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mynameisbear |
Posted: Sat Jan 09, 2010 2:40 am
Automapper with Achaea |
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Avasyu Novice
Joined: 11 Oct 2007 Posts: 34 Location: Bellingham, WA, USA
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Posted: Thu Jan 28, 2010 5:07 am |
Okay! PROMPT tags are in Achaea and Imperian.
I will get all the room and prompt tags out to MKO, Aetolia, and Lusternia late this week or the beginning of next week. I have to make a few changes before I push it out to them. |
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Thu Jan 28, 2010 6:03 am |
Zugg: I don't see a reason to renumber the vNum fields. I only reordered my DB numbering because I didn't have the vNums (they weren't provided at the time) and there were large gaps in the numbering because of deleted rooms. I also wanted rooms in a zone to be in the same range of numbers, but this was secondary. Having the vNums from Achaea is really a great game changer for me and for how I was using the map. At this point I'm just trying to deal with having vNums on some rooms now (perhaps 500) and not on the remaining 22,500 or so I haven't collected the number for.
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Thu Jan 28, 2010 6:36 am |
Avasyu wrote: |
Okay! PROMPT tags are in Achaea and Imperian.
I will get all the room and prompt tags out to MKO, Aetolia, and Lusternia late this week or the beginning of next week. I have to make a few changes before I push it out to them. |
Excellent! I've tried it out and it works great. This makes the mapping detection of the prompt more reliable and it also allows me to undo several prompt kludges I've put in place over the years.
Thanks again! |
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Avasyu Novice
Joined: 11 Oct 2007 Posts: 34 Location: Bellingham, WA, USA
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Posted: Fri Jan 29, 2010 1:11 am |
Glad to hear it helped!
Hopefully the other games will have it within a few days. |
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