Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion Goto page Previous  1, 2
mynameisbear Posted: Sat Jan 09, 2010 2:40 am
Automapper with Achaea
Avasyu
Novice


Joined: 11 Oct 2007
Posts: 34
Location: Bellingham, WA, USA

PostPosted: Thu Jan 28, 2010 5:07 am   
 
Okay! PROMPT tags are in Achaea and Imperian.

I will get all the room and prompt tags out to MKO, Aetolia, and Lusternia late this week or the beginning of next week. I have to make a few changes before I push it out to them.
_________________
Jeremy Saunders
www.ironrealms.com
jeremy@ironrealms.com
Reply with quote
ReedN
Wizard


Joined: 04 Jan 2006
Posts: 1279
Location: Portland, Oregon

PostPosted: Thu Jan 28, 2010 6:03 am   
 
Zugg: I don't see a reason to renumber the vNum fields. I only reordered my DB numbering because I didn't have the vNums (they weren't provided at the time) and there were large gaps in the numbering because of deleted rooms. I also wanted rooms in a zone to be in the same range of numbers, but this was secondary. Having the vNums from Achaea is really a great game changer for me and for how I was using the map. At this point I'm just trying to deal with having vNums on some rooms now (perhaps 500) and not on the remaining 22,500 or so I haven't collected the number for.
Reply with quote
ReedN
Wizard


Joined: 04 Jan 2006
Posts: 1279
Location: Portland, Oregon

PostPosted: Thu Jan 28, 2010 6:36 am   
 
Avasyu wrote:
Okay! PROMPT tags are in Achaea and Imperian.

I will get all the room and prompt tags out to MKO, Aetolia, and Lusternia late this week or the beginning of next week. I have to make a few changes before I push it out to them.


Excellent! I've tried it out and it works great. This makes the mapping detection of the prompt more reliable and it also allows me to undo several prompt kludges I've put in place over the years.

Thanks again!
Reply with quote
Avasyu
Novice


Joined: 11 Oct 2007
Posts: 34
Location: Bellingham, WA, USA

PostPosted: Fri Jan 29, 2010 1:11 am   
 
Glad to hear it helped!

Hopefully the other games will have it within a few days.
_________________
Jeremy Saunders
www.ironrealms.com
jeremy@ironrealms.com
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net