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Joined: 20 Sep 2002
Posts: 26
Location: Austria

PostPosted: Sat Aug 09, 2003 8:49 pm   

Hi there,

i have made some buttons to show me what spells are on and "Gauge"-Buttons for Hitpoints and Mana.
The caption of the button is defined like that:

%if( @wille = 1, WK, kein) 'WK is the name of a Spell

Can i change the the %btncolor or only the Font here directly?
I have tried it with
%if( @wille = 1, %ansi(bold,black)WK, %ansi(bold,black)kein)
but that doesn't work.

I also can't figure out the color for the default-button.
I just want the default-color (lightgrey with black text) to change to lightgrey with bold black test...

Are there only the %btncolor, %btnenable and %btnimage Functions to handle Buttons?

Thanks in advance,

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Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Sun Aug 10, 2003 10:38 pm   
If it's going to be black either way, you can just set that when you create the button. And, (as you've probably discovered on your own) %ansi codes aren't recognized in the button caption and it doesn't support bold, italic, or blinking text. It probably doesn't support reverse or underlined either, but I didn't bother checking.

Yes, those are the only functions specifically designed for buttons.

The default color is 0. Black on grey is 112.
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Joined: 01 Sep 2003
Posts: 19
Location: USA

PostPosted: Mon Sep 01, 2003 11:04 pm   
Are there any plans to develop %ansi for buttons?

I like the idea of being able to create a blinking button to signal that a response is needed to an event from a MUD. That would save lots of screen space (i.e. less garbage scrolling on the screen). Just a thought.

I'll keep using blinking text for now (and I'll like it too!).
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Joined: 18 Nov 2001
Posts: 5182

PostPosted: Tue Sep 02, 2003 2:15 am   
Currently I don't believe there are any plans to do this, although it is something that could and should be suggested to Zugg for the next zMud beta cycle. Currently Zugg is working on zMapper and zExplorer so the zMud is expected to see any new developments until next year.
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