Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Mattsc23
Beginner


Joined: 07 Dec 2002
Posts: 12
Location: USA

PostPosted: Wed Dec 25, 2002 11:20 pm   

Mapper Question
 
Sometimes there are directions in the room description of my mud and when this happens the mapper incorrectly identifies these as the exits. However the real exists are always the in the same format on the bottem of the room description. So, my question is, can I write a trigger that will force the mapper to always see the right directions. Here are a couple samples of room description with the exits displayed:

The Northwest Corner
You are standing beneath the northwestern corner of the city wall, on a turn
in wall road. You can head south, towards the west gate, or east, to the
north gate.


[Exits: east south]

49/49hp 161/161m 124/136mv 2217 lv open south
s
You can't do that.
That's not a container.

49/49hp 161/161m 124/136mv 2217 lv Wall Road
You are walking along wall road, which extends along the inside of the western
wall of Midgaard. To the south, you can see an intersection with a crowded
market street. The northwestern corner of the city wall lies ahead to the
north.

A beastly fido is here.

[Exits: north south]
Anyhelp will be appriciated,
Matt
Reply with quote
Mattsc23
Beginner


Joined: 07 Dec 2002
Posts: 12
Location: USA

PostPosted: Wed Dec 25, 2002 11:33 pm   
 
Using the help file I wrote the trigger:

#TR {^~[(*)~]} {#TAG exit {%1}}

Is this the best way to resolve this issue?
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net