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albo Apprentice
Joined: 27 Mar 2008 Posts: 106
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Posted: Sun Sep 25, 2011 3:16 am
Status window, gauge..something to get rid of prompt. |
Instead of the prompt, i'd rather have something that keeps up with a bit more information, updates itself, and for my HP and armor class i would like for the color of the text to change according to how much HP is left relative to how much HP total I have.
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Ithilion Wanderer
Joined: 02 Sep 2005 Posts: 85
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Posted: Mon Sep 26, 2011 7:57 am |
This isnt giving much info (as to what the mud text, prompt, whatever) that actually shows.. We can understand you're trying to do something, but what mud, etc? is missing =)
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Mon Sep 26, 2011 8:04 pm |
The first question is: can your mud send that information in the prompt? If so, you can definitely do what you are talking about. If it can't, are you thinking of _generating_ a prompt from your own stored data? That would be possible too. As Ithilion said, in order to help, we really need to know what information you mud is or can send to you in the prompt, and exactly what you want done with it.
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albo Apprentice
Joined: 27 Mar 2008 Posts: 106
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Posted: Tue Sep 27, 2011 12:01 am site went down, work came along, now gotta cook dinner |
In short, yes the MUD prompt is able to throw out some of the information I'd like in my status window.
The other information I'd like to be updated and easily seen is available through a couple commands.
I will post the things we'd most likely trigger off of later tonight hopefully. Weekdays are kinda busy for me, and I thought I'd get more work done on it over the course of yesterday but the www.zuggsoft.com was down all day yesterday for me. The site kept returning some crazy php local host error.
Thanks for trying to help out guys, I'll get some info up soon! |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Tue Sep 27, 2011 8:19 pm |
Just a thought, as you put the information together...have you considered putting most or all of that information (especially the information that can't come from the mud prompt) in the status bar, or in guages? If you actually want the info in the prompt, that's fine too.
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albo Apprentice
Joined: 27 Mar 2008 Posts: 106
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Posted: Wed Sep 28, 2011 11:13 pm |
I looked into the #setprompt command, and I should be able to get most of the stuff I wanted taken care of on my own pretty easily.
I would like be able to track my Buffs easily though, and make sure to always try to get them back up.
I have triggers to do this already, but they often times don't work because I am in the middle of combat and some of the spells/buffs cannot be used during combat.
Here is one that doesn't work in combat:
Code: |
<trigger priority="6750" id="675">
<pattern>!divine grace!</pattern>
<value>divine</value>
</trigger> |
[/code] |
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