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  Topic: Trigger to Count Skill Use
shalimar

Replies: 6
Views: 210

PostForum: CMUD General Discussion   Posted: Tue Nov 21, 2023 2:54 pm   Subject: Trigger to Count Skill Use
If that is the actual disired result, your original trigger will work with my script body.
It looked like a potential error is why i separated them.
  Topic: Trigger to Count Skill Use
shalimar

Replies: 6
Views: 210

PostForum: CMUD General Discussion   Posted: Fri Nov 10, 2023 11:10 pm   Subject: Trigger to Count Skill Use
If i am understanding right, that may have thrown off your count.
Do both lines display when your skill improves?

If so you should be using something like:
#TR {^You concentrate and constric ...
  Topic: HTTP Webhook
shalimar

Replies: 1
Views: 116

PostForum: CMUD General Discussion   Posted: Fri Nov 10, 2023 11:00 pm   Subject: HTTP Webhook
Not in CMUD natively.
But if you have a means to fire one in lua, or some other installed language on your system... potentially.
  Topic: Support Email
shalimar

Replies: 4
Views: 201

PostForum: CMUD General Discussion   Posted: Wed Nov 01, 2023 12:35 pm   Subject: Support Email
I will let Chiara know.
  Topic: #waitfor
shalimar

Replies: 1
Views: 138

PostForum: CMUD General Discussion   Posted: Sun Oct 22, 2023 12:29 pm   Subject: #waitfor
It is possible, but you need to insert an anonymous variable ({str1 | str2}) in the brackets.

#WAITFOR {{str1 | str2}} 3000 {do something if found} {do something if not found}
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 8:45 pm   Subject: Getting mapper to recognize exits
I logged into the game to see for myself.
Several of the exits are bugged in that they sometimes skip over rooms.

For example, you are going east through rooms 1-2-3.
Yet, going west from room ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 8:40 pm   Subject: Getting mapper to recognize exits
Usually the #FIND command will try and figure out where you are, short of that, you have to manually select a room, and then click the blue pushpin button to set that as your current location.
So lon ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 4:30 pm   Subject: Getting mapper to recognize exits
you can always manually set it if the TAG wont take
#NOOP %roomvnum(, %2)
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 3:53 pm   Subject: Getting mapper to recognize exits
Hmmm... Try this:

#TAG exit %replace(%6, " ", "|")
#NOOP %roomexit(, %replace(%6, " ", "|"))
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 2:50 pm   Subject: Getting mapper to recognize exits
try adding
#NOOP %roomvnum(,%2)
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 1:44 pm   Subject: Getting mapper to recognize exits
Oh, is your trigger set to be on prompt instead of on newline?
It's the checkboxes on the pattern tab. Er... the Script tab.
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 1:39 pm   Subject: Getting mapper to recognize exits
Well, you can remove the #SHOW message now that you have confirmed the trigger is indeed firing.
That is just a debugging tool to use whenever you are fiddling with the pattern.
I suggested #PRINT s ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 1:22 pm   Subject: Getting mapper to recognize exits
In the prompt, the 'RUSH' keyword is toggleable, so optional.

I can't get the mapper to recognize this correctly, for some reason.

If you ever want to be able to reference those to be able to do ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 12:50 pm   Subject: Getting mapper to recognize exits
You still haven't showed the actual trigger you are using.
Not fully. Just the pattern.
And definitely not in text form.

If you want help, make it easier for folks to help you.
We cannot copy an ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 12:38 pm   Subject: Getting mapper to recognize exits
Yes, the variables numbers are different because my pattern included an extra variable for the RUSH state.

I am explaining the code I provided, so i used my numbers.
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 12:31 pm   Subject: Getting mapper to recognize exits
Well we might need to test if the trigger is firing at all:

#PRINT I see the Prompt!

And to ensure the numbers use

#TAG vnum %3

You do still need to have the map in edit mode to update roo ...
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 12:21 pm   Subject: Getting mapper to recognize exits
Likely just a typo on my end, I wasn't looking at the help files.

I had to edit my pattern cause i saw an extra space in it.
  Topic: Getting mapper to recognize exits
shalimar

Replies: 39
Views: 1573

PostForum: zMUD General Discussion   Posted: Sun Oct 01, 2023 12:04 pm   Subject: Getting mapper to recognize exits
First off, when dealing with code issues, actual manipulatable text is much preferred over images of text.

That said, many mapping issues can be solved my making triggers to tag (#HELP #TAG) the va ...
  Topic: zmud won't start
shalimar

Replies: 5
Views: 429

PostForum: zMUD General Discussion   Posted: Thu Aug 24, 2023 4:52 am   Subject: zmud won't start
Did you give it permission? If not that could be the issue right there.
Has the system been running to long? Might simply need a reboot.
Have you made any recent changes to your system?
Worse case ...
  Topic: [Bug v3.34] Importing zMUD MUD file and disabled settings get enabled in CMUD
shalimar

Replies: 4
Views: 500

PostForum: CMUD General Discussion   Posted: Thu Aug 17, 2023 8:35 pm   Subject: [Bug v3.34] Importing zMUD MUD file and disabled settings get enabled in CMUD
perhaps delete all the broken/unneeded stuff prior to converting
  Topic: Really do not get triggers and variables, some pointers would be nice
shalimar

Replies: 4
Views: 543

PostForum: zMUD General Discussion   Posted: Fri Aug 04, 2023 10:38 am   Subject: Really do not get triggers and variables, some pointers would be nice
Try this:

~[H&%d{hit} M&%d{mana} V&%d{move}~]

It forces to only match with integer values.
  Topic: Really do not get triggers and variables, some pointers would be nice
shalimar

Replies: 4
Views: 543

PostForum: zMUD General Discussion   Posted: Thu Aug 03, 2023 7:27 pm   Subject: Really do not get triggers and variables, some pointers would be nice
The issue in this example is that the square brackets have another meaning where pattern matching is concerned (it expresses a range of acceptable characters).

In order for you to get the trigger t ...
  Topic: can a trigger respond to the time of day?
shalimar

Replies: 2
Views: 551

PostForum: CMUD General Discussion   Posted: Wed Jul 26, 2023 12:06 pm   Subject: can a trigger respond to the time of day?
It is possible, in fact, I have that very trigger.

#ALARM {0:00:00} {#LOG %concat(%sessionid, " ", %time(yyyy-mm-dd), " ", %time(hh), "00.txt")}

I also use the following:

#EVENT onConnect {#L ...
  Topic: Incrementing a Loot Alias
shalimar

Replies: 7
Views: 926

PostForum: CMUD General Discussion   Posted: Thu Jul 13, 2023 3:33 am   Subject: Incrementing a Loot Alias
Thee issue here lies in the order of the various components in the corpse.

I would instead just reference %concat(@thisCorpse, ".corpse") in the grabber part of the stated trigger in the other thr ...
  Topic: Incrementing a Loot Alias
shalimar

Replies: 7
Views: 926

PostForum: CMUD General Discussion   Posted: Thu Jul 13, 2023 12:44 am   Subject: Incrementing a Loot Alias
#TR {Obvious exit{s|}:} {thiscorpse=0)

would also work
 
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