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  Topic: Two Probs. Liscense and Transfer settings
sepe

Replies: 2
Views: 2942

PostForum: zMUD General Discussion   Posted: Tue Apr 25, 2006 6:24 pm   Subject: Two Probs. Liscense and Transfer settings
OK, I originally installed Zmud on my desktop. Of course I made back-ups on my USB card. Well good thing, cause my Desck TOP PS fried. Well, the puter was down for at least three weeks (just lazy I ...
  Topic: Displaying a list
sepe

Replies: 2
Views: 2951

PostForum: zMUD General Discussion   Posted: Tue Apr 18, 2006 7:28 pm   Subject: Displaying a list
I've written a script that looks at someone and tells me what they are carrying. But when I show the list, it displays horizontally. I'd like it to be vertical if possible. How can I do this.

For ...
  Topic: Many trigger or just one?
sepe

Replies: 1
Views: 2326

PostForum: zMUD General Discussion   Posted: Sat Apr 15, 2006 8:48 pm   Subject: Many trigger or just one?
OK trying to trigger off exit directions. Got it set up so that every location I enter I do a command to see all the exits. I get this from the Mud...


You are able to see by the light of the cha ...
  Topic: Replace text throughout??
sepe

Replies: 1
Views: 2728

PostForum: zMUD General Discussion   Posted: Sat Apr 15, 2006 4:53 pm   Subject: Replace text throughout??
Hrmm, just after I typed this I had an idea that should work. If I just export to a text file, then use MS word Find/replace, then import back in?
  Topic: Replace text throughout??
sepe

Replies: 1
Views: 2728

PostForum: zMUD General Discussion   Posted: Sat Apr 15, 2006 4:42 pm   Subject: Replace text throughout??
Just wondering, is it possible to replace a word in all the Aliases, triggers etc with a simple replace function, kind of like in MS Word? Or is the only way to do it is to manually goto each occuran ...
  Topic: Putting and Alias inside anouther alias
sepe

Replies: 2
Views: 2502

PostForum: zMUD General Discussion   Posted: Tue Apr 11, 2006 3:17 am   Subject: Putting and Alias inside anouther alias
OK got an alias that generates random sayings...

#alias rs2
%item( @randomsaying, %random( 1, %numitems( @randomsaying)))

And by itself it works great with what ever sayins I put in the string ...
  Topic: String list extraction help-6.16
sepe

Replies: 3
Views: 4970

PostForum: zMUD General Discussion   Posted: Sun Apr 09, 2006 10:37 pm   Subject: String list extraction help-6.16
Heya, I tried to use this script, but am having probs. When I go off bal, and thus get the "y" in that position, it works fine. But if I just move around normal, and the next prompt comes up, it chan ...
  Topic: Can't figure out my error
sepe

Replies: 4
Views: 4113

PostForum: zMUD General Discussion   Posted: Fri Apr 07, 2006 10:40 pm   Subject: Can't figure out my error
OK, I'l try the nocr, only prob here, I didn't put the {prompt} command in myself. I guess it is an auto setting? Where can I make that change? Also, where does } after potionheal? It looks right t ...
  Topic: Can't figure out my error
sepe

Replies: 4
Views: 4113

PostForum: zMUD General Discussion   Posted: Thu Apr 06, 2006 6:04 pm   Subject: Can't figure out my error
Hrmm, no one? Not enough information? too much?
  Topic: Can't figure out my error
sepe

Replies: 4
Views: 4113

PostForum: zMUD General Discussion   Posted: Sat Apr 01, 2006 11:56 pm   Subject: Can't figure out my error
This is the text I'm working off at the start

970h, 0m ef-
Done.
There is a stabbing pain in your chest and you fall to the floor gasping in
pain.
721h, 0m ef-


this is my trigger


#TR ...
  Topic: Needing multiple #if's to be true
sepe

Replies: 1
Views: 2391

PostForum: zMUD General Discussion   Posted: Fri Mar 31, 2006 11:41 pm   Subject: Needing multiple #if's to be true
For certain cases, I need more than one #if statement to be true. I remember there use to be a way to do this, but I've been away from gaming for a while nad just now returning. Any help would be gr ...
  Topic: Return line and multi lines
sepe

Replies: 2
Views: 2541

PostForum: zMUD General Discussion   Posted: Tue Dec 02, 2003 1:06 am   Subject: Return line and multi lines
I use a trigger to send all tells to a seperate window....

pattern = tells you

Command is:

#CAP tell
#GAG 0


(I put the 0 in there cause I saw it while looking through other posts for th ...
  Topic: Logging eveything
sepe

Replies: 1
Views: 2095

PostForum: zMUD General Discussion   Posted: Mon Jul 21, 2003 4:39 am   Subject: Logging eveything
easy question and I'm sure an easy answer, I'd like to log EVEYTHING i do on a mud, but not see it while playing. I currently log, but eveything I have gagged is also gagged from the log. Further, I ...
  Topic: Wraping Text
sepe

Replies: 1
Views: 2054

PostForum: zMUD General Discussion   Posted: Sat Jun 07, 2003 6:13 am   Subject: Wraping Text
OK trying to see my screen a little more clear so I'm using some #sub commands. One example is with exits. I got the sub command to work fine except for one thing. First this is a normal line from ...
  Topic: Stupif IF question
sepe

Replies: 6
Views: 4388

PostForum: zMUD General Discussion   Posted: Tue May 28, 2002 11:26 pm   Subject: Stupif IF question
Your right, it works, now that I have the variables spelled the same in EVERY location. Thanks.

Dazed glazed and having fun
  Topic: Stupif IF question
sepe

Replies: 6
Views: 4388

PostForum: zMUD General Discussion   Posted: Mon May 27, 2002 10:30 pm   Subject: Stupif IF question
By using that method, no matter what happens the second portion (the #SH OFF BALANCE part) ALWAYS fires, regardless if XXX and YYY equal 0 or 1

???

Dazed glazed and having fun
  Topic: Stupif IF question
sepe

Replies: 6
Views: 4388

PostForum: zMUD General Discussion   Posted: Mon May 27, 2002 4:24 am   Subject: Stupif IF question
OK trying to set up a macro that will only fire if two conditions are true. First I got teh conditions working fine.

The two variable we'll call

XXX and YYY

this is the IF statement I'm tryi ...
  Topic: increasing variable name
sepe

Replies: 2
Views: 2346

PostForum: zMUD General Discussion   Posted: Sat May 18, 2002 12:36 am   Subject: increasing variable name
WHat I'd like to know, can you use say the ADD command to change a variable name.

Example - Listvar1

A process I do on my mud provides me a long list. I'd like each item on that list to be assig ...
  Topic: Logging with Gag
sepe

Replies: 1
Views: 2318

PostForum: zMUD General Discussion   Posted: Thu Mar 14, 2002 11:58 pm   Subject: Logging with Gag
How can you log an event, and capture everything that you might have gagged? and if possible have the log echo all commands and show triggers too?

Dazed glazed and having fun
  Topic: A wait / delay in an alias and trigger
sepe

Replies: 7
Views: 7992

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 12:27 am   Subject: A wait / delay in an alias and trigger
OK Now I guess I'm just entering it wrong, I cut and pasted what you wrote but no go, BTW I'm using ver 6.16

When I goto Aliases it looks like this...sorry I never use the command line to create a ...
  Topic: YESNO Command
sepe

Replies: 6
Views: 7520

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 10:19 pm   Subject: YESNO Command
OK so I'm greedy, First thanks again for the help so far it's all worked.

There is only one thing (I hope) that I like to further with this command. Can the buttons in the pop up box be keyboard a ...
  Topic: A wait / delay in an alias and trigger
sepe

Replies: 7
Views: 7992

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 6:23 am   Subject: A wait / delay in an alias and trigger
Ahh but the #WA command causes all aliases and triggers and such to be delayed too, not just that one? Don't it?

Dazed glazed and having fun
  Topic: A wait / delay in an alias and trigger
sepe

Replies: 7
Views: 7992

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 4:45 am   Subject: A wait / delay in an alias and trigger
first I assume the command would be the same in both so I'll go from there.

I got an alias that I need a 1.5 sec delay and I've tried both the #alarm and #cond commands with no success. It seems th ...
  Topic: YESNO Command
sepe

Replies: 6
Views: 7520

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 4:02 pm   Subject: YESNO Command
OK GREAT, got that to work now, thanks bud, now lets expand it a little

can you put in a third option of say ... Drink heal potion then continue with the script?

Dazed glazed and having fun
  Topic: YESNO Command
sepe

Replies: 6
Views: 7520

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 3:31 pm   Subject: YESNO Command
I'm trying to write as script using #YESNO but can't get the no part right

for example

Drink water
#yesno (want some more water) {drink water {THIS IS WHAT I DON'T KNOW}
Drink water
#yesno (w ...
 
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