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  Topic: Counting attacks
necropsian

Replies: 5
Views: 6119

PostForum: zMUD General Discussion   Posted: Tue Apr 01, 2003 6:57 am   Subject: Counting attacks
Sorry, i forgot to mention that the ***DEMOLISHES*** and ***DEVASTATES*** are just a few of many types of damage, scratches wounds mauls devastates decimates massacres... lot's of 'em.

  Topic: Counting attacks
necropsian

Replies: 5
Views: 6119

PostForum: zMUD General Discussion   Posted: Mon Mar 31, 2003 1:55 pm   Subject: Counting attacks
I'm wondering if is a way to make zMUD number each attack per round in battle.
Here's a clip from battle:

-=(1293/1293hp)-(394/394mv)-(28740g)=-
You dodge a goblin soldier's attack.
You dodge a ...
  Topic: Color trigger for a drop in numbers
necropsian

Replies: 2
Views: 3754

PostForum: zMUD General Discussion   Posted: Mon May 20, 2002 11:57 am   Subject: Color trigger for a drop in numbers
Thanks!! This helps me tremendously, thank you very much. :)
  Topic: Color trigger for a drop in numbers
necropsian

Replies: 2
Views: 3754

PostForum: zMUD General Discussion   Posted: Sun May 19, 2002 12:17 am   Subject: Color trigger for a drop in numbers
I was wondering if someone could help me with a color trigger. I want the gold value in my prompt to change color if the amount changes in anyway. My prompt looks like this: -=(1403hp)-(354mv)-(1033g) ...
  Topic: Speedwalk with an Alias
necropsian

Replies: 2
Views: 3761

PostForum: zMUD General Discussion   Posted: Thu Apr 18, 2002 6:53 am   Subject: Speedwalk with an Alias
Thanks! i've always wondered how to do that :)
  Topic: filtering emotes
necropsian

Replies: 7
Views: 7819

PostForum: zMUD General Discussion   Posted: Thu Apr 18, 2002 1:54 am   Subject: filtering emotes
I think you'd have to have parentheses around the %d also.
ex. (%w) just stole ~$(%d) from you.
  Topic: Speedwalk with an Alias
necropsian

Replies: 2
Views: 3761

PostForum: zMUD General Discussion   Posted: Thu Apr 18, 2002 1:39 am   Subject: Speedwalk with an Alias
I was just wondering how to insert a speedwalking path into an alias so i don't have to go up to the menu each time i want to use a recorded speedwalk path. :)
  Topic: #-# triggering
necropsian

Replies: 4
Views: 4942

PostForum: zMUD General Discussion   Posted: Sat Mar 16, 2002 8:10 am   Subject: #-# triggering
nevermind, i just deleted the { before #IF and it works fine now, thanks :)
  Topic: #-# triggering
necropsian

Replies: 4
Views: 4942

PostForum: zMUD General Discussion   Posted: Sat Mar 16, 2002 8:08 am   Subject: #-# triggering
Now whenever my prompt line pops up, zMUD sends '{#IF' to the mud
  Topic: #-# triggering
necropsian

Replies: 4
Views: 4942

PostForum: zMUD General Discussion   Posted: Sat Mar 16, 2002 6:01 am   Subject: #-# triggering
I was wondering how i would make a color trigger, so that any number in between 50 and 1000 followed by the letters tnl would turn bright green. Any help i greatly appreciate. :)
  Topic: #CH... what the?
necropsian

Replies: 4
Views: 5534

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 6:45 am   Subject: #CH... what the?
Thanks, it was in the autolog folder. Does anyone know about downloadable color schemes, mine was screwed up somehow...

The Master Of Necromancers
  Topic: #CH... what the?
necropsian

Replies: 4
Views: 5534

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 12:31 am   Subject: #CH... what the?
Whenever i log onto any of my characters, zMUD sends "#CH" to the mud. I've checked my triggers, i can't figure out why it is doing it.

And i was wondering if there was anywhere you can d ...
  Topic: Question about Aliases
necropsian

Replies: 3
Views: 3930

PostForum: zMUD General Discussion   Posted: Thu Feb 14, 2002 11:46 pm   Subject: Question about Aliases
Is there a way to make an alias that works with the first three characters or more of the word?
ex. Alias name: laugh
Alias Command: *aaaa*

You can type one of the following to set off the ...
  Topic: AutoOpener
necropsian

Replies: 10
Views: 13467

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2002 3:49 am   Subject: AutoOpener
that works, thanks

The Master Of Necromancers
  Topic: AutoOpener
necropsian

Replies: 10
Views: 13467

PostForum: zMUD General Discussion   Posted: Sat Feb 02, 2002 12:44 am   Subject: AutoOpener
No... am i supposed to have it on?

The Master Of Necromancers
  Topic: The trigger doesn't do anything...
necropsian

Replies: 2
Views: 3637

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 3:44 am   Subject: The trigger doesn't do anything...
Learn how to spell tomorrow, then i'll post it on the right one.

The Master Of Necromancers
  Topic: The trigger doesn't do anything...
necropsian

Replies: 2
Views: 3637

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 2:19 am   Subject: The trigger doesn't do anything...
I hate to complain more, but the trigger that was suggested, even after it was corrected, doesn't do anything when i run into a closed door. ...? I don't get it, any help is great. :)

The Master ...
  Topic: AutoOpener
necropsian

Replies: 10
Views: 13467

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 3:03 pm   Subject: AutoOpener
The trigger still isn't working... if anyone can help me out, that'd be great.
  Topic: AutoOpener
necropsian

Replies: 10
Views: 13467

PostForum: zMUD General Discussion   Posted: Tue Jan 29, 2002 7:17 am   Subject: AutoOpener
When i entered that trigger, and i run into a closed door, zMUD just responds with "{#IF"
*shrug* I'm new to this whole thing, do i do something besides paste that trigger in?

The Master ...
  Topic: AutoOpener
necropsian

Replies: 10
Views: 13467

PostForum: zMUD General Discussion   Posted: Tue Jan 29, 2002 5:09 am   Subject: AutoOpener
I was wondering if anyone could help me out with a trigger to automatically open a door that is closed, once i run into it. I'm looking for one that does something like "open (last direction i wa ...
 
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