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  Topic: Tradewars 2002
lewdpotato

Replies: 4
Views: 7196

PostForum: zMUD General Discussion   Posted: Thu Aug 07, 2003 2:48 am   Subject: Tradewars 2002
check your game setting and see if it is set to Pause or all keys. If it is set to all keys that is probably whats causing the double spacing.
(hit c then n then 9)
I dont know what the hell Im doin ...
  Topic: Zugg's Schedule and a plea for help
lewdpotato

Replies: 52
Views: 72091

PostForum: zMUD General Discussion   Posted: Sat Nov 23, 2002 8:06 pm   Subject: Zugg's Schedule and a plea for help
yup a really good product. I use it to play a game called tw2000, im using a proxy so I can use another helper with zmud. I have tried to get people in the tw community to take a look and this fine pr ...
  Topic: trigger help
lewdpotato

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2002 7:55 pm   Subject: trigger help
wow, thank you so much!!!!

  Topic: trigger help
lewdpotato

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2002 8:46 am   Subject: trigger help
Requirements....
Desnity Scan text patterns for triggers? (yes)
Should we permenantly store densities? (no)
End text to activate check of previous scan (yes if scan changes we want to phot ...
  Topic: trigger help
lewdpotato

Replies: 4
Views: 5327

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2002 7:26 am   Subject: trigger help
tradwars 2002 question. Im trying to make a trigger that just keeps on scanning the adjacent sectors (density scan) and as soon as the density changes in any of the sectors next to me I want to fire a ...
  Topic: #T- and plus question
lewdpotato

Replies: 3
Views: 4586

PostForum: zMUD General Discussion   Posted: Wed Oct 16, 2002 12:35 am   Subject: #T- and plus question
Hehehe this was so easy I musta had a brain lapse. I just made a simple trigger(s) like this.
start planetdrop #T+ planetdrop (name of class where the trigger is)
stop planetdrop #T- planetdrop
of ...
  Topic: #T- and plus question
lewdpotato

Replies: 3
Views: 4586

PostForum: zMUD General Discussion   Posted: Tue Oct 15, 2002 10:16 pm   Subject: #T- and plus question
I use #T- and plus in buttons to turn off classes, my question is I would like my corpmate (parner in tw game) to have control of some of my triggers when Im not at the keys. I already have triggers t ...
  Topic: status window
lewdpotato

Replies: 7
Views: 6891

PostForum: zMUD General Discussion   Posted: Wed Sep 25, 2002 5:43 am   Subject: status window
ok Im getting a status line with turns left, fighters, shields, total holds and empty holds but it is not displaying the Info?
thanks guys, I really appreciate the help!!!


  Topic: status window
lewdpotato

Replies: 7
Views: 6891

PostForum: zMUD General Discussion   Posted: Wed Sep 25, 2002 1:35 am   Subject: status window
turns
fighters
shields
and holds would be great
thanks a bunch


  Topic: status window
lewdpotato

Replies: 7
Views: 6891

PostForum: zMUD General Discussion   Posted: Tue Sep 24, 2002 3:14 am   Subject: status window
Hi
I am trying to figure out how to make a status window that will tell me some of the info that is listed when I type i and how do I make it so that it automaticaly updates as I use turns ect? her ...
  Topic: Macro counter
lewdpotato

Replies: 2
Views: 3807

PostForum: zMUD General Discussion   Posted: Sat Sep 21, 2002 3:35 pm   Subject: Macro counter
thanks for the help. I need it.

  Topic: Macro counter
lewdpotato

Replies: 2
Views: 3807

PostForum: zMUD General Discussion   Posted: Sat Sep 21, 2002 5:36 am   Subject: Macro counter
Im looking for a way to make a macro run more that just one time. Im using a macro like this
tnt1
aql11
tnl1
ql21
how can I make this run as many times as I need it too without having to keep pu ...
  Topic: tradewars 2002 trigger
lewdpotato

Replies: 1
Views: 3060

PostForum: zMUD General Discussion   Posted: Mon Aug 19, 2002 11:54 pm   Subject: tradewars 2002 trigger
I have been trying to make this work but Im having trouble so here I am.
what im trying to do is make a trigger that when I attack at star dock it only attacks the person I want to attack. the way th ...
  Topic: Map look command
lewdpotato

Replies: 6
Views: 7084

PostForum: zMUD General Discussion   Posted: Sun Aug 04, 2002 9:41 pm   Subject: Map look command
wow! very cool, works great, thank you for making that script for me. If you dont mind I would like to leave that one in the finished script area. thanks again.

  Topic: deleting mudd
lewdpotato

Replies: 4
Views: 5791

PostForum: zMUD General Discussion   Posted: Sun Aug 04, 2002 3:49 am   Subject: deleting mudd
I think I have found the root to my problems.
I have been using a proxy server so that I can play the game that I play with more than one Helper (telnet). since I play a couple different games it was ...
  Topic: Map look command
lewdpotato

Replies: 6
Views: 7084

PostForum: zMUD General Discussion   Posted: Sun Aug 04, 2002 3:20 am   Subject: Map look command
thanks for the reply, I tried but can not get this to work. when I look at the square on the map it says #0, when I run the first #noop it tries to warp me to sector #2, Im sure this is close or Im do ...
  Topic: Map look command
lewdpotato

Replies: 6
Views: 7084

PostForum: zMUD General Discussion   Posted: Sat Aug 03, 2002 10:15 pm   Subject: Map look command
I found the area to change the setting for the look command in the strings and doors. I still need to figure out how to get rid of all the north south east west stuff if that is possible.

  Topic: Map look command
lewdpotato

Replies: 6
Views: 7084

PostForum: zMUD General Discussion   Posted: Sat Aug 03, 2002 10:08 pm   Subject: Map look command
Im trying to figure out how to change the look command. the trade wars game Im playing uses the command (d) for redisplay sector so the look command does not work. im using ver 6.16. also will the map ...
  Topic: deleting mudd
lewdpotato

Replies: 4
Views: 5791

PostForum: zMUD General Discussion   Posted: Fri Aug 02, 2002 8:03 am   Subject: deleting mudd
ok thanks. I am a reg. user. I found the file that was corrupt and deleted it. everything is working great. thanks again.


  Topic: deleting mudd
lewdpotato

Replies: 4
Views: 5791

PostForum: zMUD General Discussion   Posted: Thu Aug 01, 2002 9:55 pm   Subject: deleting mudd
I was having a major problem with mudd beta version and since I was done playing the game I was playing I figured I would save all my triggers and whatnot to a note book file and delete mudd and then ...
  Topic: Shutting off trigger classes
lewdpotato

Replies: 2
Views: 3841

PostForum: zMUD General Discussion   Posted: Sat Jul 27, 2002 7:53 am   Subject: Shutting off trigger classes
well I dont know if this will work for you cause I dont play this type of game. but I use buttons to turn triggers on and off.
use the #T-class button to turn them off.
and #T+class to turn them bac ...
  Topic: db question
lewdpotato

Replies: 2
Views: 4009

PostForum: zMUD General Discussion   Posted: Sun Jul 21, 2002 9:49 am   Subject: db question
ok it looks like this, this is just a small
example. whats is in ( ) is not shown just a disription. when I use these key strokes "c^r"
this is displayed.
(sector) (fuel) (organics) ...
  Topic: db question
lewdpotato

Replies: 2
Views: 4009

PostForum: zMUD General Discussion   Posted: Sun Jul 21, 2002 8:38 am   Subject: db question
ok here goes.
Im playing a game called trade wars 2002
what im trying to figure out is how to do this. the trade wars game server (mudd like) keeps a data base for you of every sector that you have ...
  Topic: Triggers on and off
lewdpotato

Replies: 5
Views: 5812

PostForum: zMUD General Discussion   Posted: Tue Jul 16, 2002 5:42 pm   Subject: Triggers on and off
I use buttons to turn my triggers on and off.
I like to put my triggers into different classes. then make buttons to turn the class on and off. for example, if the name of the class containing the sc ...
  Topic: command char #
lewdpotato

Replies: 2
Views: 5193

PostForum: zMUD General Discussion   Posted: Fri Jul 12, 2002 9:37 am   Subject: command char #
thank you so much!!! this is what I came up with,with your help and it works great.
#sendp ~#
#alias online {~#}




 
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