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  Topic: i suck at math...
chris123zugg

Replies: 5
Views: 6298

PostForum: CMUD General Discussion   Posted: Mon Aug 03, 2020 5:37 am   Subject: i suck at math...
i also suck at math, and this has some relevant sticking points with a math problem im having...

i need any number(s) turned into how long of a time it takes to reach 0. I have the number value, i ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Sun Aug 02, 2020 8:15 pm   Subject: making a trigger
#TEMP triggers are rarely #STATE based triggers.
Do not conflate the two.

#TR {pattern one} {do stuff} //this is #STATE 0
#COND {pattern two} {do more stuff} //this is #STATE 1
#COND {pattern t ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 10:27 pm   Subject: making a trigger
that didnt #call anything up btw, and i tested with #print as well...

#IF %match(%1, "Vr: (%d)") {}

and your example, how do i capture the %d inside the match?!
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 10:15 pm   Subject: Disconnect and Reconnect
The issue is: A friend has my old computer, and his relative turned on the computer and started poking around and found cmud, which connected my characters....thanks for the help shalimar, you can del ...
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 9:33 pm   Subject: Disconnect and Reconnect
OK, so i started a "new" character on the mud i use, and i can talk to my character that WONT connect via my client, so it's ONLINE right now with cmud closed... what the hell is going on here?
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 9:21 pm   Subject: Disconnect and Reconnect
I have time for it to "auto-relog" so 10 seconds... its absolutely considering the parent session(s) as whats making it want to relog.. iu have nfc why, and as i said its JUST started doing this...
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 9:16 pm   Subject: Disconnect and Reconnect
As i said, this is beyond weird....i've had multiplate windows fighting each other for connectivity before, this is not that.
Cmud itself is forcing a relog of whatever active profile is connected a ...
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 9:13 pm   Subject: Disconnect and Reconnect
No.. the only thing i have remotely like that is a #PW etc trigger for when it connects to the mud
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 9:06 pm   Subject: Disconnect and Reconnect
I just deleted ALL settings in cmud directory, and did a fresh install...It's still doing it on all profiles and saying its the profile itself (whichever it is) is closing because of it and forcing a ...
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 8:57 pm   Subject: Disconnect and Reconnect
There are no child windows... at all, just the main session.

This is crazy stuff...I know what you're showing me, but this is not that... this is Just endless disconnecting from the SAME sessions a ...
  Topic: Disconnect and Reconnect
chris123zugg

Replies: 11
Views: 4443

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 8:10 pm   Subject: Disconnect and Reconnect
I seem to have made my cmud client to disconnect and reconnect endlessly and i have no idea why, it acts like im playing the same character and forces that session to close to open another.

Ive uni ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Wed Jul 29, 2020 6:44 pm   Subject: making a trigger
CS: [[ Vr: 2197 Tl: 3679 Bf: 3632 ]] is an example, and as i stated it can be 1 set of those or up to 7.... this one has 3

this is the script i made... that doesnt ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Sun Jul 26, 2020 8:44 pm   Subject: making a trigger
yup, im having the same issues.... it will endlessly produce the "state" as a new multi-state each time it finds that pattern... i just need a way to as many times as i need to find that pattern AFTER ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Sun Jul 26, 2020 5:39 pm   Subject: making a trigger
Also: how would i create a trigger (multi-state?) to capture sequential instances of same pattern, and record them seperately?

CS: [[ Vr: 3043 Tl: 1891 ]]

CS~:%s~[~[(*)~]~]

(multi-state)---& ...
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Sun Jul 26, 2020 12:17 pm   Subject: making a trigger
It didn't work, not sure why, i do see what you mean by anonymous variables however...

({blah|blah|blah|blah})
  Topic: making a trigger
chris123zugg

Replies: 13
Views: 5063

PostForum: CMUD General Discussion   Posted: Sat Jul 25, 2020 7:24 pm   Subject: making a trigger
HP: 1971/1671 SP: 642/642 STS: 0/63% (V) (B) (P:A) Enemy: 93%

HP: 1971/1671 SP: 642/642 STS: 0/63% (V) (B) (P:A) (STS) Enemy: 93%

HP: 1971/1671 SP: 642/642 STS: 0/63% Enemy: 93%

I ...
  Topic: Best way to store a list...
chris123zugg

Replies: 2
Views: 2564

PostForum: CMUD General Discussion   Posted: Thu Sep 26, 2019 11:37 pm   Subject: Best way to store a list...
i would like to find a way to store 10 things into a variable, each seperate from each other and the clear the variable that stored them, I'm also assuming it can store items infinitely
Could someon ...
  Topic: issue with capture
chris123zugg

Replies: 4
Views: 3091

PostForum: CMUD General Discussion   Posted: Tue Sep 17, 2019 7:01 pm   Subject: issue with capture
so bracketing the whitespace will capture with or without the whitespace?
  Topic: issue with capture
chris123zugg

Replies: 4
Views: 3091

PostForum: CMUD General Discussion   Posted: Mon Sep 16, 2019 7:27 pm   Subject: issue with capture
jedi.cellp=%trimleft(%1) fixed it

however it doesn't fix other instances of the same thing...

ie: how to capture it correctly, i used a wildcard which is the worst way possible to capture it, i ...
  Topic: issue with capture
chris123zugg

Replies: 4
Views: 3091

PostForum: CMUD General Discussion   Posted: Mon Sep 16, 2019 6:33 pm   Subject: issue with capture
( 33%)
or 0-100%
or at 100% there is no space (100%)

how do i remove the space in the variable that captures from the capture?

%replace?
or %copy?

~((*)~%~)%sPower
jedi.cellp=%1

(99%) ...
  Topic: cmud error line 37316 col:38 error
chris123zugg

Replies: 2
Views: 2438

PostForum: CMUD General Discussion   Posted: Mon Sep 02, 2019 6:29 pm   Subject: cmud error line 37316 col:38 error
right so, the exported xml corrupted and erased part of who knows how much trigger/alias/class etc, i'd heave to read every line and pin point each one to see, since it doesnt write to xml in chronolo ...
  Topic: cmud error line 37316 col:38 error
chris123zugg

Replies: 2
Views: 2438

PostForum: CMUD General Discussion   Posted: Fri Aug 30, 2019 7:06 pm   Subject: cmud error line 37316 col:38 error
i got this error when trying to import an xml into an open character session
and now the xml will open via an editor but gives error code when i try to import, im uninstalled/reinstalled but still ge ...
  Topic: extracting intergers and keeping them with missing letters
chris123zugg

Replies: 16
Views: 12488

PostForum: CMUD General Discussion   Posted: Mon Aug 05, 2019 8:26 pm   Subject: extracting intergers and keeping them with missing letters
That fixed it! thanks again shalimar:P
  Topic: Counting MOBS
chris123zugg

Replies: 3
Views: 2690

PostForum: CMUD General Discussion   Posted: Sun Aug 04, 2019 10:42 am   Subject: Counting MOBS
#TR {Elf mob (%d) stands here.} {#loo %1 {look at elf %i} will iterate through how many elf mobs are listed
  Topic: Input Lag Issues (As I type, NOT as it appears in MUD)
chris123zugg

Replies: 32
Views: 37038

PostForum: CMUD General Discussion   Posted: Sun Aug 04, 2019 12:48 am   Subject: Input Lag Issues (As I type, NOT as it appears in MUD)
update(years later)

it was indeed malware bytes interfering with cmud as it was something to do with how it monitored an application that is running, in this case cmud...
removed malware bytes an ...
 
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