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  Topic: Character string standard help me
birkoff

Replies: 2
Views: 4669

PostForum: zMUD General Discussion   Posted: Thu Jun 08, 2006 6:25 pm   Subject: Character string standard help me
i would help you if i had the slightest clue of what you need. Confused
  Topic: Simple Script for a scripting n00b
birkoff

Replies: 9
Views: 11865

PostForum: zMUD General Discussion   Posted: Wed Jun 07, 2006 12:24 pm   Subject: Simple Script for a scripting n00b
ok, i think this may work:

the main trigger:
#ONINPUT "fishing" {^StartFishing} {} "" {notrig}
#COND {*} {#send {reel line ...
  Topic: Simple Script for a scripting n00b
birkoff

Replies: 9
Views: 11865

PostForum: zMUD General Discussion   Posted: Wed Jun 07, 2006 10:41 am   Subject: Simple Script for a scripting n00b
one more thing - does the line snap anytime between those actions, or after a specific action (e.g. reel line)?
  Topic: Simple Script for a scripting n00b
birkoff

Replies: 9
Views: 11865

PostForum: zMUD General Discussion   Posted: Wed Jun 07, 2006 9:33 am   Subject: Simple Script for a scripting n00b
do you want the loop to be time-controlled (as in looping every 500 ms for example), or run the loop every line recieved, until the line recieved is matched?
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
birkoff

Replies: 8
Views: 19741

PostForum: zMUD General Discussion   Posted: Sun Jun 04, 2006 10:13 am   Subject: pattern match an ANSI color code?/Discworld MUD mapping
It did help a lot, if not directly then to make me familiarize myself with such advanced coding in zMUD.

I still have major issues, because i would like the mapper to map automatically as i explore ...
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
birkoff

Replies: 8
Views: 19741

PostForum: zMUD General Discussion   Posted: Sat Jun 03, 2006 11:57 pm   Subject: pattern match an ANSI color code?/Discworld MUD mapping
Off topic.. how did you get the 'room name' to display as this looks like Discworld and I didn't know it was possible

options output shortinlong = on

i also found this out recently while experim ...
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
birkoff

Replies: 8
Views: 19741

PostForum: zMUD General Discussion   Posted: Sat Jun 03, 2006 10:25 am   Subject: pattern match an ANSI color code?/Discworld MUD mapping
okay, i was able to paste the color codes, but i got in loads of other problems..

i've attached an image of 3 typical movements and outputs, and 2 unsuccesful ones. i couldn't find a way to paste t ...
  Topic: Access Violation on startup
birkoff

Replies: 1
Views: 4564

PostForum: zMUD General Discussion   Posted: Sat Jun 03, 2006 9:56 am   Subject: Access Violation on startup
zMUD has a history of interfering with other progs in memory.
I had issues with various Direct3D apps and such.

try quitting one background app after another, trying to run zMUD everytime.
  Topic: Scalable label?
birkoff

Replies: 5
Views: 19705

PostForum: zMapper Discussion   Posted: Sat Jun 03, 2006 9:52 am   Subject: Scalable label?
Okay, i'm not a windows API and GDI stuff expert, but..

It really doesn't sound that great a challenge to set the desired font size according to user's zoom level (and of course label style), then ...
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
birkoff

Replies: 8
Views: 19741

PostForum: zMUD General Discussion   Posted: Fri Jun 02, 2006 8:09 pm   Subject: pattern match an ANSI color code?/Discworld MUD mapping
is there a way to match an ANSI color code for a trigger?

because, i cannot get my automapper to get room descriptions properly without recognizing the color codes sent by the MUD.

please help a ...
  Topic: Scalable label?
birkoff

Replies: 5
Views: 19705

PostForum: zMapper Discussion   Posted: Fri Jun 02, 2006 8:57 am   Subject: Scalable label?
Is there a way to make a room label scalable?

That is, the font size increases when you zoom in, and decreases when you zoom out, so that the label has the same relative size to the coordinate syst ...
  Topic: Printing of Page Numbers
birkoff

Replies: 2
Views: 14482

PostForum: zMapper Discussion   Posted: Thu Jun 01, 2006 10:18 pm   Subject: Printing of Page Numbers
get Adobe Acrobat, then print to PDF, open it up, delete the page numbers and print away..
  Topic: After I download the automapper what next?
birkoff

Replies: 2
Views: 16030

PostForum: zMapper Discussion   Posted: Thu Jun 01, 2006 4:48 pm   Subject: After I download the automapper what next?
this post is hilarious.

it has like more than 1000 views and 0 replies. Laughing Laughing Laughing
  Topic: [Bug] Creating Rooms with Shapes in 1.30
birkoff

Replies: 12
Views: 37621

PostForum: zMapper Discussion   Posted: Thu Jun 01, 2006 1:54 pm   Subject: [Bug] Creating Rooms with Shapes in 1.30
this is very sloppy. and frustrating.

i also have a huge Discworld map, thousands of rooms, and getting this room type thing to work is a hell..

i hope u deliver a stable version soon. Crying or Very sad ...
 
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