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  Topic: deleting #TEMP triggers
Yamabushi

Replies: 2
Views: 5479

PostForum: CMUD General Discussion   Posted: Wed Jan 02, 2008 4:06 am   Subject: deleting #TEMP triggers
Figured out the #UNT command, sorry for taking up time.
  Topic: deleting #TEMP triggers
Yamabushi

Replies: 2
Views: 5479

PostForum: CMUD General Discussion   Posted: Wed Jan 02, 2008 4:00 am   Subject: deleting #TEMP triggers
Is there a command that will delete all #TEMP triggers that have been loaded?

I have an alias that sets #TEMP triggers, but there is a pattern that doesn't match those triggers, so they will not un ...
  Topic: [2.15] Mismatched ( on command line *CRITICAL*
Yamabushi

Replies: 5
Views: 5908

PostForum: CMUD Beta Forum   Posted: Fri Dec 07, 2007 4:28 am   Subject: [2.15] Mismatched ( on command line *CRITICAL*
got to 1.7GB in the task manager before I killed it in Vista.

Very interesting.
  Topic: Help me prioritize the bug fixing for the 2.15 public version
Yamabushi

Replies: 18
Views: 19477

PostForum: CMUD Beta Forum   Posted: Tue Dec 04, 2007 12:54 pm   Subject: Help me prioritize the bug fixing for the 2.15 public version
Version 2.15 sounds attractive to me. I use alot of the %ansi colors to help me parse the mud input to me.

2.14a is stable for me. I've only had a couple of shut-downs, and that was one offs wher ...
  Topic: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Yamabushi

Replies: 10
Views: 12152

PostForum: CMUD Beta Forum   Posted: Tue Dec 04, 2007 4:14 am   Subject: [2.14a Pro] #SUB/SAY/SHOW with %ansi
I exported the trigger using the export XML, I'll make sure to tag it as code the next time.

I checked the trigger and it was correct in cmud, so I don't know where that \ went.
  Topic: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Yamabushi

Replies: 10
Views: 12152

PostForum: CMUD Beta Forum   Posted: Tue Dec 04, 2007 12:28 am   Subject: [2.14a Pro] #SUB/SAY/SHOW with %ansi
I also came up with a quick and dirty reproduction without my mud file.

Here we go:
First open Cmud 2.14a Pro.
hit escape to run Cmud without the mud files.
Next type in #show test (this will ...
  Topic: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Yamabushi

Replies: 10
Views: 12152

PostForum: CMUD Beta Forum   Posted: Tue Dec 04, 2007 12:12 am   Subject: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Triggers with subs that are working correctly:
<?xml version="1.0" encoding="ISO-8859-1" ?>
- <cmud>
- <trigger priority="4300">
<pattern>~(worn~)</pattern>
...
  Topic: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Yamabushi

Replies: 10
Views: 12152

PostForum: CMUD Beta Forum   Posted: Sun Dec 02, 2007 8:30 pm   Subject: [2.14a Pro] #SUB/SAY/SHOW with %ansi
I am running on vista, but that doesn't seem to be causing this issue.

The kicker is I have some #subs that work, and others that partially work.

This is one that is working fine for me.
#sub { ...
  Topic: [2.14a Pro] #SUB/SAY/SHOW with %ansi
Yamabushi

Replies: 10
Views: 12152

PostForum: CMUD Beta Forum   Posted: Sun Dec 02, 2007 3:21 pm   Subject: [2.14a Pro] #SUB/SAY/SHOW with %ansi
#SUB, #SHOW and #SAY are not showing color using %ansi(color)

This #sub used to work to show colors prior to 2.14a

#SUB {%ansi(green)Outside Rhosgobel(s, n, cave, w, se, e and sw)%ansi(yellow) t ...
  Topic: #CAPTURE
Yamabushi

Replies: 4
Views: 8003

PostForum: CMUD General Discussion   Posted: Sat Nov 17, 2007 5:06 pm   Subject: #CAPTURE
I'm using a #CAPTURE command to catch guild comms and post them to another window.

The trigger is ~[ Udungul ~]
The action is #CAPTURE 1 Udungul

How can I change the line number so it will stop ...
  Topic: [2.08 Pro]
Yamabushi

Replies: 4
Views: 6745

PostForum: CMUD Beta Forum   Posted: Sun Oct 28, 2007 11:33 pm   Subject: [2.08 Pro]
I just tired it in 2.09 and it worked ok.

Guess it was just a bug on my machine in 2.08.
  Topic: New feature idea
Yamabushi

Replies: 4
Views: 6161

PostForum: CMUD Beta Forum   Posted: Sun Oct 28, 2007 11:31 pm   Subject: New feature idea
I was thinking, would it be possible to incorporate a web type viewer into cmud/cmud pro?

It would allow you to look at any files/notes you have made or even an external page while mudding. I kind ...
  Topic: [2.08 Pro]
Yamabushi

Replies: 4
Views: 6745

PostForum: CMUD Beta Forum   Posted: Sun Oct 28, 2007 11:13 pm   Subject: [2.08 Pro]
I am actually connected to the mud I play (t2tmud.org) and type #MESSAGE "test".

This caused cmud pro 2.08 to freeze completely.

I am running on vista ultimate as well, so maybe its not playing ...
  Topic: [2.08 Pro]
Yamabushi

Replies: 4
Views: 6745

PostForum: CMUD Beta Forum   Posted: Fri Oct 26, 2007 2:27 am   Subject: [2.08 Pro]
#MESSAGE "test"

Try it and enjoy the freeze.

#MESS "test"

It does the same as well.

2.08 Pro is looking good so far besides these little hiccups, keep up the good work.
  Topic: FASTER string lists and database variables in CMUD v2.0!
Yamabushi

Replies: 45
Views: 63679

PostForum: CMUD General Discussion   Posted: Sun Jul 22, 2007 4:50 pm   Subject: FASTER string lists and database variables in CMUD v2.0!
Do you have an estimate of what month we may see v2.0? It sounds like its going to be great.
  Topic: [1.33] #GAG
Yamabushi

Replies: 2
Views: 5053

PostForum: CMUD General Discussion   Posted: Fri Jun 22, 2007 5:05 am   Subject: [1.33] #GAG
Zugg,
Please check the #GAG functions in Cmud. #GAG works fine, but #UNGAG and #GAGOFF don't remove the gag you made.

I made a #GAG player

Tried to #GAGOFF and it wouldn't turn off the gag.
T ...
  Topic: Isolating for triggers
Yamabushi

Replies: 6
Views: 8559

PostForum: CMUD General Discussion   Posted: Thu Jun 14, 2007 11:07 pm   Subject: Isolating for triggers
make sure you use \b instead of /b, there is a difference.
  Topic: Synchronizing Alarms
Yamabushi

Replies: 1
Views: 4045

PostForum: CMUD General Discussion   Posted: Thu May 17, 2007 4:45 am   Subject: Synchronizing Alarms
Is there a command that will cause all alarms to rest without firing?

If not, can one be made that will globally rest alarms or one alarm so you can try to synchronize it with your mud?

I tried ...
  Topic: Mapping Question
Yamabushi

Replies: 3
Views: 6505

PostForum: CMUD General Discussion   Posted: Thu May 17, 2007 1:18 am   Subject: Mapping Question
(ne, s, n, nw, w and e) for example

Or they could be (ne, tower, n, d, well and e)
  Topic: Mapping Question
Yamabushi

Replies: 3
Views: 6505

PostForum: CMUD General Discussion   Posted: Wed May 16, 2007 11:44 pm   Subject: Mapping Question
I need a hand setting up my mapper. The room exits I'm interested are seen in between (). The other exits between [] are swimming paths, and I don't care about.

I've inclosed examples of what I s ...
  Topic: script help
Yamabushi

Replies: 4
Views: 7610

PostForum: CMUD General Discussion   Posted: Sat May 05, 2007 3:47 pm   Subject: script help
Thanks for all the help guys
  Topic: script help
Yamabushi

Replies: 4
Views: 7610

PostForum: CMUD General Discussion   Posted: Sat May 05, 2007 2:01 am   Subject: script help
Ok, here is what the old script was:

#ALIAS backtrackclear {@flipbackpath = "";@pathnumber = 0}
#ALIAS backtrack {#IF @pathnumber>0 {#IF @flipbackpath="" {#LOO @pathnumber,1 {#VAR flipbackpath ...
  Topic: script help
Yamabushi

Replies: 4
Views: 7610

PostForum: CMUD General Discussion   Posted: Sat May 05, 2007 1:42 am   Subject: script help
I had a script in zmud that kept track of the directions that I followed someone so I could reverse them and go back where I started following from.

I can't get the same script to work in Cmud.

...
  Topic: [1.32] Flashing Screen
Yamabushi

Replies: 12
Views: 15495

PostForum: CMUD General Discussion   Posted: Wed May 02, 2007 10:25 pm   Subject: [1.32] Flashing Screen
I use those variables in a status window that I run as well. Would the refresh of that cause the screen to flicker as well?
  Topic: [1.32] Flashing Screen
Yamabushi

Replies: 12
Views: 15495

PostForum: CMUD General Discussion   Posted: Tue May 01, 2007 10:45 pm   Subject: [1.32] Flashing Screen
Hey Zugg, found something interesting.

I have an uptime counter that ticks every second. And when the trigger fires, the text in my mud screen flashes now.

#MATH SECONDS @SECONDS+1
#IF (@SECON ...
 
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