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  Topic: zMUD wont start
Valdar

Replies: 2
Views: 4722

PostForum: zMUD General Discussion   Posted: Thu Sep 28, 2006 7:12 pm   Subject: zMUD wont start
ah sorry ^^; Yeah, i'm using 7.21, Windows XP and all the latest updates from win update (SP2 etc).

Hmm for some strange reason its working today (even though i havnt even rebooted since the last t ...
  Topic: zMUD wont start
Valdar

Replies: 2
Views: 4722

PostForum: zMUD General Discussion   Posted: Thu Sep 28, 2006 4:52 am   Subject: zMUD wont start
I click to open it... the little rectangular box which shows the loading status comes up and then closes off (i think "main module" is the last thing on there before it closes. No error messages at al ...
  Topic: Aardwolf Spellup Script
Valdar

Replies: 63
Views: 219662

PostForum: Finished MUD Scripts   Posted: Fri Jul 21, 2006 3:37 am   Subject: Aardwolf Spellup Script
Yeah i know this post is ancient and all but i just had to say.... THIS THING IS AMAZING!!! I made a little alias to provide the commands so i dont have to memorize them totally but all the same... wo ...
  Topic: Any one know how to map Achaea?
Valdar

Replies: 2
Views: 4697

PostForum: zMUD General Discussion   Posted: Sun Jun 19, 2005 11:00 pm   Subject: Any one know how to map Achaea?
thanks... i searched but i forgot to use the AND function and it gave me something like 100+ pages of hits Shocked eh well...live and learn i guess heh
  Topic: Any one know how to map Achaea?
Valdar

Replies: 2
Views: 4697

PostForum: zMUD General Discussion   Posted: Sun Jun 19, 2005 9:35 pm   Subject: Any one know how to map Achaea?
Ok, i've been tinkering with the mapper for the last 2 hours and cant seem to get much of anything going along the lines of having the mapper work reliably....

Any ideas?

For those who havnt pla ...
  Topic: 'save layout' problems with windows...
Valdar

Replies: 3
Views: 5574

PostForum: zMUD General Discussion   Posted: Sat Nov 22, 2003 1:48 am   Subject: 'save layout' problems with windows...
Woohoo!! it works!! HAving a hard time getting it to save for "Q/A" window buuut... i think that might have somthing to do with the / in the name of the window....

*fixes a couple things...*

Alr ...
  Topic: 'save layout' problems with windows...
Valdar

Replies: 3
Views: 5574

PostForum: zMUD General Discussion   Posted: Fri Nov 21, 2003 5:14 am   Subject: 'save layout' problems with windows...
I'm not sure if this is by design, a bug, or what.... but when i use #Cap to capture text in a new window then 'save layout'... next time i load that character the windows will load in their docked po ...
  Topic: Speech to Text
Valdar

Replies: 4
Views: 6778

PostForum: zMUD General Discussion   Posted: Tue Nov 18, 2003 1:09 am   Subject: Speech to Text
Alrighty I just got done using DragonSpeak for a good long bit for the last day or so.... and it works super super well...except for me on any word were 'r' is a major sounding letter (I have a proble ...
  Topic: for the love of god...
Valdar

Replies: 9
Views: 10184

PostForum: zMUD General Discussion   Posted: Mon Nov 17, 2003 3:24 am   Subject: for the love of god...
Cuttlefish, ya forgot one... there is the little box in the lower right (where the scroll bars meet) which you can normal click to toggle it...

*constructs a dark creepy castle with a 'dark and sto ...
  Topic: for the love of god...
Valdar

Replies: 9
Views: 10184

PostForum: zMUD General Discussion   Posted: Sun Nov 16, 2003 11:45 pm   Subject: for the love of god...
*after reading it he takes a few moments to gather things...*

Your welcome Cuttlefish and as far as linching zugg goes.... i got the pitchforks, the torches, and a couple nooses...anything else we ...
  Topic: Binding exits to keypad
Valdar

Replies: 4
Views: 6120

PostForum: zMUD General Discussion   Posted: Sun Nov 16, 2003 11:28 pm   Subject: Binding exits to keypad
Thanks Lightbulb! Had to modify a few things (like making it so it would detect the variable amount of spaces at the end of each line) and changed the lineskip from 2 to 3 (wouldnt detect the third li ...
  Topic: Speech to Text
Valdar

Replies: 4
Views: 6778

PostForum: zMUD General Discussion   Posted: Sun Nov 16, 2003 9:16 pm   Subject: Speech to Text
Personally I use Dragon NaturallySpeaking Preferred Version 5.05 and it works pretty well out of the box. If you have enough patience to really train it really well it should do wonders.

Here is a ...
  Topic: for the love of god...
Valdar

Replies: 9
Views: 10184

PostForum: zMUD General Discussion   Posted: Sun Nov 16, 2003 8:53 pm   Subject: for the love of god...
There *IS* a way to 'undo' it... just hit the little red X instead of the green checkmark... it will reset that trigger/alias/whatever back to the last saved version (in this case, right before you wi ...
  Topic: Binding exits to keypad
Valdar

Replies: 4
Views: 6120

PostForum: zMUD General Discussion   Posted: Sun Nov 16, 2003 6:44 am   Subject: Binding exits to keypad
It seems like it would work but.... any time i set my trigger to 'reparse' it makes zMUD lock up... probably due to how i'm not using #COND or it keeps re-evaluating the same line infinitly or somthin ...
  Topic: Binding exits to keypad
Valdar

Replies: 4
Views: 6120

PostForum: zMUD General Discussion   Posted: Sat Nov 15, 2003 3:29 am   Subject: Binding exits to keypad
My problem is my trigger only fires for the first instance on the line when there could be any were from 1 to 3 per line... here is an example output from the MUD:

Underground <UG> Or ...
  Topic: Zmud Spacing
Valdar

Replies: 7
Views: 7004

PostForum: zMUD General Discussion   Posted: Fri Nov 14, 2003 8:26 pm   Subject: Zmud Spacing
I believe you can also use the ~ thing to force zMUD to take it literally and not parse it down to 1 space ie: word1~ ~ ~ word2
  Topic: Slow flash/blink text speed?
Valdar

Replies: 0
Views: 2608

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 9:52 pm   Subject: Slow flash/blink text speed?
Is it possible to change the speed at which blinking/flashing text flashes? I dont have a problem with the flashing itself but when it flashes as fast as it does it is really distracting and annoying ...
  Topic: Avoiding DT in my MUD
Valdar

Replies: 2
Views: 4411

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 3:11 am   Subject: Avoiding DT in my MUD
This isnt exactly how to do what you wanna do... but it is, in my opinion, an easier way if you use the automapper to map your MU*...

Well why not just setup a room script which sets the macro for ...
  Topic: 6.62 Stinks
Valdar

Replies: 4
Views: 6003

PostForum: zMUD General Discussion   Posted: Thu Aug 14, 2003 9:40 pm   Subject: 6.62 Stinks
Personally i've heard 6.40 is the most stable... its a shame they dont offer download links to older versions... only thing i can suggest is try to find an older version on some mirror site.

That i ...
  Topic: Still having problems with MateriaMagica mapping
Valdar

Replies: 11
Views: 16539

PostForum: zMUD General Discussion   Posted: Thu Aug 14, 2003 5:16 pm   Subject: Still having problems with MateriaMagica mapping
Oh, just got messing with mapping using my settings a bit more and realized it might work slightly better if you also enable 'match room name at end of line' or whatever that setting is (its under the ...
  Topic: Still having problems with MateriaMagica mapping
Valdar

Replies: 11
Views: 16539

PostForum: zMUD General Discussion   Posted: Thu Aug 14, 2003 5:22 am   Subject: Still having problems with MateriaMagica mapping
Solved it! Well kinda...

Here are my settings and it works like a charm... the problem you ask? Well in every room name you will have the bit of the compass which is on the same line (not a biggie ...
  Topic: Timer
Valdar

Replies: 5
Views: 6654

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 7:38 am   Subject: Timer
If i understand you correctly you want to essentially make the thing trigger 1 second later right? I think using %eval(%1 + 1) might work... havnt tested it myself though... should give ya some sorta ...
  Topic: Room description
Valdar

Replies: 6
Views: 9717

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 2:33 am   Subject: Room description
I was the one who posted the original message you refered to (well i think its the same message you saw).. Any way, the way i fixed it was set the game to full brief mode so it will NEVER show room de ...
  Topic: Room description
Valdar

Replies: 6
Views: 9717

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 2:33 am   Subject: Room description
I was the one who posted the original message you refered to (well i think its the same message you saw).. Any way, the way i fixed it was set the game to full brief mode so it will NEVER show room de ...
  Topic: Space things out on Shangrila
Valdar

Replies: 0
Views: 6231

PostForum: Finished MUD Scripts   Posted: Wed Jun 11, 2003 1:29 am   Subject: Space things out on Shangrila
My friend originally made this rather simple script then i (fixed and) enhanced it and as so far as i know this is the first script for Shangrila on these boards... any way here it is:

Trigger Patt ...
 
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