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  Topic: My Achaea Ratting counter sript...
Sparkle

Replies: 3
Views: 10921

PostForum: Finished MUD Scripts   Posted: Fri Sep 05, 2003 12:49 pm   Subject: My Achaea Ratting counter sript...
Actually this script was written and posted on http://achaea.cjb.net a LONG time ago, all you did was add the ability to show how many of each type of rat you have, which is completely pointless anywa ...
  Topic: zMAPPER integration with zMUD
Sparkle

Replies: 2
Views: 4083

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 8:27 pm   Subject: zMAPPER integration with zMUD
Ah thats just how i wanted it, thanks very much!

Did it that way because its *drum roll* Achaea! And nothing else i've tried has worked!
  Topic: zMAPPER integration with zMUD
Sparkle

Replies: 2
Views: 4083

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 6:21 pm   Subject: zMAPPER integration with zMUD
Ok, so ive created an entire huge map with zmapper, using keyboard creation, now if i want to integrate that into zmud, how do i do it?

I tried this:

Saved the big zmapper map
Opened the map wi ...
  Topic: Map for Achaea...
Sparkle

Replies: 7
Views: 9868

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 10:28 am   Subject: Map for Achaea...
What I meant Loto is that there is nowhere you can do this for Achaea, i know you could if there where maps online but there aren't, just images of maps.
  Topic: Map for Achaea...
Sparkle

Replies: 7
Views: 9868

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 1:01 am   Subject: Map for Achaea...
There is no where that you can actually download maps into your zmud, you have to try and make them yourself, as for speedwalking, its not gonna happen in Achaea, they have defences against it, best b ...
  Topic: Vijilante's Achaea script
Sparkle

Replies: 10
Views: 13372

PostForum: zMUD General Discussion   Posted: Mon Sep 01, 2003 12:45 am   Subject: Vijilante's Achaea script
Yep, still trying to get some map settings for Achaea that actually work, i've read every post there is on it but there is no actuall solutions that work.
I've tried this script:

#CLASS {FixDescri ...
  Topic: Map for Achaea...
Sparkle

Replies: 7
Views: 9868

PostForum: zMUD General Discussion   Posted: Sun Aug 31, 2003 7:35 pm   Subject: Map for Achaea...
er, http://www.achaea.com/maps.htm
or, http://achaea.cjb.net
  Topic: Mapper looking for colours?
Sparkle

Replies: 1
Views: 2944

PostForum: zMUD General Discussion   Posted: Sat Aug 30, 2003 8:53 pm   Subject: Mapper looking for colours?
Is it possible to make the mapper work only by colours?
So it would ONLY get the exits by the darkblue color, and it would only look for limegreen for room name etc..

This would really help, thank ...
  Topic: Problem installing zMAPPER
Sparkle

Replies: 1
Views: 7306

PostForum: zMapper Discussion   Posted: Thu Aug 28, 2003 7:36 pm   Subject: Problem installing zMAPPER
When i try and run the zmap115 application to install zmapper i get the following message:

Could not initialize installation. (CRC)

Anyone have any ideas why its not running?
Im curious as to w ...
  Topic: Settings of the mapper for walking
Sparkle

Replies: 3
Views: 4670

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 12:02 am   Subject: Settings of the mapper for walking
I deleted my triggers and put it into slow walk mode, then double clicked on a room, this is what happens now:

741h, 188m ex-se
Southeast of Central Market.
The bright sun shines down, blanketin ...
  Topic: Settings of the mapper for walking
Sparkle

Replies: 3
Views: 4670

PostForum: zMUD General Discussion   Posted: Mon Aug 11, 2003 10:05 am   Subject: Settings of the mapper for walking
Ok, im still trying to get walking on Achaea working!

I've got a whole city mapped out, i want to be able to double click a shop or whatever and go there instantly, but remember that Achaea doesnt ...
  Topic: Paths and "Pauses" (in Achaea)
Sparkle

Replies: 1
Views: 3239

PostForum: zMUD General Discussion   Posted: Sat Aug 09, 2003 7:00 am   Subject: Paths and "Pauses" (in Achaea)
Im trying to get a few paths working in Achaea, but having trouble with the way it works.

My paths are all mapped out properly, but when i run the path, it spams the code all at once, Achaea doesnt ...
 
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