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  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Tue Feb 21, 2006 9:55 pm   Subject: Creating a #LOOP alias thing
#class Sprint
#variable direction {}
#variable StopMessages {You can't go that way|There is a door in your way and it is shut!}
#trigger {Obvious exits: *@direction*} {@direction}
#trigger {({@ ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Tue Feb 21, 2006 4:23 am   Subject: Creating a #LOOP alias thing
I put in
#variable direction {}
#variable StopMessages {You can't go that way|There is a door in your way and it is shut!}
#trigger {Obvious exits: *@direction*} {@direction}
#trigger {({@stop ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Mon Feb 20, 2006 2:42 pm   Subject: Creating a #LOOP alias thing
Sweet, it worked! Thank you!

----------------
Ack, the thing stops moving if I hit a door or a nonexistant exit, but then if I move a different direction and that exit is available in that room, I ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Mon Feb 20, 2006 12:16 am   Subject: Creating a #LOOP alias thing
I think maybe it's just not attainable in the MUD I play. I tried re-entering your first script with the @ sign in place and I still only moved one room. The second one created an incessant string of ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Sun Feb 19, 2006 8:51 pm   Subject: Creating a #LOOP alias thing
Ok, I put that into the MUD, and it made the trigger and alias and such, but whenever I use 'sp n' or whatever direction, I just move once in that direction. Did I put it in wrong? Or is the MUD not t ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Sun Feb 19, 2006 4:30 pm   Subject: Creating a #LOOP alias thing
Alright, here's what walking looks like:

s
Forestal Stone Road
This wide stone road leads in a straight line north and south, with a junction
a short distance to the north, and the walls of a ci ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Sun Feb 19, 2006 6:03 am   Subject: Creating a #LOOP alias thing
I don't have any messages indicating a succesful movement to a new room. There is my prompt, it shows after the description of the room, but my prompt shows after every command I enter, so that'd be e ...
  Topic: Creating a #LOOP alias thing
Sir_Jaisen

Replies: 15
Views: 7418

PostForum: zMUD General Discussion   Posted: Sun Feb 19, 2006 5:25 am   Subject: Creating a #LOOP alias thing
Ok, so, I want to have an alias for my MUD so that I can type 'sp (direction)' and the MUD will execute that direction repeatedly until I get the message 'You can't go that way.' or the message 'There ...
 
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