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  Topic: Mapper Won't Follow
Oozenthor

Replies: 14
Views: 14997

PostForum: CMUD General Discussion   Posted: Mon Jul 30, 2007 9:38 pm   Subject: Mapper Won't Follow
I have had this happen when rooms have certain flags set. To fix it I set all the flags to off.
  Topic: any quick way to disable alt key?
Oozenthor

Replies: 2
Views: 4120

PostForum: CMUD General Discussion   Posted: Fri May 11, 2007 12:22 pm   Subject: any quick way to disable alt key?
I made a few macros with no code to override some of the things I was accedently opening.

Prefs/User Interface/Command Line/Macros override menu shortcuts needs to be on.
  Topic: MXP Oddities
Oozenthor

Replies: 5
Views: 6008

PostForum: CMUD General Discussion   Posted: Thu May 10, 2007 11:26 pm   Subject: MXP Oddities
I reworte my test code to:
$mxpcolors="black|blue|cyan|green|magenta|orange|white|yellow|sandybrown|darkslateblue"
#CLR
#MXP {<p><h1>h1</h1><h2>h2</h2>& ...
  Topic: MXP Oddities
Oozenthor

Replies: 5
Views: 6008

PostForum: CMUD General Discussion   Posted: Sun May 06, 2007 5:34 am   Subject: MXP Oddities
Figured out what was going on with the <send>, both of these work:

#MXP <send "command" hint~="command popup">command</send> <nobr>

#MXP {<send "command" hint="command ...
  Topic: MXP Oddities
Oozenthor

Replies: 5
Views: 6008

PostForum: CMUD General Discussion   Posted: Sun May 06, 2007 1:05 am   Subject: MXP Oddities
I have a few questions about using mxp, specifically the #MXP command.
Consider some mxp test code I wrote:
$mxpcolors="black|blue|cyan|green|magenta|orange|red|white|yellow|sandybrown|darkslat ...
  Topic: CMUD mapper errors? Post here
Oozenthor

Replies: 68
Views: 81781

PostForum: CMUD General Discussion   Posted: Wed Mar 21, 2007 2:53 am   Subject: CMUD mapper errors? Post here
My problem is possibly related to the size of my map (over 45,000 rooms). If I log out and close CMUD in a older low RoomID room the mapper will restore my position correctly when I reconnect. The pro ...
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Fri Nov 17, 2006 7:02 am   Subject: Expanding variables
I hear that, I'll have to settle for #NOOP {"comments"} , at least there is some markup.

Mind you after changing my script to all #SA / #SE / #1 / #NOOP so that now every line starts with a # the s ...
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Fri Nov 17, 2006 5:51 am   Subject: Expanding variables
Yes the #NOOP looks superior (fewer lines) when looking at the compiled code, probably execute a bit faster.

Notes are nice, but sometimes you just want to put a line in saying "I am doing this her ...
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Fri Nov 17, 2006 4:50 am   Subject: Expanding variables
Having a closer look at the "Repeating Commands" help I had a thought, would:

#0 {This is a comment i put in my script}

be ok for a remark statement?
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Fri Nov 17, 2006 4:37 am   Subject: Expanding variables
That works brilliantly!
Parameter expansion and colours, exactly what I was looking for.

Thanks everyone.
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Thu Nov 16, 2006 2:26 pm   Subject: Expanding variables
- The curly braces work a treat thanks, have cleaned up my #SEND's nicely.
Also I found the bit about paramerter expansion in the "changes for zmud users/#VAR" section of the help which I guess holds ...
  Topic: Expanding variables
Oozenthor

Replies: 13
Views: 9928

PostForum: CMUD Beta Forum   Posted: Thu Nov 16, 2006 9:57 am   Subject: Expanding variables
An example of how I dealing with expanding variables at the moment:

given:
#VA TypicalVariable "a typical variable."

Case 1).
Display to issue window without sending to MUD:
#SAY This is how ...
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Sun Aug 13, 2006 4:00 am   Subject: Map Grid too small
Just a quick brute force method, If it was anything I needed to do more than once I would write a script or such. Also you will still have a bit of work squishing your buildings back onto the 240x240 ...
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Wed Aug 02, 2006 7:51 am   Subject: Map Grid too small
Total success:
- Extract zones with zone copy
- Open mbd with access
- copy co-ord data
- paste in excel (I used excel as access is just pfffft)
- copy colum next to data (has multiply x 2 formul ...
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Tue Aug 01, 2006 5:30 am   Subject: Map Grid too small
To me it appears that a room draw on the map is a square of size 120x120 so just reducing the grid size from the view menu will not give me more on screen real estate as the room square size remains f ...
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Mon Jul 31, 2006 5:03 pm   Subject: Map Grid too small
The problem is that this particular city map has a ton of small houses between each road segment to the point where some houses overlap at intersections. I just need the whole map doubled in size to f ...
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Mon Jul 31, 2006 2:30 pm   Subject: Map Grid too small
This zone has well over 2,500 rooms and I have 2 others almost as big. I'm not really looking forward to the manual thing.
  Topic: Map Grid too small
Oozenthor

Replies: 15
Views: 11111

PostForum: zMUD General Discussion   Posted: Mon Jul 31, 2006 10:51 am   Subject: Map Grid too small
I have a mdb map zone built on a 240x240 grid. The problem is that the map has become way too populated. Is there a way to double the spacing for all elements in this zone to sit on 480x480 grid?
 
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