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  Topic: Random zMUD Crashes..
JerleMin

Replies: 1
Views: 3255

PostForum: zMUD General Discussion   Posted: Sun Jun 22, 2003 3:37 am   Subject: Random zMUD Crashes..
Hi,
I recently installed Visual Studio 6.0, and the Debugger tools for Windows(as well as ActivePerl and WinCVS) and unfortunately my zMUD is getting some nasty errors at random now.

After 1-8 mi ...
  Topic: Problems with speedwalking(Imperian)
JerleMin

Replies: 3
Views: 5686

PostForum: zMUD General Discussion   Posted: Sat May 03, 2003 9:03 pm   Subject: Problems with speedwalking(Imperian)
quote:
Delimeters are your friends. When using %1..%99 you should enclose them in quotes or braces, and when using a variable with a command it often necessary to use braces. So you should change t ...
  Topic: Problems with speedwalking(Imperian)
JerleMin

Replies: 3
Views: 5686

PostForum: zMUD General Discussion   Posted: Sat May 03, 2003 8:16 am   Subject: Problems with speedwalking(Imperian)
Three additions:
1) Find doesn't seem to be working. Is this a bug with 6.56 or something else?
2) Is there a way to get zMUD to add a space to the end of every room name? currently I have the code ...
  Topic: Problems with speedwalking(Imperian)
JerleMin

Replies: 3
Views: 5686

PostForum: zMUD General Discussion   Posted: Sat May 03, 2003 6:15 am   Subject: Problems with speedwalking(Imperian)
Greetings, I've mapped out a decent sized area on the MUD. I'm trying to get speedwalk working, and here's what I've setup. For the most part it works, however I'll occasionally hit a room and nothing ...
  Topic: Alarm Assistance requested
JerleMin

Replies: 5
Views: 6498

PostForum: zMUD General Discussion   Posted: Sat Nov 30, 2002 12:27 am   Subject: Alarm Assistance requested
One more request.. Is there a way to set it up so that it works on seconds? Sometimes you're only like 50 seconds out.. So the eta is just..

ETA: 12s or something. How would I adjust the trigger to ...
  Topic: Alarm Assistance requested
JerleMin

Replies: 5
Views: 6498

PostForum: zMUD General Discussion   Posted: Fri Nov 29, 2002 10:18 pm   Subject: Alarm Assistance requested
Thanks for the quick replies! Much appreciated :)

Jerle Minara,
zMUD 6.37a
Win 2k Advanced Server
  Topic: Note regarding zMUD speed and other issues
JerleMin

Replies: 21
Views: 27286

PostForum: zMUD General Discussion   Posted: Fri Nov 29, 2002 10:01 pm   Subject: Note regarding zMUD speed and other issues
There is a way to crack zMUD, unfortunately. It's an exploit of the Elicensing software. If you'd like I can PM/Email you with the details on how to reproduce it, so you can nip it in the bud Zugg.
...
  Topic: Alarm Assistance requested
JerleMin

Replies: 5
Views: 6498

PostForum: zMUD General Discussion   Posted: Fri Nov 29, 2002 9:44 pm   Subject: Alarm Assistance requested
Hi, I'm playing a starwars mud that includes hyperspacing(Star Wars Reach of the Empire), the only problem is you have to manually drop out of hyperspace. I was wondering if it would be possible ot cr ...
  Topic: Map-related question
JerleMin

Replies: 1
Views: 3318

PostForum: zMUD General Discussion   Posted: Tue Oct 22, 2002 4:50 am   Subject: Map-related question
Hello all.. I need a bit of help. I went and mapped out about 300 rooms on a MUD I play, except I accidently ignored the period at the end of the room name when setting up my #tag trigger. I need to a ...
  Topic: Help requested
JerleMin

Replies: 2
Views: 3709

PostForum: zMUD General Discussion   Posted: Sat Sep 21, 2002 1:35 am   Subject: Help requested
Hi,
I'm trying to write an expbot. What I need to do is to make an interruptible #forall. I have a string list that needs to be done in order, but #forall won't work because I need t obe able to turn ...
  Topic: Terminating an ansi function?
JerleMin

Replies: 4
Views: 5679

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 5:02 am   Subject: Terminating an ansi function?
Trigger:

~<- Leaves -~> (*)

Performs:

#SUB {%ansi( high, red)~ %ansi( high, cyan)~<- %ansi( high, red)Logout %ansi( high, cyan)-~>%ansi( default) %1}


Output:
<- Leaves -& ...
  Topic: Terminating an ansi function?
JerleMin

Replies: 4
Views: 5679

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 4:52 am   Subject: Terminating an ansi function?
How can I go about terminating a %ansi function? I setup a sub function to add in timestamps to my chats and stuff, and used %ansi to colour it. However many users often have ansi-colour prefixes(for ...
  Topic: Asking for design assistance
JerleMin

Replies: 1
Views: 4566

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 2:07 am   Subject: Asking for design assistance
Hello all.. Atm I am working on building a quest bot on a MUD I play. Right now I'm still in the design stage, but I've got a basic idea of how I want to do it. First off a lil bit of background

Th ...
  Topic: Mapping Question..
JerleMin

Replies: 3
Views: 4981

PostForum: zMUD General Discussion   Posted: Tue Aug 27, 2002 12:26 am   Subject: Mapping Question..
Outstanding.. One other question.. On this mud players have a way to teleport themselves around, and move from zone to zone easily because of it.. how would I go about setting up a trigger to detect w ...
  Topic: Mapping Question..
JerleMin

Replies: 3
Views: 4981

PostForum: zMUD General Discussion   Posted: Tue Aug 27, 2002 12:10 am   Subject: Mapping Question..
Is it possible to configure the mapper to specifically exclude stuff in a room name...?

When moving around on my mud.. standard output is:

+-----------+ Nearing the Top
| |
| ...
  Topic: Need some coding help
JerleMin

Replies: 3
Views: 4700

PostForum: zMUD General Discussion   Posted: Fri Feb 22, 2002 1:42 am   Subject: Need some coding help
Hi.. I'm trying to get a system setup for Achaea.. I need to be able to accept a tell from someone, check their name against a list of acceptable people, and then execute commands based on that name. ...
  Topic: A unique coding problem
JerleMin

Replies: 4
Views: 11509

PostForum: zMUD General Discussion   Posted: Sat Nov 10, 2001 8:00 pm   Subject: A unique coding problem
Hmm didn't work for me.. Just added a bunch of stars to the logfile..

Jerle Minara,
zMUD 6.22 Win98
Aetolia and Achaea Addict!
  Topic: A unique coding problem
JerleMin

Replies: 4
Views: 11509

PostForum: zMUD General Discussion   Posted: Fri Nov 09, 2001 11:01 pm   Subject: A unique coding problem
Greetings.. I need some help with an interesting coding problem..

Essentially the problem is such..
A MUD i build on likes you to keep track of each room you build, and what commands you use to b ...
  Topic: Bot through the map
JerleMin

Replies: 16
Views: 23718

PostForum: zMUD General Discussion   Posted: Thu Nov 08, 2001 8:40 pm   Subject: Bot through the map
Sendline works just fine for me.. Like Aetolia needs a 3 second every two rooms or something.. so just set it to 3000 and off you go..

Jerle Minara,
zMUD 6.22 Win98
Aetolia and Achaea Addict!
 
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