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  Topic: ZMUD layout
Firey

Replies: 3
Views: 7463

PostForum: zMUD General Discussion   Posted: Thu Feb 16, 2006 7:09 pm   Subject: ZMUD layout
Hello

I'm trying to personalize my zMUD as much as i can. As of now I'm working on the colors of zMUD.

So, what I wonder is how can I color the "scrollers". The thing that you make to scroll up ...
  Topic: Achaea limb counter..help with a trigger..?
Firey

Replies: 2
Views: 5241

PostForum: zMUD General Discussion   Posted: Sun Jan 22, 2006 1:02 pm   Subject: Achaea limb counter..help with a trigger..?
I want to make a system which will keep track of how many times I need to hit a limb before it breaks.
I have a variable for each possible limb (Head, torso, right arm, left arm, right leg, left leg) ...
  Topic: Help with Achaean' lifevision triggers
Firey

Replies: 1
Views: 4518

PostForum: zMUD General Discussion   Posted: Tue Dec 06, 2005 4:57 pm   Subject: Help with Achaean' lifevision triggers
So lifevision is a skill which makes you able to see if something is an illusion or not. Although doesn't always work.

It will pop up ** Illusion ** when it's an illusion. It can pop up under, over ...
  Topic: zMUD commands
Firey

Replies: 2
Views: 5913

PostForum: zMUD General Discussion   Posted: Tue Jun 28, 2005 6:15 pm   Subject: zMUD commands
hehe, nevermind, I think I figured it out anyways....

Ps: I like the word Pop :P
  Topic: zMUD commands
Firey

Replies: 2
Views: 5913

PostForum: zMUD General Discussion   Posted: Tue Jun 28, 2005 9:37 am   Subject: zMUD commands
My zMUD has seemed to become a bit slow now, (It's 7.05 because I don't really want to upgrade it for several reasons) if something pops up on the zMUD screen, I can't type in the command line. What I ...
  Topic: How to stop #PLAY?
Firey

Replies: 2
Views: 5919

PostForum: zMUD General Discussion   Posted: Sat Jun 18, 2005 1:15 pm   Subject: How to stop #PLAY?
ahh...thanks a ton, mate. :)
  Topic: How to stop #PLAY?
Firey

Replies: 2
Views: 5919

PostForum: zMUD General Discussion   Posted: Sat Jun 18, 2005 12:21 pm   Subject: How to stop #PLAY?
I wonder, if you have started to play a .MP3 or .WMA file with using #PLAY, how can you stop it again?
And is there anyway to play it in FF (FastForward)?

Thank you
  Topic: Zmud speed
Firey

Replies: 2
Views: 6919

PostForum: zMUD General Discussion   Posted: Fri Apr 22, 2005 2:20 pm   Subject: Zmud speed
Lately I've seen my Zmud speed to be a lot slower..... it takes longer time before the text gets to it then before... I thought it might be cause of too many triggers or something like that...

Is t ...
  Topic: %random
Firey

Replies: 2
Views: 6014

PostForum: zMUD General Discussion   Posted: Wed Feb 16, 2005 8:33 pm   Subject: %random
thanks
  Topic: %random
Firey

Replies: 2
Views: 6014

PostForum: zMUD General Discussion   Posted: Wed Feb 16, 2005 7:56 pm   Subject: %random
I need helping to make this %random trigger.
When I see the name Bob, I want to randomly either: skip, jump, sigh or romp.
So this I have tried:

#TRIGGER {Bob} {%random (skip, jump, sigh, romp)} ...
  Topic: Settings in Memory etc.
Firey

Replies: 6
Views: 10599

PostForum: zMUD General Discussion   Posted: Wed Feb 16, 2005 7:45 pm   Subject: Settings in Memory etc.
Thanks, that works. :)
  Topic: Settings in Memory etc.
Firey

Replies: 6
Views: 10599

PostForum: zMUD General Discussion   Posted: Tue Feb 15, 2005 4:00 pm   Subject: Settings in Memory etc.
neither of them worked it seems... :(
  Topic: Settings in Memory etc.
Firey

Replies: 6
Views: 10599

PostForum: zMUD General Discussion   Posted: Mon Feb 14, 2005 7:21 pm   Subject: Settings in Memory etc.
Okey.. I got this little problem.. When I open my settings, it will open a window which is called "Settings in Memory Firey's Combat System.mud" and another window called "Edit trigger".

They got s ...
  Topic: Room Script!
Firey

Replies: 4
Views: 7656

PostForum: zMUD General Discussion   Posted: Wed Feb 09, 2005 11:41 am   Subject: Room Script!
If it works to just type KILL HUMAN to attack it.. this should work

#VARIABLE {target} {}

#ALIAS {T} {#VAR target %1}

#ALIAS {k} {kill @target}
  Topic: Ctrl-T for triggers
Firey

Replies: 5
Views: 17903

PostForum: Finished MUD Scripts   Posted: Wed Feb 09, 2005 11:37 am   Subject: Ctrl-T for triggers
heh

#KEY {Alt-t} {#IG}

:P
  Topic: Ctrl-T for triggers
Firey

Replies: 5
Views: 17903

PostForum: Finished MUD Scripts   Posted: Wed Feb 09, 2005 11:36 am   Subject: Ctrl-T for triggers
What about this?

#KEY Ctrl-t {#IG}

heh
that should work too... I usually just do #IG anyways, pretty easy..
  Topic: Zmud's Speed
Firey

Replies: 3
Views: 8255

PostForum: zMUD General Discussion   Posted: Mon Jan 31, 2005 6:42 pm   Subject: Zmud's Speed
Well, you could always delete the capturing triggers that slows it down. You can probably survive without those.
  Topic: Variable help`?
Firey

Replies: 1
Views: 4000

PostForum: zMUD General Discussion   Posted: Mon Jan 31, 2005 5:42 pm   Subject: Variable help`?
#VAR vial @viallist

The @viallist is a stringlist, so I want the first string in the stringlist to be added to @vial... anyone help me?
  Topic: Different capture stuff for Achaea
Firey

Replies: 4
Views: 17900

PostForum: Finished MUD Scripts   Posted: Thu Jan 13, 2005 8:04 pm   Subject: Different capture stuff for Achaea
You guys should probably change Naga(gt)/Larvae(gnt)/Mhaldor(ct) and Order of the Sacred Murder with what you want to have there
This captures all the lines, even if there's 10k lines.
  Topic: Different capture stuff for Achaea
Firey

Replies: 4
Views: 17900

PostForum: Finished MUD Scripts   Posted: Thu Jan 13, 2005 8:03 pm   Subject: Different capture stuff for Achaea
UPDATE: #TRIGGER {~(Larvae~): %1 says,} {
#VAR Channel Larvae
#CAPTURE Larvae
#T+ Capturing
#TEMP {^(%d)h, (%d)m (%w)-} {#T- Capturing}
}
#TRIGGER {~(Naga~): %1 says,} {
#VAR Channe ...
  Topic: Buttons
Firey

Replies: 4
Views: 8698

PostForum: zMUD General Discussion   Posted: Sun Jan 09, 2005 1:42 am   Subject: Buttons
Thanks! It was a kinda newbie question, but there's stuff like that that I can't figure out. :D
  Topic: Controlling Winamp from zMUD anyone?
Firey

Replies: 43
Views: 153269

PostForum: Finished MUD Scripts   Posted: Sat Jan 08, 2005 6:53 pm   Subject: Controlling Winamp from zMUD anyone?
I have my winamp running, but I still get the "Parsing Error" thing saying:
#var Winamp %comcreate( "WinampCOM.Application")

what should I do? *g*
  Topic: Buttons
Firey

Replies: 4
Views: 8698

PostForum: zMUD General Discussion   Posted: Sat Jan 08, 2005 6:33 pm   Subject: Buttons
All my buttons seems connected somehow that when I change size on one, the others will also change.
They are on different panels, and on different places of the screen (some on the buttom and some o ...
  Topic: Different capture stuff for Achaea
Firey

Replies: 4
Views: 17900

PostForum: Finished MUD Scripts   Posted: Wed Jan 05, 2005 1:01 pm   Subject: Different capture stuff for Achaea
By the way, congratulation to me that I've been a member for 371 days now...woohooo... over an year.. :D
  Topic: Different capture stuff for Achaea
Firey

Replies: 4
Views: 17900

PostForum: Finished MUD Scripts   Posted: Wed Jan 05, 2005 1:00 pm   Subject: Different capture stuff for Achaea
Here's some capture stuff for Achaean's that I figured to post.. there's a long time since I actually made a capture thing, so I'm not complete sure if this will work but, it should. It will also coun ...
 
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