Author |
Message |
Topic: Odd Question |
Emit
Replies: 1
Views: 3945
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Forum: zMUD General Discussion Posted: Sat May 08, 2004 5:32 am Subject: Odd Question |
Well, I'd say it would be possible. You'll want to post examples of the syntax Gmud uses when it exports a trigger or alias. If your triggers and aliases just send text to the mud, it will be easy. ... |
Topic: Hitpoints Trigger |
Emit
Replies: 7
Views: 8809
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Forum: zMUD General Discussion Posted: Fri May 07, 2004 3:53 am Subject: Hitpoints Trigger |
I would do something like this:
There's a better way to do it with trigger states, but I'm a little rusty. What this should do is:
If you have less than 700 Health, move and disable the trigger ... |
Topic: atconnect, autologin problem |
Emit
Replies: 2
Views: 6217
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Forum: zMUD General Discussion Posted: Fri May 07, 2004 3:41 am Subject: atconnect, autologin problem |
The trace.txt shows a log on sequence where the autologin trigger maker failed. I could change the negotiations so that it pauses to get a response, but only a small portion of the players use mxp, s ... |
Topic: atconnect, autologin problem |
Emit
Replies: 2
Views: 6217
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Forum: zMUD General Discussion Posted: Thu May 06, 2004 10:25 pm Subject: atconnect, autologin problem |
On our mud, people using zmud will often get a wierd alias, that looks like this:
#alias atconnect {%char %pass} {System}
This happens when someone creates a new character or recreates their cha ... |
Topic: Character Icons |
Emit
Replies: 0
Views: 3011
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Forum: zMUD General Discussion Posted: Mon Mar 01, 2004 11:20 pm Subject: Character Icons |
I was wondering if anyone had any good character icons to share? Or tips on getting/making some (like a nice free editor). |
Topic: parsing with old zmud |
Emit
Replies: 1
Views: 4117
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Forum: zMUD General Discussion Posted: Sun Jun 29, 2003 4:40 pm Subject: parsing with old zmud |
what version?
there should be a little gun and terminal in bottom right corner. the gun is triggers and the terminal is parsing. |
Topic: pulling color from triggers? |
Emit
Replies: 5
Views: 8328
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 6:58 pm Subject: pulling color from triggers? |
neat vijilante
what does this do?
quote:
#STATE MobScan 0;
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Topic: #forall %find |
Emit
Replies: 8
Views: 14597
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 6:39 pm Subject: #forall %find |
i'm sorry, i posted that at 3 am and wasn't thinking very clearly.
#sub {%1 @temp.room - @temp.zone}
should work fine for you |
Topic: Alias |
Emit
Replies: 5
Views: 8648
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 10:01 am Subject: Alias |
i would probably do this
#alias gd {sneak door %1}
less typing |
Topic: First time Database question |
Emit
Replies: 4
Views: 5626
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 9:57 am Subject: First time Database question |
sure, if you don't mind the processing overload. You have to open the database manually first, and this is assuming 'name' is the first field in the database, and you don't have any duplicates.
#t ... |
Topic: pulling color from triggers? |
Emit
Replies: 5
Views: 8328
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 9:46 am Subject: pulling color from triggers? |
ummmmm
*racks his brain*
as far as i know (i'm not authoritative) you are looking at alot of trouble for yourself.
best bet might be to make a color trigger for each possible creature. i.e. a trig ... |
Topic: #forall %find |
Emit
Replies: 8
Views: 14597
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 8:54 am Subject: #forall %find |
sure, this _should_ work for you. its kinda late though so i might have messed up the expansion order again. if it doesn't try other/more bracket placements around the temp database vars.
#TRIGGE ... |
Topic: Alias |
Emit
Replies: 5
Views: 8648
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Forum: zMUD General Discussion Posted: Sat Jun 28, 2003 1:58 am Subject: Alias |
you mean you want the name of the alias to be more than one word? I don't believe this is possible, or even desirable really. Whats wrong with the way you do it now?
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Topic: DR Example script please |
Emit
Replies: 3
Views: 6479
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 10:08 pm Subject: DR Example script please |
maybe try
#alarm +%eval(%gsl(Q) - %gsl(q)) {sneaky}
i don't use %gsl, but the %eval one worked just now when i tested it. |
Topic: Triggers and Multi's and Alias's for Triggers |
Emit
Replies: 4
Views: 6786
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 8:20 pm Subject: Triggers and Multi's and Alias's for Triggers |
two things. when playing multiple characters on one mud, there are several things you can do to keep your triggers organized. my favorite way is to make these two alias'
#alias atconnect {#t+ %char ... |
Topic: DR Example script please |
Emit
Replies: 3
Views: 6479
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 8:15 pm Subject: DR Example script please |
#alias sneaky {
unhide
hide
#alarm +(%gsl(Q) - %gsl(q)) {sneaky}
} |
Topic: eq database |
Emit
Replies: 2
Views: 5011
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 8:08 pm Subject: eq database |
what command are you using to change the value of "aff ac" or does it happen when you edit it via the gui interface?
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Topic: #forall %find |
Emit
Replies: 8
Views: 14597
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 8:04 pm Subject: #forall %find |
the operators are being evaluated in the wrong order, or you need the @ that i left out (more likely). try
#show @{%i}.room - @{%i}.zone
or
#show @{%i.room} - @{%i.zone}
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Topic: #forall %find |
Emit
Replies: 8
Views: 14597
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 6:19 pm Subject: #forall %find |
ah, it looks like %find isn't changing the current database pointer. instead of
#show &room - &zone
try
#show %i.room - %i.zone |
Topic: Aturion.com:4444 vt102 ASCII mapping |
Emit
Replies: 1
Views: 4491
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 6:14 pm Subject: Aturion.com:4444 vt102 ASCII mapping |
i do know that zugg has put alot of work into improving the term emulation in zmud. for a long time it was pretty sketchy.
how does it choke? misinterpret a character code? write to the wrong lines ... |
Topic: Yet another multiple line trigger question |
Emit
Replies: 1
Views: 5062
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 6:11 pm Subject: Yet another multiple line trigger question |
When you get to the beginning of the sentance, you need to know whether or not to highlight it. Is it allways the same sentance? is there anyway to know from the room name or any clue beforehand if ... |
Topic: What's wrong with the following code? |
Emit
Replies: 6
Views: 10704
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 5:22 pm Subject: What's wrong with the following code? |
the second #if should have failed if he didn't pass an argument, he AND ed it with %1 != ""
thats the part that was failing |
Topic: What's wrong with the following code? |
Emit
Replies: 6
Views: 10704
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Forum: zMUD General Discussion Posted: Fri Jun 27, 2003 3:46 am Subject: What's wrong with the following code? |
wierd. try using %null and instead of the second check, just use the else clause of the first check:
#alias vin {
#if (%null(%1)) {
put %numitems( @vials) vial in pack
} {
#if (!%ismember(%1, ... |
Topic: Emote cycling script |
Emit
Replies: 9
Views: 12081
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Forum: zMUD General Discussion Posted: Sat Jun 21, 2003 5:28 pm Subject: Emote cycling script |
We start with one huge string list containing all emote messages. A list can be manipulated like a queue with zmud command #additem and function %pop.
{code}
#var emotes {licks his lips and smiles. ... |
Topic: CRC Error |
Emit
Replies: 1
Views: 4086
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Forum: zMUD General Discussion Posted: Thu Jun 19, 2003 5:31 pm Subject: CRC Error |
ah, are you using any sort of download accelerator? if you are trying disabling it i suppose. not a dumb question at all. Also, in one post on this subject, Vijilante suggests searching for viruses ... |
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