| Author |
Message |
Topic: help with speed |
DeathofOne
Replies: 6
Views: 9008
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Forum: zMUD General Discussion Posted: Mon Jun 09, 2003 7:04 am Subject: help with speed |
#Alarm -1 is running one minute not 1 sec. That is where I am coming into my problem. If it was not doing that I would use it but
#wait 500 will run 1/2 sec and so on. I am not sure.
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Topic: Searching mass variables |
DeathofOne
Replies: 7
Views: 12330
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Forum: zMUD General Discussion Posted: Mon Jun 09, 2003 7:01 am Subject: Searching mass variables |
Hmm, why not use %array Then just check them tends to be easier. Unless you have different reasons to use variables.
Arrays tend to be less memory use and faster to check them or use them (once ope ... |
Topic: Trying to set up some simple triggers. |
DeathofOne
Replies: 12
Views: 17209
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Forum: zMUD General Discussion Posted: Mon Jun 09, 2003 6:58 am Subject: Trying to set up some simple triggers. |
&Var sends whatever to the variable called Var.
So in the whatever (mind not working right now) you need to have something like
(Channel whatever) @Var is cursed!
Channel whatever = say, chat ... |
Topic: Trying to set up some simple triggers. |
DeathofOne
Replies: 12
Views: 17209
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Forum: zMUD General Discussion Posted: Sun Jun 08, 2003 9:50 am Subject: Trying to set up some simple triggers. |
Did you copy those I see one problem.
NEw
#Trigger{^(%w)_is_blinded_by_the_dirt_in_(%w)_eyes!}
_ is for a space It needs to no there is a space there becuase %w does not see if there is one there. ... |
Topic: Question about coloring text |
DeathofOne
Replies: 6
Views: 7369
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Forum: zMUD General Discussion Posted: Sun Jun 08, 2003 6:42 am Subject: Question about coloring text |
I am sorry for my post.
But s/he is asking to change color in the window that only s/he will see (text sent from the mud). I am asking to change color on a button that is on the same window just a ... |
Topic: help with speed |
DeathofOne
Replies: 6
Views: 9008
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 10:39 pm Subject: help with speed |
I change it with a random prosses. So it seems more human but you are right. My major promlem with #alarm's is that I can not get them to set on 1minute intervals for some reason.
*edit*
I chang ... |
Topic: help with speed |
DeathofOne
Replies: 6
Views: 9008
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 9:43 pm Subject: help with speed |
the line @Rand so on and so worth is not there any more. and in a differ place.
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Topic: help with speed |
DeathofOne
Replies: 6
Views: 9008
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 9:42 pm Subject: help with speed |
#Trig{^The Supreme Kai gives you one zeni for your sacrifice.$}
#cond{#wait @Time
#add Suppress 1
@Rand = %case( %random( 1, 6), 10, 13, 11, 12, 14, 15)
#if (@Suppress > @Rand) {%case( %random( ... |
Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 11:25 am Subject: Help with some #trig {??????|?????} |
Think I got it working hehe. As soon as I saw the #state comand I thought I would have it sorry for the problems I have cuased.
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Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 11:16 am Subject: Help with some #trig {??????|?????} |
Just saw the #state comand. Can you set a triggers #state to 0 through another triger.
In my start the fight trigger which would be like the
#trigger {the ??? ???? ???? is dead}
#cond{kill ?? ... |
Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Sat Jun 07, 2003 9:04 am Subject: Help with some #trig {??????|?????} |
Using states in the newest version of Zmud.
Sso what you are trying to get me to do will not work I do not think.
In all actuallity I am wanting to wait to do the first part after the second. But ... |
Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Fri Jun 06, 2003 1:27 pm Subject: Help with some #trig {??????|?????} |
no of
#cond but I do not know how many lines I need
it is like a charge attack. Charge ??????
about 4rounds or so of combat later it can go off or it can go off next round of combat
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Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Fri Jun 06, 2003 1:23 pm Subject: Help with some #trig {??????|?????} |
Only prob is with that is I am using the it in a state so it is more like this
state 0
#trigger {promt for focus (not in it need focus to cast spells just like mana)}{#if (focus > x and yorn = &q ... |
Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Fri Jun 06, 2003 9:53 am Subject: Help with some #trig {??????|?????} |
ooc It is not working And I would think it would besides maybe the %w and stuff is there a way to make it look for it
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Topic: ~ the TILDE key as macro key |
DeathofOne
Replies: 5
Views: 8957
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Forum: zMUD General Discussion Posted: Fri Jun 06, 2003 9:50 am Subject: ~ the TILDE key as macro key |
| Reply I would not use shift ` to get something personally. I try to use letter keys that I do not normally use. Q Z q z tend to be good ones but then again I am not a person for a macro key. Tend t ... |
Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Thu Jun 05, 2003 5:52 pm Subject: Help with some #trig {??????|?????} |
I know it is
#trig {^{???|???|???}$}
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Topic: Help with some #trig {??????|?????} |
DeathofOne
Replies: 10
Views: 14955
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Forum: zMUD General Discussion Posted: Thu Jun 05, 2003 5:51 pm Subject: Help with some #trig {??????|?????} |
#trig {^{The Master Fighter is DEAD!!$|You * The Master Fighter * energy ball.$| your energy ball. ~[%d~]$}
Just want it to look for either of those.
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Topic: The script is not working |
DeathofOne
Replies: 5
Views: 8403
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Forum: zMUD General Discussion Posted: Thu Jun 05, 2003 4:07 pm Subject: The script is not working |
Like person said above me but I see one problem with your triggers
( and ) are not put into the check of a trigger withour ~. So ~(*~)
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Topic: Logical OR Trigger? |
DeathofOne
Replies: 2
Views: 5274
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Forum: zMUD General Discussion Posted: Thu Jun 05, 2003 1:59 pm Subject: Logical OR Trigger? |
#TR {{You need to rest|You are very tired}} {sleep}
Instead use
#TR {You {need to rest|are very tired}} {sleep}
This will help it fire faster just by a bit
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Topic: Trigger outputs { } |
DeathofOne
Replies: 3
Views: 6083
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 4:23 pm Subject: Trigger outputs { } |
Why do you have basic so you understand
#if (x = y) {I hate all} <{}>
The stuff inside <> is not inportant.
if you are going to do a if comand you do not need the false. Do this ... |
Topic: Looking for 2 things detection and so case in if |
DeathofOne
Replies: 5
Views: 8451
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 2:30 pm Subject: Looking for 2 things detection and so case in if |
Can you put a #if in a %case
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Topic: Looking for 2 things detection and so case in if |
DeathofOne
Replies: 5
Views: 8451
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 1:24 pm Subject: Looking for 2 things detection and so case in if |
Say thanks for the %n and yeah the %case is what I wanted. hehe that is why, but I was thinking that since I was starting the line with #case that it would work in the #if's.
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Topic: Looking for 2 things detection and so case in if |
DeathofOne
Replies: 5
Views: 8451
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 1:00 pm Subject: Looking for 2 things detection and so case in if |
In the math part @Var = #math ????????
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Topic: Looking for 2 things detection and so case in if |
DeathofOne
Replies: 5
Views: 8451
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Forum: zMUD General Discussion Posted: Tue Jun 03, 2003 12:54 pm Subject: Looking for 2 things detection and so case in if |
Ok so first need some detection that can look for all of these
(999)
(9)
(99)
(9,999)
(99,999)
Then can put it into a variable.
Thinking something like this
trigger{&{%d|%d,%d}Var
#i ... |
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