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  Topic: Default keypad movement macros not working (Auto NumLock)
BobXFett

Replies: 3
Views: 7063

PostForum: zMUD General Discussion   Posted: Fri Dec 17, 2004 3:27 pm   Subject: Default keypad movement macros not working (Auto NumLock)
Just wanted to post and let anybody interested know that a reinstall of zMUD fixed this issue. Would be nice to know if there is a simpler way to rebuild the System class, however.

Thanks =)
  Topic: Default keypad movement macros not working (Auto NumLock)
BobXFett

Replies: 3
Views: 7063

PostForum: zMUD General Discussion   Posted: Tue Dec 14, 2004 6:28 pm   Subject: Default keypad movement macros not working (Auto NumLock)
Looking in Classes, I do have "System," but no "Systems." Was yours a typo or should I have plural as well as singular?

Within the System class I have the following:

Automapper (disabled)
Autom ...
  Topic: Default keypad movement macros not working (Auto NumLock)
BobXFett

Replies: 3
Views: 7063

PostForum: zMUD General Discussion   Posted: Tue Dec 14, 2004 5:11 pm   Subject: Default keypad movement macros not working (Auto NumLock)
Hi all,

I tried doing a search on the forums to see if anybody else has had this issue, but I couldn't locate anything.

As of right now, the "Auto NumLock" feature in my preferences menu doesn't ...
  Topic: Mapper capture problem and RoomRs error.
BobXFett

Replies: 2
Views: 4497

PostForum: zMUD General Discussion   Posted: Tue Jul 15, 2003 7:28 am   Subject: Mapper capture problem and RoomRs error.
I did what you said, but the mapper still does not function properly on this MUD. When I put in the pasted info in the offline config screen, it captures properly and highlights the room name, descrip ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Tue Jul 15, 2003 7:05 am   Subject: Strange Mapper semi-hang.
Wow, I didn't realize this thread was still alive ;)

To Vijilante's question, I have zMapper BETA 1.15 and as far as manually deleting/creating/linking rooms, it runs much faster (on the same datab ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Fri Jul 11, 2003 6:35 am   Subject: Strange Mapper semi-hang.
Well, I went to the Microsoft site and downloaded MDAC 2.71 SP1, and I also downloaded JET 4.0 SP7.
Using the MDAC checker it says I'm more than up to date (all my file versions are either 'passed' o ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Thu Jul 10, 2003 6:31 pm   Subject: Strange Mapper semi-hang.
... Ok, now THIS is weird.
I'm beginning to hate Microsoft.
As I posted earlier in this thread, I used the MDAC component checker once and it told me my version was: '2.7 RTM Refresh (2.70.9001.0)' ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2003 4:21 am   Subject: Strange Mapper semi-hang.
Not sure if Zugg is gonna check this again or not.
If either Zugg or somebody else could tell me what the versions of all the files related to MDAC/JET that could be affecting this should be, I could ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Tue Jul 08, 2003 8:15 pm   Subject: Strange Mapper semi-hang.
I'm beginning to wonder if it has something to do with my databse or the size of my database.
If I create a new database and start mapping, things work real fast and smooth, like they used to.

I'm ...
  Topic: Mapper capture problem and RoomRs error.
BobXFett

Replies: 2
Views: 4497

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 8:43 pm   Subject: Mapper capture problem and RoomRs error.
Hi again,

I've created a new MUD character (on AddictMUD), and I decided this time I'm going to try capturing room names/descriptions (I've always disabled those on the main MUD I play) in the auto ...
  Topic: #ALARM and #WAIT inconsistancy
BobXFett

Replies: 6
Views: 6962

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 3:35 am   Subject: #ALARM and #WAIT inconsistancy
Not all that off topic, it at least explains to me why one would be off and the other wouldn't be. Makes sense, now that I think about it.

Although I wasn't doing anything else when I tested this, ...
  Topic: #ALARM and #WAIT inconsistancy
BobXFett

Replies: 6
Views: 6962

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2003 8:59 pm   Subject: #ALARM and #WAIT inconsistancy
Hrm, when I'm testing these things, I have all my other classes disabled, so should 2 alarms really be 'bogging down' zMUD to the point where it loses time? And if it does, how come it loses time on o ...
  Topic: #ALARM and #WAIT inconsistancy
BobXFett

Replies: 6
Views: 6962

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2003 6:46 pm   Subject: #ALARM and #WAIT inconsistancy
Ok, thanks for your help, I'm working with what you've given me.
I take it that since I have a small gauge, you suggest something more like this:

#TR {Omgzor.} {#VAR A 120;#VAR B unavailable;#ALAR ...
  Topic: #ALARM and #WAIT inconsistancy
BobXFett

Replies: 6
Views: 6962

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2003 8:29 am   Subject: #ALARM and #WAIT inconsistancy
Hi again,

I've got two skills of note on the MUD I use with long delays on them. One is a heal skill with a 10 minute delay, the other is a skill which allows me to construct an ammo cartridge for ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Fri Jul 04, 2003 1:06 am   Subject: Strange Mapper semi-hang.
Aren't there plenty of users with maps even larger than mine who have no noticable delay, though?

I believe I've read users stating that in threads similar to this.
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Thu Jul 03, 2003 1:24 am   Subject: Strange Mapper semi-hang.
Nobody has any more suggestions? (Sorry for bump, just really want to exhaust everything there is to try cause this problem is ruining my exploration on MUDs).

Should I contact Zugg via bug report ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 2:18 am   Subject: Strange Mapper semi-hang.
Not sure if this sheds any light on anything, but all editing of a map in the mapper causes a slight hang, whether I am creating new rooms, deleting old ones, modying exits etc.
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Mon Jun 30, 2003 2:12 am   Subject: Strange Mapper semi-hang.
Well, I did what you said (I own zMapper as well), and it did reduce the filesize of the .mdb file. It's about 1.57MB now. Unfortunately, I am still having the delay on new room creation (it doesn't s ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 2:09 pm   Subject: Strange Mapper semi-hang.
Thanks for the suggestions, I will look into the follow mode tip you suggested (that part isn't as big a deal to me as the slowness part =).

As for your questions, I just checked my %numrooms and i ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 10:41 pm   Subject: Strange Mapper semi-hang.
Just an update, I installed all the MDAC/JET components, and I still have the hang on creating new rooms.

I followed the instructions exactly;

First I rebooted my computer just on general princi ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 8:46 am   Subject: Strange Mapper semi-hang.
Sorry about failing to mention my versions.
I'm running Windows 98SE, and zMUD 6.62.

As to my MDAC components not being up to date, I'm like 95% sure they are, because Zugg personally helped me wi ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 2:16 am   Subject: Strange Mapper semi-hang.
I just noticed that this hang also occurs in follow mode in the mapper. I am under the impression that follow mode is supposed to move the blue dot to your location on the map but not create new rooms ...
  Topic: Strange Mapper semi-hang.
BobXFett

Replies: 39
Views: 54720

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 2:09 am   Subject: Strange Mapper semi-hang.
I've had this problem for a while but I never got around to posting about it.
I have a fairly large map databse (a couple thousand rooms at least, I'm not sure what the total is) containing fourteen ...
  Topic: Failing to log commands?
BobXFett

Replies: 0
Views: 2214

PostForum: zMUD General Discussion   Posted: Mon Jun 16, 2003 2:22 pm   Subject: Failing to log commands?
I was recently added as a Wizard on a small MUD my friend is making (still in alpha stage), and basicly it's my job to edit rooms and fix typos/small errors. I suggested that I log everything I do in ...
  Topic: Problems when disabling the ; character.
BobXFett

Replies: 4
Views: 5476

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 11:12 pm   Subject: Problems when disabling the ; character.
I have no real desire to enable the ; key again, as it will cause problems if I try to use the ; character, both for myself and for the legal issues of the MUD's rules.
If I enter any phrase containi ...
 
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