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  Topic: Mud output is gone
Belgarad

Replies: 4
Views: 5572

PostForum: zMUD General Discussion   Posted: Mon Nov 24, 2003 9:46 pm   Subject: Mud output is gone
Thanks for the suggestion light bulb but i have the black screen where everything should be showing up, but nothing does still. and that "Mud output" only toggles wether or not the black screen is the ...
  Topic: Mud output is gone
Belgarad

Replies: 4
Views: 5572

PostForum: zMUD General Discussion   Posted: Mon Nov 24, 2003 8:34 am   Subject: Mud output is gone
I have had a little bit of trouble with the the newest beta recently so i decided to try and revert back to my old version of zmud.

first of all i really had no idea of how to do that and i think s ...
  Topic: My mapper
Belgarad

Replies: 1
Views: 3935

PostForum: zMUD General Discussion   Posted: Thu Sep 25, 2003 8:09 am   Subject: My mapper
sorry, i now realized that the previous post was a little vague... let me try and elaborate. My mapper seems to be working as normal when you look at it, but when you look at it in spreadsheet mode, a ...
  Topic: My mapper
Belgarad

Replies: 1
Views: 3935

PostForum: zMUD General Discussion   Posted: Wed Sep 24, 2003 9:57 pm   Subject: My mapper
I have noticed that my mapper has totally stopped labelling the directions in the properties. my map will be created visually fine, but there are no directions being labeled... my map follows fine but ...
  Topic: Clock problems
Belgarad

Replies: 4
Views: 5575

PostForum: zMUD General Discussion   Posted: Sun Mar 30, 2003 11:25 pm   Subject: Clock problems
hrmm, now that i've gotten that far this new version of zmud is making me re enter my eliscence thing, but it says that it's all used up, is there any way i can get them all reset?
  Topic: Clock problems
Belgarad

Replies: 4
Views: 5575

PostForum: zMUD General Discussion   Posted: Sun Mar 30, 2003 11:11 pm   Subject: Clock problems
Whenever i try and boot up zmud now it gives me some message about how my computers clock has been set back and i restore it. first off i didn't do anything to it, and second there is a button to veri ...
  Topic: Auto linking
Belgarad

Replies: 5
Views: 6375

PostForum: zMUD General Discussion   Posted: Thu Feb 13, 2003 4:13 am   Subject: Auto linking
I don't have access to the beta forum!

  Topic: Auto linking
Belgarad

Replies: 5
Views: 6375

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 2:04 am   Subject: Auto linking
I found that but it didn't work. maybe it's not working with the beta?

  Topic: Auto linking
Belgarad

Replies: 5
Views: 6375

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 1:06 am   Subject: Auto linking
I know this might sound like a stupid question but i can't figure out how to get links to auto connect themselves if the rooms are next to each other and have links directed towards each other. I have ...
  Topic: Spell preps
Belgarad

Replies: 5
Views: 5826

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 9:01 pm   Subject: Spell preps
I can worry about the output and stuff cuz there's dozens of different messages for them, but i was just curiouse if anyone knew how i could have a floating window with a list of all my current spells ...
  Topic: Spell preps
Belgarad

Replies: 5
Views: 5826

PostForum: zMUD General Discussion   Posted: Fri Sep 06, 2002 10:30 pm   Subject: Spell preps
I'd like to get a system going that will allow me to constantly have a list of the different preps that i have on. is there a way to get a little window to do this?

  Topic: Order of triggers
Belgarad

Replies: 4
Views: 6980

PostForum: zMUD General Discussion   Posted: Fri May 31, 2002 12:25 am   Subject: Order of triggers
One more thing about this kind of stuff. I have a set of variables i use for this script type thing but whenever i start it, it makes anotehr copy of all the variables in the main folder. how could i ...
  Topic: Order of triggers
Belgarad

Replies: 4
Views: 6980

PostForum: zMUD General Discussion   Posted: Wed May 29, 2002 11:23 pm   Subject: Order of triggers
ok, i have a problem and i think it will have a very simple solution but i don't know what it is yet. I have a trigger for whenever i finish memorizing spells to auto stand. but i have another script ...
  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Sat May 11, 2002 8:22 pm   Subject: Portals
This is a copy/paste of what i see when i go through the portal:

A Circle of Brilliant Mushrooms
Obvious exits: North East South West
A ring of magick mushrooms has grown here.

< 381/381hp ...
  Topic: Forced mapping
Belgarad

Replies: 4
Views: 6374

PostForum: zMUD General Discussion   Posted: Fri May 10, 2002 4:49 am   Subject: Forced mapping
Well, i thought is was all working properly but apparently my trigger wasn't even catching because i tried using %t instead of %w ... but anyways, it does help for mist zones and it also fixes a few o ...
  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Thu May 09, 2002 4:37 am   Subject: Portals
That sounds like a good idea sildaren but when i change the class from "testclass" to "_MapperRoom" it sends me into a loops again. is that not were i'm supposed to put which class ...
  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Mon May 06, 2002 12:17 am   Subject: Portals
I didn't really notice this right away but it seems that that only works for one way. it makes a class with a trigger "You enter a ring of magical mushrooms." but whenever i try and go back ...
  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 6:14 am   Subject: Portals
Thanks very much, that works nicely!

  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Thu May 02, 2002 6:29 am   Subject: Portals
I'm sure that would help, but i don't know how to turn off Trigger on Trigger for triggers that are part of a room script. i tried opening the folder _MapperRoom that gets created while you are in tha ...
  Topic: Portals
Belgarad

Replies: 12
Views: 17463

PostForum: zMUD General Discussion   Posted: Thu May 02, 2002 12:10 am   Subject: Portals
I have only found one way to get zmud mapper to follow me through portals (besides always typing the whole exit name) and that is to get a trigger to go off when it displays me entering the portal, an ...
  Topic: Forced mapping
Belgarad

Replies: 4
Views: 6374

PostForum: zMUD General Discussion   Posted: Tue Apr 16, 2002 1:27 am   Subject: Forced mapping
do you think that will work for mapping to?

  Topic: Forced mapping
Belgarad

Replies: 4
Views: 6374

PostForum: zMUD General Discussion   Posted: Tue Apr 16, 2002 12:55 am   Subject: Forced mapping
I would like my mapper to ignore the input to the mud and only go by what it says, for example this is what it looks like (input lines will start with a star):

*south
You walk south.
A Dusty Smit ...
  Topic: Text Capturing
Belgarad

Replies: 3
Views: 6167

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 5:48 am   Subject: Text Capturing
No, that's not my problem... if i get rid of the ^ i get the prompt a lot of the time, and that's not what i want cuz it just gets in the way. i only want the
"You gossip, '(*)'" part when ...
  Topic: Text Capturing
Belgarad

Replies: 3
Views: 6167

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 2:36 am   Subject: Text Capturing
I like to capture all the messages from my mud in another window because sometimes the scrolling can get really fast (you know how it is) and you can barely read them before *POOF* they're gone. so i ...
  Topic: Colours in databases
Belgarad

Replies: 2
Views: 4018

PostForum: zMUD General Discussion   Posted: Sat Feb 16, 2002 9:29 am   Subject: Colours in databases
Is it possible to get my database to record the color of the names? because there are often pieces of eq that have the same name but different colours only. if there's any way to do this then that'd b ...
 
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