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  Topic: How to correctly use a GMCP Redirect.Window package
Zugg

Replies: 2
Views: 6877

PostForum: CMUD General Discussion   Posted: Sat Jul 23, 2011 3:43 pm   Subject: How to correctly use a GMCP Redirect.Window package
Yes, this is how GMCP works unfortunately. GMCP is sent as "out of band" Telnet messages (the IAC SB stuff) and "out of band" messages are processed before any other text and there is no way to sync ...
  Topic: How to correctly use a GMCP Redirect.Window package
orphean

Replies: 2
Views: 6877

PostForum: CMUD General Discussion   Posted: Fri Jul 22, 2011 5:40 pm   Subject: How to correctly use a GMCP Redirect.Window package
So I was poking around IRE's Achaea and came across the Redirect GMCP package. When enabled this allows Achaea to send Redirect.Window "windowname" commands. Achaea's builtin map uses this package i ...
  Topic: [BUG 3.34] Ansi bug?
oldguy2

Replies: 8
Views: 3863

PostForum: CMUD General Discussion   Posted: Fri May 13, 2011 8:08 pm   Subject: [BUG 3.34] Ansi bug?
Now this just happened...

You open the door to the west.
3580h, 3580m cexkdb-
3580h, 3580m cexkdb-
Ascending the Shallam Road.
The stars twinkle in the clear night sky. A magnificent statue of ...
  Topic: CMUD, CMUD Pro and TeSSH v3.34 PUBLIC version released
Zugg

Replies: 1
Views: 43313

PostForum: CMUD General Discussion   Posted: Wed Apr 20, 2011 7:35 pm   Subject: CMUD, CMUD Pro and TeSSH v3.34 PUBLIC version released
The fastest and most versatile MUD client available!
Have you tried CMUD lately? Includes the brand new Script Wizard and Trigger Pattern Wizard, improved mapper with GMCP support, improved Lua, impr ...
  Topic: CMUD, CMUD Pro and TeSSH v3.33a PUBLIC version released
Zugg

Replies: 0
Views: 2893

PostForum: CMUD General Discussion   Posted: Tue Dec 14, 2010 10:10 pm   Subject: CMUD, CMUD Pro and TeSSH v3.33a PUBLIC version released
The fastest and most versatile MUD client available!
Have you tried CMUD lately? Includes the brand new Script Wizard and Trigger Pattern Wizard, improved mapper with GMCP support, improved Lua, impr ...
  Topic: CMUD, CMUD Pro and TeSSH v3.32 PUBLIC version released
Zugg

Replies: 0
Views: 1992

PostForum: CMUD General Discussion   Posted: Fri Nov 12, 2010 8:39 pm   Subject: CMUD, CMUD Pro and TeSSH v3.32 PUBLIC version released
The fastest and most versatile MUD client available!
Have you tried CMUD lately? Includes the brand new Script Wizard and Trigger Pattern Wizard, improved mapper with GMCP support, improved Lua, impr ...
  Topic: [3.31 pro] GMCP being sent after normal data packet/Mapper panic
Urit

Replies: 7
Views: 21917

PostForum: CMUD Beta Forum   Posted: Wed Oct 20, 2010 3:04 am   Subject: [3.31 pro] GMCP being sent after normal data packet/Mapper panic
My mapper is freaking out and I figured out why. I'm playing Midkemia Online and Achaea. Same problem exists in both places. (IRE codebase.)

GMCP data is being sent AFTER the normal data packet. CM ...
  Topic: CMUD, CMUD Pro and TeSSH v3.31 PUBLIC version released
Zugg

Replies: 0
Views: 1838

PostForum: CMUD General Discussion   Posted: Mon Oct 18, 2010 5:30 pm   Subject: CMUD, CMUD Pro and TeSSH v3.31 PUBLIC version released
The fastest and most versatile MUD client available!
Have you tried CMUD lately? Includes the brand new Script Wizard and Trigger Pattern Wizard, improved mapper with GMCP support, improved Lua, impr ...
  Topic: [3.30] [Resolved] Serious Map DB Corruption of the NoteId field
ReedN

Replies: 15
Views: 30322

PostForum: CMUD Beta Forum   Posted: Mon Oct 11, 2010 1:24 am   Subject: [3.30] [Resolved] Serious Map DB Corruption of the NoteId field
I've updated my script to look for the new and nefarious map errors and found the following errors.

Summary of: Achaea.dbm
==================================================
Zone: ...
  Topic: 3.29a-3.29b button affecting OnRoomEnter, OnWalkEnd on slowwalk
dbosst

Replies: 3
Views: 9514

PostForum: CMUD Beta Forum   Posted: Thu Sep 23, 2010 11:10 pm   Subject: 3.29a-3.29b button affecting OnRoomEnter, OnWalkEnd on slowwalk
Zugg thanks for fixing the mapper slow walking bugs.. its working perfectly now .. only this weird bug showed up dealing with buttons and gmcp triggers and the room events

took a while to find out ...
  Topic: 3.29 #SLOW moves first step
dbosst

Replies: 2
Views: 6731

PostForum: CMUD Beta Forum   Posted: Thu Sep 23, 2010 1:03 pm   Subject: 3.29 #SLOW moves first step
#SLOW will automatically move the first step no matter if all autoconfirmation is disabled and no #OK issued....

in Achaea
from a blank session, load map with vnums, and set following map opts:
...
  Topic: 3.29 #OK in slow speedwalk
dbosst

Replies: 1
Views: 5972

PostForum: CMUD Beta Forum   Posted: Thu Sep 23, 2010 12:55 pm   Subject: 3.29 #OK in slow speedwalk
I've found this ONLY happens when using set wait for prompt in slow speed walking and only when sending directions manually (Without #slow or clicking on map)

in Achaea
from a blank session, load ...
  Topic: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
ReedN

Replies: 21
Views: 21308

PostForum: CMUD Beta Forum   Posted: Thu Sep 23, 2010 5:55 am   Subject: Procedure for Reproducing in Clean Session
1) Create a New session, enter off-line
2) Paste in the directions overrides XML:

<class name="Directions" id="6">
<dir name="n" reverse="s" dir ...
  Topic: [3.28-3.29] [Fixed] Speedwalking issue in SLOW mode doing my own confirmations
ReedN

Replies: 13
Views: 17425

PostForum: CMUD Beta Forum   Posted: Thu Sep 23, 2010 5:33 am   Subject: [3.28-3.29] [Fixed] Speedwalking issue in SLOW mode doing my own confirmations
Well, it put a bug in my bed that this wasn't working the way you had thought, so I replicated this on a clean setup. Although I know you are tying to get the new version out, so feel free to delay l ...
  Topic: 3.25 new rooms room name
dbosst

Replies: 19
Views: 29747

PostForum: CMUD Beta Forum   Posted: Wed Sep 22, 2010 5:56 pm   Subject: 3.25 new rooms room name
like I said its pretty random, here is it with EVERYTHING enabled, I tried disabling as much as possible .. so this time I put all my gmcp info code inside a #IF (0) so it wouldn't execute.. so there ...
  Topic: 3.25 new rooms room name
dbosst

Replies: 19
Views: 29747

PostForum: CMUD Beta Forum   Posted: Tue Sep 21, 2010 8:30 pm   Subject: 3.25 new rooms room name
I was referring to the original post... where when I'm updating old rooms vnums, somtimes the map creates a new room for no reason even though there is an existing room.. and the room name assigned i ...
  Topic: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
Zugg

Replies: 21
Views: 21308

PostForum: CMUD Beta Forum   Posted: Tue Sep 21, 2010 7:17 pm   Subject: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
So are you in effect saying that you can't move around too quickly using the keypad when you are in slow mode?
No, only in Map mode. In Follow mode it is fine. As I said above, I could not reproduc ...
  Topic: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
ReedN

Replies: 21
Views: 21308

PostForum: CMUD Beta Forum   Posted: Tue Sep 21, 2010 5:59 pm   Subject: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
Now I'm a little confused. The reason why I use SLOW walk mode is that there are tons of things that can prevent a movement from being successful on Achaea. I assumed that since there was great pote ...
  Topic: [3.28] BUG: Slowwalk mode sending movement commands twice. (SOLVED)
Zugg

Replies: 3
Views: 5748

PostForum: CMUD Beta Forum   Posted: Tue Sep 21, 2010 5:16 pm   Subject: [3.28] BUG: Slowwalk mode sending movement commands twice. (SOLVED)
If Aetolia is really sending GMCP data twice, then you should notify them about this. I don't see anything like this on Achaea.

If the map is in Slow mode, be sure you move around either by double ...
  Topic: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
Zugg

Replies: 21
Views: 21308

PostForum: CMUD Beta Forum   Posted: Tue Sep 21, 2010 5:10 pm   Subject: [3.27-3.29] [Fixed in 3.29a] Slow-walking/OnRoomEnter issues with GMCP
I cannot reproduce this. I created your onRoomEnter event and turned on the various settings that you mentioned and went into SlowWalk mode. In both Follow mode and in Map mode I get properly matchi ...
  Topic: [3.27] #look isn't creating exit stubs for non-standard exits
ReedN

Replies: 9
Views: 9703

PostForum: CMUD Beta Forum   Posted: Mon Sep 20, 2010 6:18 pm   Subject: [3.27] #look isn't creating exit stubs for non-standard exits
0.0052 | i Achaea >u<CR><LF>
0.9056 | i Achaea <<ESC>[4z<RNum 635><ESC>[4z<RName><ESC>[1;33mCrest of the Cyclade<ESC>[0;37m ...
  Topic: [3.27] #look isn't creating exit stubs for non-standard exits
ReedN

Replies: 9
Views: 9703

PostForum: CMUD Beta Forum   Posted: Mon Sep 20, 2010 5:29 pm   Subject: [3.27] #look isn't creating exit stubs for non-standard exits
%gmcp.room.info =
num=635|name=Crest of the Cyclade|area=Ashtan|environment=Urban|coords|map=www.achaea.com/irex/maps/images/lost.png 2 2|details|exits="e=636|d=634|i=6614"
  Topic: [3.26] #FIND sets map location to random room
Zugg

Replies: 6
Views: 11472

PostForum: CMUD Beta Forum   Posted: Fri Sep 17, 2010 6:25 pm   Subject: [3.26] #FIND sets map location to random room
And this sounds really scary, knowing how big my maps have grown.
And I am really hoping to avoid this.
True, but the difference between having a map with correct vNums from GMCP and having an old i ...
  Topic: [3.26] #FIND sets map location to random room
ArjenJ

Replies: 6
Views: 11472

PostForum: CMUD Beta Forum   Posted: Fri Sep 17, 2010 4:33 pm   Subject: [3.26] #FIND sets map location to random room
If your maps are 8 years old, you need to update them anyway. Achaea has completely changed many times over in the last 8 years. A lot of the room names are not even the same.

Thanks all... @oldguy ...
  Topic: [3.26] #FIND sets map location to random room
oldguy2

Replies: 6
Views: 11472

PostForum: CMUD Beta Forum   Posted: Fri Sep 17, 2010 3:21 pm   Subject: [3.26] #FIND sets map location to random room
Actually it states in the help file that #FIND compares the room descriptions.

In the second command format (without parameters), it finds the current location on the map. Issues the MUD Look comm ...
 
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