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Contents
Loop Structures
  #ABORT
  #BREAK
  #CONTINUE
  #EXIT
  #FORALL
  #LMAP
  #LOOPDB
  #nnn
  #REPEAT
  #UNTIL
  #WHILE
  Loops
Command Reference
  #nnn
  #ABORT
  #ACTION
  #ADD
  #ADDITEM
  #ADDKEY
  #AFK
  #ALARM
  #ALIAS
  #ALL
  #BACKUP
  #BEEP
  #BREAK
  #BUTTON
  #C-
  #C+
  #CALL
  #CAPTURE
  #CASE
  #CHARACTER
  #CLASS
  #CLOSE
  #CLR
  #CMD
  #COLOR
  #COM
  #CONDITION
  #CONFIGURE
  #CONNECT
  #CONTINUE
  #CR
  #CW
  #DBCLOSE
  #DBDELETE
  #DBFIRST
  #DBGET
  #DBLOAD
  #DBNEXT
  #DBOFFLINE
  #DBONLINE
  #DBPREV
  #DBPUT
  #DBRESET
  #DBSAVE
  #DDE
  #DEBUG
  #DEBUGFILE
  #DEFAULT
  #DELCLASS
  #DELITEM
  #DELKEY
  #DELNITEM
  #DESCRIBE
  #DIRECTION
  #DISCONNECT
  #DOOR
  #ECHO
  #ECHOPROMPT
  #EDITOR
  #ERASE
  #EVALUATE
  #EVENT
  #EXECUTE
  #EXECWIN
  #EXIT
  #FILE
  #FIND
  #FIRE
  #FORALL
  #FREEZE
  #FTP
  #FUNCTION
  #GAG
  #GAGBLOCK
  #GAGLOG
  #GAGOFF
  #GAGON
  #GAGSPACE
  #GAUGE
  #H-
  #H+
  #HELP
  #HIGHLIGHT
  #HISTLOAD
  #HISTORY
  #HISTSAVE
  #HOST
  #IF
  #IGNORE
  #IMAGE
  #INPUT
  #KEY
  #KILLALL
  #LAUNCH
  #LMAP
  #LOAD
  #LOCAL
  #LOCATION
  #LOG
  #LOOK
  #LOOP
  #LOOPDB
  #LOOPVIEW
  #LUA
  #MAKEROOM
  #MAKEWINDOW
  #MAP
  #MAPQUERY
  #MARK
  #MATH
  #MEDIA
  #MENU
  #MERGE
  #MESSAGE
  #MODULE
  #MOVE
  #MSS
  #MXP
  #MXPTRIG
  #NAME
  #NEW
  #NEWVAR
  #NODEF
  #NODIR
  #NOINPUT
  #NOMAP
  #NOOP
  #NOSAVE
  #OK
  #ONINPUT
  #PATH
  #PATHHIGH
  #PAUSE
  #PCOL
  #PICK
  #PLAY
  #PLUGIN
  #PORTAL
  #PRINT
  #PROMPT
  #PSUB
  #PUEBLO
  #PW
  #QUERY
  #QUEUE
  #RAISEEVENT
  #READ
  #RECALL
  #RECORD
  #REGEX
  #RENAME
  #REPEAT
  #RESET
  #RESUME
  #RESULT
  #RETRACE
  #RETURN
  #SAVE
  #SAY
  #SAYADD
  #SAYPROMPT
  #SCRIPT
  #SCROLL
  #SECTION
  #SEND
  #SENDGMCP
  #SENDPROMPT
  #SENDRAW
  #SENDSB
  #SESSION
  #SET
  #SETPROMPT
  #SHOW
  #SHOWARR
  #SHOWDB
  #SHOWPROMPT
  #SHOWTABLE
  #SIGNAL
  #SLOW
  #SORT
  #SQLCLOSE
  #SQLDB
  #SS
  #STATE
  #STATUS
  #STEP
  #STOP
  #STWIN
  #STYLE
  #SUBSTITUTE
  #SUSPEND
  #SWITCH
  #T-
  #T?
  #T+
  #TAB
  #TAG
  #TELEPORT
  #TEMP
  #TEMPVAR
  #THREAD
  #TIMER
  #TRACK
  #TRIGGER
  #TSET
  #TYPE
  #TZERO
  #UNALIAS
  #UNBUTTON
  #UNCLASS
  #UNDIR
  #UNGAG
  #UNKEY
  #UNEVENT
  #UNLOAD
  #UNLOC
  #UNMENU
  #UNPATH
  #UNPORTAL
  #UNSTYLE
  #UNTAB
  #UNTIL
  #UNTRIGGER
  #UNVAR
  #UPDATE
  #URL
  #VARFUNC
  #VARIABLE
  #VERBATIM
  #VERSION
  #VIEW
  #WAIT
  #WAITFOR
  #WAITSIGNAL
  #WAITTHREAD
  #WALK
  #WHILE
  #WINDOW
  #WITHLOC
  #WIZLIST
  #WRAP
  #WRITE
  #WRITELOG
  #YESNO
Related Links:
  %exec
  %if
  %mapfilter
  %mapvnum
  %param
  %random
  %roomvnum
  %zonevnum
  #nnn
  #LMAP
  Loops
#LOOP [[cmud_#LOO]] 
LOOP

Syntax: #LOO range {commands}

Execute the commands a number of times given by the range. The range consists of a minimum numeric value, followed by a maximum value, separated by a comma. If only a single value is given, then a loop of 1,value is assumed (executing the command the number of times stated by the value). The current value of the loop variable is stored into the %i variable for use in the commands.

You can also perform reverse loops by making the start value of the range larger than the finish value.

LOOP example

#LOO 3 {north}
sends the command north to the MUD three times

#LOO 1,4 {get coins %{i}.corpse}
sends the commands get coins 1.corpse, get coins 2.corpse, get coins 3.corpse, get coins 4.corpse to the MUD. Note that the {} braces are required around the i character. If you just used %i.corpse, then CMUD would think you were referring to the "corpse" field in the "i" database record.

#LOO @num {eat bread}
sends the eat bread command to the MUD the number of times contained in the @num variable.

#LOOP 5,1 {#SHOW %i}
displays 5 4 3 2 1

#LOOP -3 {#SHOW %i}
displays -1 -2 -3
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