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EZE
Beginner


Joined: 04 Sep 2002
Posts: 21
Location: USA

PostPosted: Wed Jan 08, 2003 4:50 pm   

Stripes!!
 
How can I get the Zmud to automatically insert a color code to a certain column number that, when looked at as a paragraph that has stipes of two different colors?

The codes my mud uses are:

> help color
[Game help] ANSI color

Syntax: color will toggle color on and off
$x where x is any of the below will set that option

Foreground Color Codes Background Color Codes
$0 Black $F Red
$1 Blue $f Green
$2 Green $G Brown
$3 Cyan $g Blue
$4 Red $H Magenta
$5 Magenta $h Cyan
$6 Brown $i Light gray
$7 Light gray
$0$I Dark gray Special Codes
$1$I Bright blue $I Intense
$2$I Bright green $R Reverse
$3$I Bright cyan $A Normal
$4$I Bright red $B Blink
$5$I Bright magenta
$6$I Yellow
$7$I White

I want to make stripes that are alternating brown($6) and dark grey($0$I). I am not sure exactly how wide the stripes would be, but I have found that every six to ten characters looks best. I would only use this for when I am changing descriptions for my character, though I am sure I could make alias(es) to toggle the scripting on and off, I just cant figure out how to insert the codes without c&p or long drawn out frustrating typing.

I have been experimenting with different #oninput and similar commands, without the intended results.

Thanks for any ideas...

E

Shattered Kingdoms
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Wed Jan 08, 2003 5:32 pm   
 
#AL stripes {#LOOP 1,%eval(%len("%-1")/12 + 1) {#SENDP ~$6;#SENDP %copy("%-1", ((%i * 12) - 11), 6);#SENDP ~$0~$1;#SENDP %copy("%-1", ((%i * 12) - 5), 6)};#SENDP ~$A;#CR}

LightBulb
Senior Member
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EZE
Beginner


Joined: 04 Sep 2002
Posts: 21
Location: USA

PostPosted: Wed Jan 08, 2003 5:55 pm   
 
Yay!!



Thanks again!

E

Shattered Kingdoms
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