Edwub Wanderer
Joined: 21 Nov 2002 Posts: 85 Location: USA
|
Posted: Tue Dec 31, 2002 11:51 am
Realm of Magic - complete sets! |
This post has a script to track ALL improves, the complete speedwalks menu, and the complete autorecast set, including the super rare Armlet set ;)
Speedwalks Menu...ALL of them!
----
#MENU {"Speedwalks"} {} "" {SpeedwalksMenu}
#CLASS {SpeedwalksMenu} {"menu"}
#MENU {"Moonglow Walks"} {} "" {MoonglowWalks}
#MENU {"New Atalia Walks"} {} "" {AtaliaWalks}
#MENU {"Midgaard Walks"} {} "" {MidgaardWalks}
#MENU {"Riva Walks"} {} "" {RivaWalks}
#MENU {"Ofcol Walks"} {} "" {OfcolWalks}
#MENU {"Kerofk Walks"} {} "" {KerofkWalks}
#MENU {"Al'kandriix Walks"} {} "" {Alkwalks}
#MENU {"Iaitanto Walks"} {} "" {IanWalks}
#MENU {"Fanhir Walk"} {} "" {FanhirWalks}
#MENU {"Inken"} {} "" {Inkenwalks}
#MENU {"Mitra Walks"} {} "" {MitraWalks}
#CLASS 0
#CLASS {SpeedwalksMenu|Ianwalks} {"menu"}
#MENU {"Moonglow"} {.e2sw4s13ene3n2wn} ""
#MENU {"Riva"} {.e2sw4s3ene6n2en4w2s8w2n} ""
#MENU {"Midgaard"} {.e3sn2we4s3ene6n2e3n5en6en16e2n2w3n} ""
#MENU {"Do'khania Harbour"} {.essw4s3ene3nees} ""
#CLASS 0
#CLASS {SpeedwalksMenu|MoonglowWalks} {"menu"}
#MENU {"Draconia"} {.s3e4sesen} ""
#MENU {"Alisia"} {.s3w6nws4ws2ws} ""
#MENU {"Assassin Fortress"} {.s3w6nws9wn} ""
#MENU {"Rainbow Warrior "} {.s2e4s3wnw3n2w} ""
#MENU {"Al'khandriis"} {.s2e4s3wnw3n4w9se47s} ""
#MENU {"Riva"} {.s2e6n5w2s7w2s8w2n} ""
#MENU {"Elven Palace"} {.s2e2n3wne3n4e2n4w2n} ""
#MENU {"Fanhir"} {.s2e10nwn2w6wunnnwn} ""
#MENU {"Kerofk "} {.swww6n3wnww4n3e9n4ennes} ""
#MENU {"Midgaard "} {.s7e5nenen2e2n11e4n3w2n} ""
#MENU {"Castle Dragon "} {.s2e5s13wn13w3nw3nw10nw6n} ""
#MENU {"Iaitanto "} {.s2ewe4s12w8nenw} ""
#MENU {"Atalia "} {.s3en4en5e4nwnwu2n} ""
#MENU {"Hercules "} {.s2e10n7wn2w2ne} ""
#MENU {"Ofcol "} {.swww9nene8n7e} ""
#MENU {"Lemuria "} {.s2e5n3e5d} ""
#MENU {"Bolg's Kingdom"} {.s3w9n4wnwn2wn2w4nw7n2wnwuenwne3ne} ""
#CLASS 0
#CLASS {SpeedwalksMenu|AtaliaWalks} {"menu"}
#MENU {"Midgaard"} {.swn16w3nenen2e2n11e4n3w2n} ""
#MENU {"Fanhir"} {.swn16w5n8w4n5wu3nwn} ""
#MENU {"Moonglow"} {.swn16w3s6w2nwn} ""
#MENU {"Mitra"} {.swn17w12n7w3sw3n} ""
#MENU {"Rome"} {.sen15enes6en2es} ""
#MENU {"Weramak"} {.swn5w4s4e10suses2e3n} ""
#MENU {"Purple's Cave"} {.swn5w4s4e4s;open gate;.5s3ws3w3su3sde3su} ""
#MENU {"Inken"} {.swn5w4s4e4s;open gate; 6suse2swsusu2susu2swdw2s2ed5eue} ""
#MENU {"Riva"} {.swn20wnw3n7w2s5w2s8w2n} ""
#CLASS 0
#CLASS {SpeedwalksMenu|AlkWalks} {"menu"}
#MENU {"Moonglow"} {.47nw9n5es2we2ses2ene3n2wn} ""
#MENU {"Do'khania Harbour"} {.47nw8n} ""
#MENU {"Riva"} {.47nw8n5n4wss8w2n} ""
#CLASS 0
#CLASS {SpeedwalksMenu|MidgaardWalks} {"menu"}
#MENU {"Grassy Lands"} {.3s2e2s12e4n4w} ""
#MENU {"Ofcol"} {.3s2e2s11w2s2wswsws5wsn7w4s7e} ""
#MENU {"Riva "} {.3s2e2s12w2sws12w2s7w2s8w2n} ""
#MENU {"Lemuria "} {.3s2e2s11w2s2wsws3w5d} ""
#MENU {"Iaitanto "} {.4sn2e2s11w2s2wswsw7s2wsws14w8nenw} ""
#MENU {"Atalia "} {.3s2e2s11w2s2wswsw2senwnwu2n} ""
#MENU {"Demon Space "} {.2s20e2u2w2u2eu4w} ""
#MENU {"Fanhir "} {.3s2e2s5we5wn2wn18wu3nwn} ""
#MENU {"Moonglow "} {
withdraw 150
.2s4en
buy blue
.s4w3neu
pat blue
.d2n3en
} ""
#MENU {"Shire "} {.2s3wuwd12w6n3en} ""
#CLASS 0
#CLASS {SpeedwalksMenu|RivaWalks} {"menu"}
#MENU {"Brim"} {.2s5w2nw6n2e} ""
#MENU {"Ofcol "} {.2s8e2n4e2n9e2s8w4s7e} ""
#MENU {"Midgaard "} {.2s8e2n4e2n5en6en16e2n2w3n} ""
#MENU {"Iaitanto "} {.2s8e2n3e4sw4s3w8nenw} ""
#MENU {"Moonglow "} {.2s8e2n4e2n8e6s2wn} ""
#MENU {"Thieves Route "} {.2s5wn2w3s4wswswn} ""
#MENU {"Alkandriis "} {.2s8enn4e5s8se47s} ""
#MENU {"Obelisk "} {.2s5wn2wu3wsw2sws2dnw2n2w} ""
#CLASS 0
#CLASS {SpeedwalksMenu|OfcolWalks} {"menu"}
#MENU {"Kerofk"} {.9w2sw9n4ennes} ""
#MENU {"Riva"} {.7w4n7e2n5w2s7w2s8w2n} ""
#MENU {"Moonglow"} {.7w8swsw9s3en} ""
#MENU {"Midgaard"} {.7w4n7e3n4en16e2n2w3n} ""
#CLASS 0
#CLASS {SpeedwalksMenu|KerofkWalks} {"menu"}
#MENU {"Moonglow"} {.nwss4w9s3w4sees3e6s3en} ""
#MENU {"Demonlord "} {
.nwss6wnws7e
open trapdoor
.dddddddddws
open door
.wdeede
} ""
#MENU {"Ofcol"} {.nwss4w9se2n9e} ""
#MENU {"Dwarven Entrance "} {.nw2s6wnw4nw} ""
#CLASS 0
#CLASS {SpeedwalksMenu|InkenWalks} {"menu"}
#MENU {"Vampire Castle"} {.swde7s2w4s3e3nws3e} ""
#MENU {"Sodom"} {.wd5wuwsususwdsdw2ds2e3sw3sw} ""
#MENU {"Darkheim"} {.swde7s2w} ""
#MENU {"Titty Twister"} {.swdes3wnw3s2e3s2w2n3w} ""
#CLASS 0
#CLASS {SpeedwalksMenu|FanhirWalks} {"menu"}
#MENU {"Troll City"} {.se2sesd2es3wn2wn3e6sd2s3w2un} ""
#MENU {"Moonglow"} {.4e5s2e9s2wn} ""
#MENU {"Atalia"} {.se3e5s5e2s2e4senwnwu2n} ""
#MENU {"Riva"} {.s4e4sw3sw2sws5w2s8w2n} ""
#MENU {"Black Harbour"} {.se3n6e2n5ene2senes7e3ne} ""
#CLASS 0
#CLASS {SpeedwalksMenu|MitraWalks} {"menu"}
#MENU {"Isle of Trees"} {.3se3n2e4swsn12wne } ""
#MENU {"Fanhir"} {.3se3n2e2s3w3n7wn} ""
#MENU {"Moonglow"} {.3se3n2e14s2wn } ""
#MENU {"Midgaard"} {.3se3n7es3e2ses2es9e2n2wnwe2n } ""
#MENU {"New Atalia"} {.3se3n7e12s16esen } ""
#MENU {"Ianianto"} {.3se3n2e18s12w8nenw } ""
#MENU {"Ofcol"} {.3se3n2e10s7w4s7e } ""
#CLASS 0
-----
ALL Spell Ups!!!!!! (just edit a few, change the name 'Majere' to your name)
#CLASS {EXPORT}
#TRIGGER {You go to sleep.} {#var pos {1}}
#TRIGGER {You topple over and find yourself sitting on the ground.} {#var pos {2}}
#TRIGGER {In a clear moment you decide to go to sleep. You go to sleep.} {wake;stand}
#TRIGGER {You are awake now.} {#var pos {1}}
#TRIGGER {You wake, and sit up.} {#var pos {2}}
#TRIGGER {You sit down.} {#var pos {2}}
#TRIGGER {You stop resting, and sit up.} {#var pos {2}}
#TRIGGER {You rest your tired bones.} {#var pos {3}}
#TRIGGER {You sit down and rest your tired bones.} {#var pos {3}}
#TRIGGER {You stand up.} {#var pos {4}}
#TRIGGER {You stop resting, and stand up.} {#var pos {4}}
#CLASS 0
#CLASS {EXPORT|All Spell Ups}
#CLASS 0
#CLASS {EXPORT|All Spell Ups|peace}
#TRIGGER {^The peace around you is gone.} {#if (@pos = 1) {wake;stand;cast 'peace';sleep};#if (@pos = 2) {stand;cast 'peace';sit};#if (@pos = 3) {stand;cast 'peace';rest};#if (@pos = 4) {cast 'peace'}}
#CLASS 0
#CLASS {EXPORT|All Spell Ups|armpeace}
#TRIGGER {^The peace around you is gone.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'peace';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'peace';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'peace';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'peace';wear armlet}}
#CLASS 0
#CLASS {EXPORT|All Spell Ups|armcast}
#TRIGGER {^You feel your skin again.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'stone skin' majere;wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'stone skin' majere;wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'stone skin' majere;wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'stone skin' majere;wear armlet}}
#TRIGGER {^Suddenly people start talking gibberish again!} {#if (@pos = 1) {wake;stand;remove armlet;cast 'clear';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'clear';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'clear';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'clear';wear armlet}}
#TRIGGER {^The darkness is no longer afraid of you.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'dispel darkness';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'dispel darkness';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'dispel darkness';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'dispel darkness';wear armlet}}
#TRIGGER {^Your ability to judge behaviour is leaving you.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'detect aggress';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'detect aggress';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'detect aggress';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'detect aggress';wear armlet}}
#TRIGGER {^Your wizard's eye fades away with a *pop*} {#if (@pos = 1) {wake;stand;remove armlet;cast 'wizard';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'wizard';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'wizard';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'wizard';wear armlet}}
#TRIGGER {^You feel less aware of your surroundings.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'sense';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'sense';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'sense';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'sense';wear armlet}}
#TRIGGER {^You feel less righteous.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'bless' majere;wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'bless' majere;wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'bless' majere;wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'bless' majere;wear armlet}}
#TRIGGER {^The detect invisible wears off.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'detect invis';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'detect invis';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'detect invis';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'detect invis';wear armlet}}
#TRIGGER {^The aid you received is no longer present.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'aid' majere;wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'aid' majere;wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'aid' majere;wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'aid' majere;wear armlet}}
#TRIGGER {^Your dome of power fades away.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'dome';wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'dome';wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'dome';wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'dome';wear armlet}}
#TRIGGER {^You feel less protected.} {#if (@pos = 1) {wake;stand;remove armlet;cast 'armor' majere;wear armlet;sleep};#if (@pos = 2) {stand;remove armlet;cast 'armor' majere;wear armlet;sit};#if (@pos = 3) {stand;remove armlet;cast 'armor' majere;wear armlet;rest};#if (@pos = 4) {remove armlet;cast 'armor' majere;wear armlet}}
#CLASS 0
#CLASS {EXPORT|All Spell Ups|autocast}
#TRIGGER {^Your wizard's eye fades away with a *pop*} {#if (@pos = 1) {wake;stand;cast 'wizard';sleep};#if (@pos = 2) {stand;cast 'wizard';sit};#if (@pos = 3) {stand;cast 'wizard';rest};#if (@pos = 4) {cast 'wizard'}}
#TRIGGER {^You feel less aware of your surroundings.} {#if (@pos = 1) {wake;stand;cast 'sense';sleep};#if (@pos = 2) {stand;cast 'sense';sit};#if (@pos = 3) {stand;cast 'sense';rest};#if (@pos = 4) {cast 'sense'}}
#TRIGGER {^You feel less righteous.} {#if (@pos = 1) {wake;stand;cast 'bless' majere;sleep};#if (@pos = 2) {stand;cast 'bless' majere;sit};#if (@pos = 3) {stand;cast 'bless' majere;rest};#if (@pos = 4) {cast 'bless' majere}}
#TRIGGER {^The detect invisible wears off.} {#if (@pos = 1) {wake;stand;cast 'detect invis';sleep};#if (@pos = 2) {stand;cast 'detect invis';sit};#if (@pos = 3) {stand;cast 'detect invis';rest};#if (@pos = 4) {cast 'detect invis'}}
#TRIGGER {^The aid you received is no longer present.} {#if (@pos = 1) {wake;stand;cast 'aid' majere;sleep};#if (@pos = 2) {stand;cast 'aid' majere;sit};#if (@pos = 3) {stand;cast 'aid' majere;rest};#if (@pos = 4) {cast 'aid' majere}}
#TRIGGER {^Your dome of power fades away.} {#if (@pos = 1) {wake;stand;cast 'dome';sleep};#if (@pos = 2) {stand;cast 'dome';sit};#if (@pos = 3) {stand;cast 'dome';rest};#if (@pos = 4) {cast 'dome'}}
#TRIGGER {^You feel less protected.} {#if (@pos = 1) {wake;stand;cast 'armor' majere;sleep};#if (@pos = 2) {stand;cast 'armor' majere;sit};#if (@pos = 3) {stand;cast 'armor' majere;rest};#if (@pos = 4) {cast 'armor' majere}}
#TRIGGER {^The aura around your body fades.} {remove blade;wield blade}
#TRIGGER {^You feel your skin again.} {#if (@pos = 1) {wake;stand;cast 'stone skin' majere;sleep};#if (@pos = 2) {stand;cast 'stone skin' majere;sit};#if (@pos = 3) {stand;cast 'stone skin' majere;rest};#if (@pos = 4) {cast 'stone skin' majere}}
#TRIGGER {^Suddenly people start talking gibberish again!} {#if (@pos = 1) {wake;stand;cast 'clear';sleep};#if (@pos = 2) {stand;cast 'clear';sit};#if (@pos = 3) {stand;cast 'clear';rest};#if (@pos = 4) {cast 'clear'}}
#TRIGGER {^The darkness is no longer afraid of you.} {#if (@pos = 1) {wake;stand;cast 'dispel darkness';sleep};#if (@pos = 2) {stand;cast 'dispel darkness';sit};#if (@pos = 3) {stand;cast 'dispel darkness';rest};#if (@pos = 4) {cast 'dispel darkness'}}
#TRIGGER {^Your ability to judge behaviour is leaving you.} {#if (@pos = 1) {wake;stand;cast 'detect aggress';sleep};#if (@pos = 2) {stand;cast 'detect aggress';sit};#if (@pos = 3) {stand;cast 'detect aggress';rest};#if (@pos = 4) {cast 'detect aggress'}}
#CLASS 0
----------
Counter on All Skill/Spell Improves!!!
#CLASS {Improve}
#ALIAS ImproveSkills {#SAY "-=Improved Skills=-";#IF (@kick > 0) {#SHOW "Kick:" @kick} {};#IF (@bandage > 0) {#SHOW "Bandage:" @bandage} {};#IF (@riding > 0) {#SHOW "Riding:" @riding} {};#IF (@slashingweapons > 0) {#SHOW "Slashing Weapons:" @slashingweapons} {};#IF (@crushingweapons > 0) {#SHOW "Crushing Weapons:" @crushingweapons} {};#IF (@poundingweapons > 0) {#SHOW "Pounding Weapons:" @poundingweapons} {};#IF (@piercingweapons > 0) {#SHOW "Piercing Weapons:" @piercingweapons} {};#IF (@whippingweapons > 0) {#SHOW "Whipping Weapons:" @whippingweapons} {};#IF (@twohandedweapons > 0) {#SHOW "Two Handed Weapons:" @twohandedweapons} {};#IF (@bash > 0) {#SHOW "Bash:" @bash} {};#IF (@warcry > 0) {#SHOW "Warcry:" @warcry} {};#IF (@rescue > 0) {#SHOW "Rescue:" @rescue} {};#IF (@disarm > 0) {#SHOW "Disarm:" @disarm} {};#IF (@retreat > 0) {#SHOW "Retreat:" @retreat} {};#IF (@barehandattack > 0) {#SHOW "Bare Hand Attack:" @barehandattack} {};#IF (@findwater > 0) {#SHOW "Find Water:" @findwater} {};#IF (@findfood > 0) {#SHOW "Find Food:" @findfood} {};#IF (@endurance > 0) {#SHOW "Endurance:" @endurance} {};#IF (@parry > 0) {#SHOW "Parry:" @parry} {};#IF (@secondattack > 0) {#SHOW "Second Attack:" @secondattack} {};#IF (@mobilelore > 0) {#SHOW "Mobile Lore:" @mobilelore} {};#IF (@zonelore > 0) {#SHOW "Zone Lore:" @zonelore} {};#IF (@alchemy > 0) {#SHOW "Alchemy:" @alchemy} {};#IF (@findtrap > 0) {#SHOW "Find Trap:" @findtrap} {};#IF (@throwing > 0) {#SHOW "Throwing:" @throwing} {};#IF (@sneak > 0) {#SHOW "Sneak:" @sneak} {};#IF (@hide > 0) {#SHOW "Hide:" @hide} {};#IF (@itemlore > 0) {#SHOW "Iitem Lore:" @itemlore} {};#IF (@track > 0) {#SHOW "Track:" @track} {};#IF (@dodge > 0) {#SHOW "Dodge:" @dodge} {};#IF (@spy > 0) {#SHOW "Spy:" @spy} {};#IF (@thirdattack > 0) {#SHOW "Third Attack:" @thirdattack} {};#IF (@ambidexterity > 0) {#SHOW "Ambidexterity:" @ambidexterity} {};#IF (@animalempathy > 0) {#SHOW "Animal Empathy:" @animalempathy} {};#IF (@berserk > 0) {#SHOW "Berserk:" @berserk} {};#IF (@steal > 0) {#SHOW "Steal:" @steal} {};#IF (@backstab > 0) {#SHOW "Backstab:" @backstab} {};#IF (@picklock > 0) {#SHOW "Pick Lock:" @picklock} {};#IF (@criticalhit > 0) {#SHOW "Critical Hit:" @criticalhit} {};#IF (@disarmtrap > 0) {#SHOW "Disarm Trap:" @disarmtrap} {};#IF (@knockout > 0) {#SHOW "Knockout:" @knockout} {};#IF (@disguise > 0) {#SHOW "Disguise:" @disguise} {};#IF (@envenom > 0) {#SHOW "Envenom:" @envenom} {};#SHOW " "}
#ALIAS ImproveSpells {#SHOW " ";#SAY "-=Improved Spells=-";#IF (@immortality > 0) {#SHOW "Immortality:" @immortality} {};#IF (@armor > 0) {#SHOW "Armor:" @armor} {};#IF (@teleport > 0) {#SHOW "Teleport:" @teleport} {};#IF (@bless > 0) {#SHOW "Bless:" @bless} {};#IF (@blindness > 0) {#SHOW "Blindness:" @blindness} {};#IF (@burninghands > 0) {#SHOW "Burning Hands:" @burninghands} {};#IF (@calllightning > 0) {#SHOW "Call Lightning:" @calllightning} {};#IF (@charmperson > 0) {#SHOW "Charm Person:" @charmperson} {};#IF (@chilltouch > 0) {#SHOW "Chill Touch:" @chilltouch} {};#IF (@colorspray > 0) {#SHOW "Color Spray:" @colorspray} {};#IF (@controlweather > 0) {#SHOW "Control Weather:" @controlweather} {};#IF (@createfood > 0) {#SHOW "Create Food:" @createfood} {};#IF (@createwater > 0) {#SHOW "Create Water:" @createwater} {};#IF (@cureblind > 0) {#SHOW "Cure Blind:" @cureblind} {};#IF (@curecriticalwounds > 0) {#SHOW "Cure Critical Wounds:" @curecriticalwounds} {};#IF (@curelightwounds > 0) {#SHOW "Cure Light Wounds:" @curelightwounds} {};#IF (@curse > 0) {#SHOW "Curse:" @curse} {};#IF (@detectalignment > 0) {#SHOW "Detect Alignment:" @detectalignment} {};#IF (@detectinvisibility > 0) {#SHOW "Detect Invisibility:" @detectinvisibility} {};#IF (@detectmagic > 0) {#SHOW "Detect Magic:" @detectmagic} {};#IF (@detectpoison > 0) {#SHOW "Detect Poison:" @detectpoison} {};#IF (@dispelevil > 0) {#SHOW "Dispel Evil:" @dispelevil} {};#IF (@earthquake > 0) {#SHOW "Earthquake:" @earthquake} {};#IF (@enchantweapon > 0) {#SHOW "Enchant Weapon:" @enchantweapon} {};#IF (@energydrain > 0) {#SHOW "Energy Drain:" @energydrain} {};#IF (@fireball > 0) {#SHOW "Fireball:" @fireball} {};#IF (@harm > 0) {#SHOW "Harm:" @harm} {};#IF (@heal > 0) {#SHOW "Heal:" @heal} {};#IF (@invisibility > 0) {#SHOW "Invisibility:" @invisibility} {};#IF (@lightningbolt > 0) {#SHOW "Lightning Bolt:" @lightningbolt} {};#IF (@locateobject > 0) {#SHOW "Locate Object:" @locateobject} {};#IF (@magicmissile > 0) {#SHOW "Magic Missile:" @magicmissile} {};#IF (@poison > 0) {#SHOW "Poison:" @poison} {};#IF (@cleartongues > 0) {#SHOW "Clear Tongues:" @cleartongues} {};#IF (@removecurse > 0) {#SHOW "Remove Curse:" @removecurse} {};#IF (@sanctuary > 0) {#SHOW "Sanctuary:" @sanctuary} {};#IF (@shockinggrasp > 0) {#SHOW "Shocking Grasp:" @shockinggrasp} {};#IF (@sleep > 0) {#SHOW "Sleep:" @sleep} {};#IF (@strength > 0) {#SHOW "Strength:" @strength} {};#IF (@summon > 0) {#SHOW "Summon:" @summon} {};#IF (@ventriloquate > 0) {#SHOW "Ventriloquate:" @ventriloquate} {};#IF (@wordofrecall > 0) {#SHOW "Word Of Recall:" @wordofrecall} {};#IF (@removepoison > 0) {#SHOW "Remove Poison:" @removepoison} {};#IF (@senselife > 0) {#SHOW "Sense Life:" @senselife} {};#IF (@identify > 0) {#SHOW "Identify:" @identify} {};#IF (@animatedead > 0) {#SHOW "Animate Dead:" @animatedead} {};#IF (@fear > 0) {#SHOW "Fear:" @fear} {};#IF (@regeneratelimb > 0) {#SHOW "Regenerate Limb:" @regeneratelimb} {};#IF (@travelstone > 0) {#SHOW "Travelstone:" @travelstone} {};#IF (@illusion > 0) {#SHOW "Illusion:" @illusion} {};#IF (@uncontrollablelaughter > 0) {#SHOW "Uncontrollable Laughter:" @uncontrollablelaughter} {};#IF (@waterbreathe > 0) {#SHOW "Water Breathe:" @waterbreathe} {};#IF (@dispeldarkness > 0) {#SHOW "Dispel Darkness:" @dispeldarkness} {};#IF (@weaken > 0) {#SHOW "Weaken:" @weaken} {};#IF (@slow > 0) {#SHOW "Slow:" @slow} {};#IF (@countermagic > 0) {#SHOW "Counter Magic:" @countermagic} {};#IF (@knock > 0) {#SHOW "Knock:" @knock} {};#IF (@rest > 0) {#SHOW "Rest:" @rest} {};#IF (@xray > 0) {#SHOW "Xray:" @xray} {};#IF (@locateperson > 0) {#SHOW "Locate Person:" @locateperson} {};#IF (@foodandwater > 0) {#SHOW "Food And Water:" @foodandwater} {};#IF (@breakinvisibility > 0) {#SHOW "Break Invisibility:" @breakinvisibility} {};#IF (@flashoflight > 0) {#SHOW "Flash Of Light:" @flashoflight} {};#IF (@creategold > 0) {#SHOW "Create Gold:" @creategold} {}}
#ALIAS ImproveSpells2 {#SHOW " ";#SAY "-=Improved Spells Continued=-";#IF (@corruptair > 0) {#SHOW "Corrupt Air:" @corruptair} {};#IF (@masssleep > 0) {#SHOW "Mass Sleep:" @masssleep} {};#IF (@calldragon > 0) {#SHOW "Call Dragon:" @calldragon} {};#IF (@acidsplash > 0) {#SHOW "Acid Splash:" @acidsplash} {};#IF (@hellblast > 0) {#SHOW "Hell Blast:" @hellblast} {};#IF (@nuke > 0) {#SHOW "Nuke:" @nuke} {};#IF (@cureseriouswounds > 0) {#SHOW "Cure Serious Wounds:" @cureseriouswounds} {};#IF (@causelightwounds > 0) {#SHOW "Cause Light Wounds:" @causelightwounds} {};#IF (@causeseriouswounds > 0) {#SHOW "Cause Serious Wounds:" @causeseriouswounds} {};#IF (@causecriticalwounds > 0) {#SHOW "Cause Critical Wounds:" @causecriticalwounds} {};#IF (@blessarea > 0) {#SHOW "Bless Area:" @blessarea} {};#IF (@nightvision > 0) {#SHOW "Night Vision:" @nightvision} {};#IF (@witherstrike > 0) {#SHOW "Wither Strike:" @witherstrike} {};#IF (@returnyouth > 0) {#SHOW "Return Youth:" @returnyouth} {};#IF (@peace > 0) {#SHOW "Peace:" @peace} {};#IF (@massheal > 0) {#SHOW "Mass Heal:" @massheal} {};#IF (@rift > 0) {#SHOW "Rift:" @rift} {};#IF (@recharge > 0) {#SHOW "Recharge:" @recharge} {};#IF (@hold > 0) {#SHOW "Hold:" @hold} {};#IF (@walkonwater > 0) {#SHOW "Walk On Water:" @walkonwater} {};#IF (@death > 0) {#SHOW "Death:" @death} {};#IF (@locateall > 0) {#SHOW "Locate All:" @locateall} {};#IF (@teleporttoperson > 0) {#SHOW "Teleport To Person:" @teleporttoperson} {};#IF (@detectaggressive > 0) {#SHOW "Detect Aggressive:" @detectaggressive} {};#IF (@restore > 0) {#SHOW "Restore:" @restore} {};#IF (@aid > 0) {#SHOW "Aid:" @aid} {};#IF (@explodingfist > 0) {#SHOW "Exploding Fist:" @explodingfist} {};#IF (@continuallight > 0) {#SHOW "Continual Light:" @continuallight} {};#IF (@resurrection > 0) {#SHOW "Resurrection:" @resurrection} {};#IF (@earthcrush > 0) {#SHOW "Earth Crush:" @earthcrush} {};#IF (@removesanctuary > 0) {#SHOW "Remove Sanctuary:" @removesanctuary} {};#IF (@callundead > 0) {#SHOW "Call Undead:" @callundead} {};#IF (@changeform > 0) {#SHOW "Change Form:" @changeform} {};#IF (@wizardseye > 0) {#SHOW "Wizards Eye:" @wizardseye} {};#IF (@fly > 0) {#SHOW "Fly:" @fly} {};#IF (@antimagicshell > 0) {#SHOW "Anti Magic Shell:" @antimagicshell} {};#IF (@silence > 0) {#SHOW "Silence:" @silence} {};#IF (@spirit > 0) {#SHOW "Spirit:" @spirit} {};#IF (@dispelgood > 0) {#SHOW "Dispel Good:" @dispelgood} {};#IF (@domeofpower > 0) {#SHOW "Dome Of Power:" @domeofpower} {};#IF (@deflect > 0) {#SHOW "Deflect:" @deflect} {};#IF (@grouparmor > 0) {#SHOW "Group Armor:" @grouparmor} {};#IF (@groupfly > 0) {#SHOW "Group Fly:" @groupfly} {};#IF (@groupinvisibility > 0) {#SHOW "Group Invisibility:" @groupinvisibility} {};#IF (@detecttrap > 0) {#SHOW "Detect Trap:" @detecttrap} {};#IF (@destroytrap > 0) {#SHOW "Destroy Trap:" @destroytrap} {};#IF (@mend > 0) {#SHOW "Mend:" @mend} {};#IF (@atomicblast > 0) {#SHOW "Atomic Blast:" @atomicblast} {};#IF (@disintegrate > 0) {#SHOW "Disintegrate:" @disintegrate} {};#IF (@stoneskin > 0) {#SHOW "Stone Skin:" @stoneskin} {};#IF (@jagermeister > 0) {#SHOW "Jagermeister:" @jagermeister} {};#IF (@chaos > 0) {#SHOW "chaos:" @chaos} {};#SHOW " "}
#ALIAS Improved {ImproveSpells;ImproveSpells2;ImproveSkills}
#TRIGGER {You improved (%w) (%w) (%w) while using it.;improved} {#AD %1%2%3 1}
#TRIGGER {You improved (%w) (%w) while using it.;improved} {#AD %1%2 1}
#TRIGGER {You improved (%w) while using it.;improved} {#AD %1 1}
#CLASS 0
#CLASS {Improve|Skills}
#VAR kick {0}
#VAR bandage {0}
#VAR riding {0}
#VAR slashingweapons {0}
#VAR crushingweapons {0}
#VAR poundingweapons {0}
#VAR piercingweapons {0}
#VAR whippingweapons {0}
#VAR twohandedweapons {0}
#VAR bash {0}
#VAR warcry {0}
#VAR rescue {0}
#VAR disarm {0}
#VAR retreat {0}
#VAR barehandattack {0}
#VAR findwater {0}
#VAR findfood {0}
#VAR endurance {0}
#VAR parry {0}
#VAR secondattack {0}
#VAR mobilelore {0}
#VAR zonelore {0}
#VAR alchemy {0}
#VAR findtrap {0}
#VAR throwing {0}
#VAR sneak {0}
#VAR hide {0}
#VAR itemlore {0}
#VAR track {0}
#VAR dodge {0}
#VAR spy {0}
#VAR thirdattack {0}
#VAR ambidexterity {0}
#VAR animalempathy {0}
#VAR berserk {0}
#VAR steal {0}
#VAR backstab {0}
#VAR picklock {0}
#VAR disarmtrap {0}
#VAR knockout {0}
#VAR disguise {0}
#VAR envenom {0}
#CLASS 0
#CLASS {Improve|Spells}
#VAR armor {0}
#VAR teleport {0}
#VAR bless {0}
#VAR blindness {0}
#VAR burninghands {0}
#VAR calllightning {0}
#VAR charmperson {0}
#VAR chilltouch {0}
#VAR colorspray {0}
#VAR controlweather {0}
#VAR createfood {0}
#VAR createwater {0}
#VAR cureblind {0}
#VAR curecriticalwounds {0}
#VAR curelightwounds {0}
#VAR curse {0}
#VAR detectalignment {0}
#VAR detectinvisibility {0}
#VAR detectmagic {0}
#VAR detectpoison {0}
#VAR dispelevil {0}
#VAR earthquake {0}
#VAR enchantweapon {0}
#VAR energydrain {0}
#VAR fireball {0}
#VAR harm {0}
#VAR heal {0}
#VAR invisibility {0}
#VAR lightningbolt {0}
#VAR locateobject {0}
#VAR magicmissile {0}
#VAR poison {0}
#VAR cleartongues {0}
#VAR removecurse {0}
#VAR sanctuary {0}
#VAR shockinggrasp {0}
#VAR sleep {0}
#VAR strength {0}
#VAR summon {0}
#VAR ventriloquate {0}
#VAR wordofrecall {0}
#VAR removepoison {0}
#VAR senselife {0}
#VAR identify {0}
#VAR animatedead {0}
#VAR fear {0}
#VAR regeneratelimb {0}
#VAR travelstone {0}
#VAR illusion {0}
#VAR uncontrollablelaughter {0}
#VAR waterbreathe {0}
#VAR dispeldarkness {0}
#VAR weaken {0}
#VAR slow {0}
#VAR countermagic {0}
#VAR knock {0}
#VAR rest {0}
#VAR xray {0}
#VAR locateperson {0}
#VAR foodandwater {0}
#VAR breakinvisibility {0}
#VAR flashoflight {0}
#VAR creategold {0}
#VAR corruptair {0}
#VAR masssleep {0}
#VAR calldragon {0}
#VAR acidsplash {0}
#VAR hellblast {0}
#VAR nuke {0}
#VAR cureseriouswounds {0}
#VAR causelightwounds {0}
#VAR causeseriouswounds {0}
#VAR causecriticalwounds {0}
#VAR blessarea {0}
#VAR nightvision {0}
#VAR witherstrike {0}
#VAR returnyouth {0}
#VAR peace {0}
#VAR massheal {0}
#VAR rift {0}
#VAR recharge {0}
#VAR hold {0}
#VAR walkonwater {0}
#VAR death {0}
#VAR locateall {0}
#VAR teleporttoperson {0}
#VAR detectaggressive {0}
#VAR restore {0}
#VAR aid {0}
#VAR explodingfist {0}
#VAR continuallight {0}
#VAR resurrection {0}
#VAR earthcrush {0}
#VAR removesanctuary {0}
#VAR callundead {0}
#VAR changeform {0}
#VAR wizardseye {0}
#VAR fly {0}
#VAR antimagicshell {0}
#VAR silence {0}
#VAR spirit {0}
#VAR dispelgood {0}
#VAR domeofpower {0}
#VAR deflect {0}
#VAR grouparmor {0}
#VAR groupfly {0}
#VAR groupinvisibility {0}
#VAR detecttrap {0}
#VAR destroytrap {0}
#VAR mend {0}
#VAR atomicblast {0}
#VAR disintegrate {0}
#VAR stoneskin {0}
#VAR jagermeister {0}
#VAR chaos {0}
#VAR immortality {0}
#CLASS 0
Enjoy!!!!!!!!!!!
Edwub the Mage |
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