|
kosh Beginner
Joined: 24 Oct 2002 Posts: 14 Location: Canada
|
Posted: Sun Dec 01, 2002 11:18 pm
setting recall position on the map |
ok I know #recall brings you to the recall spot on the map but is there a way to set a recall spot since one of the mud's I play on has 5 dif recall spots
|
|
|
|
LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
|
Posted: Mon Dec 02, 2002 3:49 am |
I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.
LightBulb
Senior Member |
|
|
|
kosh Beginner
Joined: 24 Oct 2002 Posts: 14 Location: Canada
|
Posted: Mon Dec 02, 2002 4:24 am |
quote:
I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.
ummm how does the #teleport work ?
Senior Member
|
|
|
|
MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
|
Posted: Mon Dec 02, 2002 4:45 am |
quote:
quote:
I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.
ummm how does the #teleport work ?
Senior Member
#TELEPORT merely moves you around on the map without actually moving you in-game. It's mostly a catch-up and placement command. Most people use it to maintain the current position on the map in cases where there are more than one recall point (I believe ZMud limits you to just one in the mapper), the mapper fails to follow, or to correctly place the cursor when you move about in a non-locomotive way (such as teleporting via spell or ability).
li'l shmoe of Dragon's Gate MUD |
|
|
|
kosh Beginner
Joined: 24 Oct 2002 Posts: 14 Location: Canada
|
Posted: Mon Dec 02, 2002 5:14 am |
quote:
#TELEPORT merely moves you around on the map without actually moving you in-game. It's mostly a catch-up and placement command. Most people use it to maintain the current position on the map in cases where there are more than one recall point (I believe ZMud limits you to just one in the mapper), the mapper fails to follow, or to correctly place the cursor when you move about in a non-locomotive way (such as teleporting via spell or ability).
li'l shmoe of Dragon's Gate MUD
Hmmm k Ill see what I can muck about with
wonder why you can force zmud to set a new
recall located without actually having to open the mapper and resetting it
Maybe Zugg would know any tricks |
|
|
|
|
|