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scobie
Beginner


Joined: 01 Nov 2002
Posts: 24
Location: Sweden

PostPosted: Fri Nov 01, 2002 9:34 pm   

Semi-speed walking
 
I mud on DuneMUD (LP).
There's a restriction installed on how fast you can walk... *pout*
Is there a way to make "bursts" in walking a path?
AFAIK you can make 7 moves until you have to wait for about one second, so I'd like zmud to move like that when following one of my paths.

oh, and another one...
there's alot of special entraces/exits, is it just to put it in the path?

/scobe
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Nov 02, 2002 12:21 am   
 
quote:

I mud on DuneMUD (LP).
There's a restriction installed on how fast you can walk... *pout*
Is there a way to make "bursts" in walking a path?
AFAIK you can make 7 moves until you have to wait for about one second, so I'd like zmud to move like that when following one of my paths.

oh, and another one...
there's alot of special entraces/exits, is it just to put it in the path?

/scobe



Not when speedwalking in FAST mode. FAST most dumps the entire path to the mud all at once.

You probably should check out SLOW or SAFE mode. SLOW (and probably SAFE) will use an #OK trigger that tells ZMud it's ok to send the next direction. You can have this trigger wait x seconds, have it increment a counter and then induce a wait period after a certain value is reached (in your case, 7 moves), and any other method you can think up.

Now, as far as portal exits are concerned, I do believe you have to have them as predefined directions. For instance:

n -- north
s -- south
e -- east
w -- west
h -- northwest
j -- northeast
k -- southwest
L -- southeast
c -- climb wall

You'd then use these in your path like so:

.2n3eshjhk3c (n, n, e, e, e, s, nw, ne, nw, sw, climb wall, climb wall, climb wall)

li'l shmoe of Dragon's Gate MUD
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