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capt_warf
Beginner


Joined: 16 Oct 2002
Posts: 10
Location: USA

PostPosted: Sun Oct 27, 2002 5:41 am   

looking at a roomfull of mobs?
 
First of all I have had a few questions answered on these boards and want to thank each and every one of you for the great help!
Now lets see if I can stump you.

I have an alias set up to look at a mob 10 times which works great but is there a way to set up a trigger to look at each mob one by one 10 times each when you walk room to room? from like 1 to 10 in a given room? (10 being max) The reason why is by looking 10 times at a mob it will show if anything is hidden on it without actualy killing and searching them. I have a trigger already to tell me if a hidden item pops up.
This is a sample page with a few different mobs as well.
The choir stands are formed from the black rock of the cave, which was
carved by ogres to create the choir stands. Each ogre holds a red candle
and sings whenever the priest would hold his hands up. They're draped
in white robes, and golden necklaces, and some choose to wear white hoods
for religious, and decorative purposes.
An ogre priestess is here, silently making her way through the city. (floating)
An ogre priestess is here, silently making her way through the city. (floating)
A choir ogre is here, singing joyous songs to the ogres in the pews.
A choir ogre is here, singing joyous songs to the ogres in the pews.
A choir ogre is here, singing joyous songs to the ogres in the pews.
A choir ogre is here, singing joyous songs to the ogres in the pews.
A choir ogre is here, singing joyous songs to the ogres in the pews.
thank you for your time and again you people are great!
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capt_warf
Beginner


Joined: 16 Oct 2002
Posts: 10
Location: USA

PostPosted: Sun Oct 27, 2002 5:52 am   
 
Oh yea before I forget this was the single mob look alias {ll} {#al ll {#10 look %1}

but I want to make it automatic to look at all of them in room when I turn it on and start wandering.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Sun Oct 27, 2002 10:24 am   
 
This sounds like fun.
Of course it will spam you mud madly. So we have to build in delays, and then try to make sure those delays are sufficient to assure you don't over spam the mud.

Lets start with what to trigger on
#TR {^{A|An|The} (*) is here,}
Next we have a problem of which word will work ogre or priestess? In many cases it will be both, but not all cases. We will need to know output from a successful and a failed look, so we can automatically build and update a list of words to use. The goal of that list will be so when we encounter "The widely misnomered New Jersey Trilogy featuring Jay and Silent Bob is here, waiting to make you laugh. (glowing)" we send "look Jay".

Until then there is no point, also we will need to know how to distinguish between 10 identical mob when sending the look. Common usage seems to be "#.MobName" but just because it is commonly so does not mean it so in this mud.
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