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PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Sat Oct 12, 2002 5:48 pm   

Mapper + Exits detection
 
zMUD can't detect my mud exits, how would I go about having the line [Exits: directions here with a space after each other] be capture?
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Oct 12, 2002 8:33 pm   
 
quote:

zMUD can't detect my mud exits, how would I go about having the line [Exits: directions here with a space after each other] be capture?



Not sure if Zmud will be able to correctly identify the exits without a #TAG, but perhaps in the Room Exits portion you can click on the Exits after keyword and Exits line contains keyword checkboxes. In the textbox, put in either Exits:, [Exits:, or ~[Exits:, whichever works. Reconfigure and see if that works.

If it doesn't, you'll need these triggers and once you create them you'll need to reconfigure so that the automapper picks up the #TAG commands.

#trigger {your prompt goes here, it's needed so that ZMud can figure out where the other #TAG is supposed to be} {#tag Prompt}

#trigger {~[Exits: (*)~]} {#tag Exits %1}

li'l shmoe of Dragon's Gate MUD
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Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Oct 13, 2002 6:41 am   
 
You shouldn't have to use #TAG files to get the mapper to work with LegendMUD. Try reconfiguring. In the map window, select Config->New Configuration, select a direction you can move and make sure you have a light source if it's night.

Troubadour
(Win 98, Pentium III, 550 MHz)
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