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Thalir Novice
Joined: 10 Aug 2002 Posts: 35 Location: USA
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Posted: Fri Oct 11, 2002 8:19 pm
Putting it all together. |
hey guys!
I'm having a problem can someone look at it and give me some help pelase.
I have all i need as far as what the triggers will do i just cant get them to talk to one another.
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#class Moveme
#TRIGGER {Obvious exits: (*).} {#ALARM {+4} {#EXEC %item(%replace("%1", " ", "|"), %random(1, %numitems(%replace("%1", " ", "|"))))}}
#alias stopme
#trigger {You see the} {#t- Moveme}
#trigger {the small shadow claws at you}{claw shadow}
#trigger {Turns and runs %1} {q c|%1}
#trigger {With a crash, everything it was carrying falls to the ground before you} {#wa 60000}
#trigger {sit} {treat Thalir}
#trigger {you treat your wounds} {treat Thalir}
#trigger {Target is not injured} {stand}
#trigger {you stand up} {invoke 3 at Thalir}
#trigger {The sparkling silver lights about you fade away} {#t+ Moveme}
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Basicly this is meant to move randomly in a concentrated area.
once Zmud see's [YOU SEE THE 1st SMALL SHADOW] it turns off [MOVEMENT] and begins the secondary commands.
Once the secondary commands have completed and Zmud see's [The sparkling silver lights about you fade away] it turns [movemet] back on and i continue on my way.
Thanks for helping you guys are great!
Thalir |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Sat Oct 12, 2002 3:02 am |
#class Moveme
#TRIGGER {Obvious exits: (*).} {#ALARM {+4} {#EXEC %item(%replace("%1", " ", "|"), %random(1, %numitems(%replace("%1", " ", "|"))))}}
#CLASS 0
#alias stopme {#NOOP THIS ALIAS DOESN'T HAVE ANY ACTION}
#trigger {You see the} {#t- Moveme}
#trigger {the small shadow claws at you} {claw shadow}
#trigger {Turns and runs (%w)} {q c|%1}
#trigger {With a crash, everything it was carrying falls to the ground before you} {#wa 60000}
#trigger {sit} {treat Thalir}
#trigger {you treat your wounds} {treat Thalir}
#trigger {Target is not injured} {stand}
#trigger {you stand up} {invoke 3 at Thalir}
#trigger {The sparkling silver lights about you fade away} {#t+ Moveme}
I admit to being confused about the action q c|%1, but that's what you have so I presume it works. You need a space between each section of a trigger, such as in the "claw shadow" trigger. If you expect these triggers to work while the #ALARM is disabled, they have to be in a different class since you are disabling the #ALARM's class.
LightBulb
Senior Member |
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Thalir Novice
Joined: 10 Aug 2002 Posts: 35 Location: USA
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Posted: Sat Oct 12, 2002 5:11 am |
#trigger {Turns and runs (%w)} {q c|%1}
is meant to follow a shadow when it runs into another room but currently it does not work. the {q c|%1 was} was a typo should have been {q c;%1} i think? but that doesnt work either.
Q C stand for que cleared the mud i play allows for 6 commands to be placed in a que if i type q c it will stop any command you enterd into the que.
Thank you for your help as always i am gratful.
Thalir |
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