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Kerion Newbie
Joined: 26 Mar 2001 Posts: 7 Location: USA
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Posted: Sun Sep 15, 2002 7:52 am
Slowing down path movement... |
Is it possible to slowwwww down the interval at which zMud sends path commands to the MUD, without using Slow Walk? Slow Walk is hard to setup on my MUD, as you get no solid, unique, string indicator that you have actually moved.
Thanks :) |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Sun Sep 15, 2002 8:14 am |
In an old post Darker had suggested:
For those having problems, try using the Sendline Delay in zMUD's preferences instead of wait. Sendline Delay allows you to set a number of milliseconds that must pass between instructions sent to the mud by zMUD.
So you should be able to tweak the sendline delay a bit to see if that is enough.
Ton Diening |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Sep 15, 2002 11:01 pm |
quote:
In an old post Darker had suggested:
For those having problems, try using the Sendline Delay in zMUD's preferences instead of wait. Sendline Delay allows you to set a number of milliseconds that must pass between instructions sent to the mud by zMUD.
So you should be able to tweak the sendline delay a bit to see if that is enough.
Ton Diening
If that's not acceptable/doable, you'll have to whip up your own slow-walker (yes, it can be done relatively easily).
1)trigger(s) to detect when you moved
2)alias to grab next command and process it
3)optional, alias to cobble together a path the way you like it
li'l shmoe of Dragon's Gate MUD |
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