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Kerion
Newbie


Joined: 26 Mar 2001
Posts: 7
Location: USA

PostPosted: Sun Sep 15, 2002 7:52 am   

Slowing down path movement...
 
Is it possible to slowwwww down the interval at which zMud sends path commands to the MUD, without using Slow Walk? Slow Walk is hard to setup on my MUD, as you get no solid, unique, string indicator that you have actually moved.

Thanks :)
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sun Sep 15, 2002 8:14 am   
 
In an old post Darker had suggested:
For those having problems, try using the Sendline Delay in zMUD's preferences instead of wait. Sendline Delay allows you to set a number of milliseconds that must pass between instructions sent to the mud by zMUD.


So you should be able to tweak the sendline delay a bit to see if that is enough.

Ton Diening
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sun Sep 15, 2002 11:01 pm   
 
quote:

In an old post Darker had suggested:
For those having problems, try using the Sendline Delay in zMUD's preferences instead of wait. Sendline Delay allows you to set a number of milliseconds that must pass between instructions sent to the mud by zMUD.


So you should be able to tweak the sendline delay a bit to see if that is enough.

Ton Diening



If that's not acceptable/doable, you'll have to whip up your own slow-walker (yes, it can be done relatively easily).

1)trigger(s) to detect when you moved
2)alias to grab next command and process it
3)optional, alias to cobble together a path the way you like it

li'l shmoe of Dragon's Gate MUD
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