parrotslave Wanderer
Joined: 01 Jul 2002 Posts: 81 Location: USA
|
Posted: Sat Aug 31, 2002 4:29 am
Room Terrains? |
The mud I play on has introduced several new large areas. Some of these areas include rivers, lakes and oceans you can walk into and drown. Other rooms have very dangerous characters and are meant for advanced players only.
Is there a way to identify a room as water or dangerous so that speed walk paths won't choose to go through it?
Thanks |
|