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parrotslave
Wanderer


Joined: 01 Jul 2002
Posts: 81
Location: USA

PostPosted: Sat Aug 31, 2002 4:29 am   

Room Terrains?
 
The mud I play on has introduced several new large areas. Some of these areas include rivers, lakes and oceans you can walk into and drown. Other rooms have very dangerous characters and are meant for advanced players only.

Is there a way to identify a room as water or dangerous so that speed walk paths won't choose to go through it?

Thanks
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sat Aug 31, 2002 4:57 am   
 
Check the Do Not Enter box in the room's properties.
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