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Brykanst
Newbie


Joined: 20 Aug 2002
Posts: 1

PostPosted: Tue Aug 20, 2002 12:31 pm   

autoroller
 
How do i get an autoroller to display the total that is rolled so i know if what i want it to roll is even possible
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Tue Aug 20, 2002 12:48 pm   
 
Autorollers come in all shapes, sizes, and flavors. No two autorollers are created equal. This means that you need to provide more information. If you already have an autoroller and want it to add all of the rolled values, then post the autoroller you currently have. Most likely, your autoroller saves each rolled value in a separate variable. To find out the total just add each of these variables together. Of course, there are some autorollers that don't save each value in a separate variable. That is why you need to post what you have for us to be able to help.

Also, to find out what is the max possible sum of all the rolled values, just add the max possible value for each rolled stat. For example, lets say your roll is like this:
STR: 18
CON: 13
WIS: 14
DEX: 15
INT: 19

And lets say that STR, WIS, and INT may have a max value of 20 while CON and DEX may have a max value of 18. Then, the max possible sum of all rolled values would be:
20 + 20 + 20 + 18 + 18 = 96

Kjata
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Charbal
GURU


Joined: 15 Jun 2001
Posts: 654
Location: USA

PostPosted: Thu Aug 29, 2002 1:38 am   
 
Kjata's suggestion assumes that the roll for one stat does not influence another and that the total itself is not capped to prevent near-perfect stats (as it is on my MUD).

Your best best is to make a trigger that captures all the stats from an auto-roll and then adds them up and compares them to a variable (which starts out at 0). If less than or equal to the variable, it will continue rolling. If greater than the variable, it stores the new total in the variable (and perhaps waits for your input to do something since you might want to keep the stats).



 - Charbal
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