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Brother Marius Beginner
Joined: 09 Oct 2000 Posts: 14 Location: Sweden
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Posted: Tue Jun 11, 2002 1:06 am
Trigger/Storing Info |
Is it possible to store a set of information somewhere, and have a trigger to browse through that information and perform a certain operation thereafter?
What I want is to do this. When I type 'equipment', it lists what I am wearing. Then it says:
Feet A pair of boots (worn)
Shield A wooden buckler (worn)
And so on. But I can also bless this equipment, and then it says:
Back A fur robe (worn and blessed)Hands Heavy bracers (worn and blessed)
What I want to do is to store all information about what equipment I am wearing from the list. And if this equipment is not 'blessed', then I'd like for a trigger to bless it. Once it has been blessed, the trigger checks this stored information and starts blessing the next equipment until all have been blessed. Is this possible, or am I wanting something impossible? |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Tue Jun 11, 2002 1:55 am |
How about make a list of things that have (worn):
#TRIGGER {^%w (%*) ~(worn~)$} {#ADDITEM V_To_Bless %word("%1",%numwords("%1"))}
Assumes that the last word of the item is a keyword for that item.
Assumes with the use of #ADDITEM that you would only have one object in your equipment
with the last word. ie you wouldn't have 2 boots on or 2 cloaks.
#FORALL @V_To_Bless {remove %i;cast bless %i;wear %i;#DELITEM V_To_Bless %i}
Modify the above to suit your needs.
TonDiening
Beta Upgrading to 6.26 |
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