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Belmyrddyn
Magician


Joined: 17 Oct 2001
Posts: 371
Location: USA

PostPosted: Wed Mar 13, 2002 11:49 pm   

Wait Trigger Types
 
I was wondering if you could do something like this;
#TRIGGER {Hello!} {#VAR HowLong 4000}
#COND {} {Hiyas Back!} {Wait|Param=@HowLong}

Instead of doing something like this;
#TRIGGER HelloTrig {Hello!} {#VAR HowLong 4000; %expand("#ALARM +@HowLong {#STATE HelloTrig 1")}}
#COND {} {Hiyas Back!}


Belmyrddyn
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Wed Mar 13, 2002 11:58 pm   
 
I don't know, can you?

It doesn't work for me, at least.

Kjata
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Mar 14, 2002 12:02 am   
 
quote:

I was wondering if you could do something like this;
#TRIGGER {Hello!} {#VAR HowLong 4000}
#COND {} {Hiyas Back!} {Wait|Param=@HowLong}

Instead of doing something like this;
#TRIGGER HelloTrig {Hello!} {#VAR HowLong 4000; %expand("#ALARM +@HowLong {#STATE HelloTrig 1")}}
#COND {} {Hiyas Back!}


Belmyrddyn



I didn't check the downloads page, but I did just go check the main page with the announcements. There still is no further public version than 6.16, which does not support the #CONDITION command or trigger states.

If I haven't already answered your question, maybe you should post this in the Beta forum (which I haven't yet checked, either, so ignore this last bit if you did so already)?

li'l shmoe of Dragon's Gate MUD
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu Mar 14, 2002 12:02 am   
 
Nope, you can't. There's no #COND command and no #STATE command.

In other words, please ask beta questions on the beta forum.

LightBulb
All scripts untested unless otherwise noted
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