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Belmyrddyn Magician
Joined: 17 Oct 2001 Posts: 371 Location: USA
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Posted: Wed Mar 13, 2002 11:49 pm
Wait Trigger Types |
I was wondering if you could do something like this;
#TRIGGER {Hello!} {#VAR HowLong 4000}
#COND {} {Hiyas Back!} {Wait|Param=@HowLong}
Instead of doing something like this;
#TRIGGER HelloTrig {Hello!} {#VAR HowLong 4000; %expand("#ALARM +@HowLong {#STATE HelloTrig 1")}}
#COND {} {Hiyas Back!}
Belmyrddyn |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Wed Mar 13, 2002 11:58 pm |
I don't know, can you?
It doesn't work for me, at least.
Kjata |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Thu Mar 14, 2002 12:02 am |
quote:
I was wondering if you could do something like this;
#TRIGGER {Hello!} {#VAR HowLong 4000}
#COND {} {Hiyas Back!} {Wait|Param=@HowLong}
Instead of doing something like this;
#TRIGGER HelloTrig {Hello!} {#VAR HowLong 4000; %expand("#ALARM +@HowLong {#STATE HelloTrig 1")}}
#COND {} {Hiyas Back!}
Belmyrddyn
I didn't check the downloads page, but I did just go check the main page with the announcements. There still is no further public version than 6.16, which does not support the #CONDITION command or trigger states.
If I haven't already answered your question, maybe you should post this in the Beta forum (which I haven't yet checked, either, so ignore this last bit if you did so already)?
li'l shmoe of Dragon's Gate MUD |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Thu Mar 14, 2002 12:02 am |
Nope, you can't. There's no #COND command and no #STATE command.
In other words, please ask beta questions on the beta forum.
LightBulb
All scripts untested unless otherwise noted |
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