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ondrovic Beginner
Joined: 22 Feb 2002 Posts: 25 Location: USA
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Posted: Wed Mar 13, 2002 12:19 am
i am having trouble |
i wanted to have this be seen when i say something but it isn't working they way that i planned
Gamozi the Freshest Freshie of Cod says with gamozi blinking
this is how i have it set up
with
#al say
#SHOW %ansi( blink, red)GAMOZI %ansi( green)The Freshest Freshie of COD %ansi( high, white)says%ansi( bold, blue)
can someone help
CHRIS ONDROVIC |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Mar 13, 2002 12:43 am |
quote:
i wanted to have this be seen when i say something but it isn't working they way that i planned
Gamozi the Freshest Freshie of Cod says with gamozi blinking
this is how i have it set up
with
#al say
#SHOW %ansi( blink, red)GAMOZI %ansi( green)The Freshest Freshie of COD %ansi( high, white)says%ansi( bold, blue)
can someone help
CHRIS ONDROVIC
Color doesn't transfer to the MUD unless you use and the MUD employs MXP, or you use the MUD's built-in coloring syntax (if present). %ansi(), %color() %pcol(), #COLOR, #CW, etc only work on YOUR screen.
If your MUD doesn't use MXP and it doesn't have any coloring syntax of its own, then the best you could possibly do is to give triggers to everyone else playing.
li'l shmoe of Dragon's Gate MUD |
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ondrovic Beginner
Joined: 22 Feb 2002 Posts: 25 Location: USA
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Posted: Wed Mar 13, 2002 12:50 am |
thanks matt
that kinda suck though
CHRIS ONDROVIC |
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