the mud i'm playing use graphic arrow to point out direction. And i failed to capture the text of the arrow.
It seem's the origin data send to zmud contains control code, and thus become hard to be understand. When i turn off VT102 option, the arrow turn out to be unreadble. And the same happens when i use a trigger to capture the text or when i use #log to capture the text.
the arrow show in zmud windown
/**\
*****
** ** \
*/ ** \
*/ **
**
* *** *
* ***
The arrow when i turn off vt102 or use trigger to capture or use #log to capture
*****
** ** \
*/ **
*** * *
**
* ***
/**\
*/ ** \
Can anybody help me ..
thanks in advance.