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Godfrey123456
Beginner


Joined: 17 Feb 2002
Posts: 18
Location: Hong Kong

PostPosted: Mon Feb 18, 2002 5:07 pm   

Issues concerning different languages
 
I am currently playing a Chinese mud game. And I encounter several problems.

The mud I am playing is using Traditional Chinese (BIG-5) as the decoding set. A chinese word contains two wierd characters i.e. "Îx" and "³~". Problems arises when some of the patterns contain key characters of zmud like ( % ^, then the pattern mismatches.

I am using a Chinese version of Windows ME, so I will not know if the pattern contains any of the above characters. Thus I will not be able to and an escape character ~ before the words. How can I solve the problem ?

Another issue, quite not alike with the previous one. About mapping. In zmud version 4.62, there is a field for me to enter the NAME trigger of the room. But in 6.12, the field disappears and I don't know how to deal with that start line and paragraph.

The room description is like this
ROOM_NAME- // with a hyphen after it
ROOM_DESCRIPTION //several lines
ROOM_EXIT //with KEYWORD "¥X¤f¬O"

There is no line skip among the above terms. How can I configure the mapper of 6.12 to suit my mud ?

Many thx :)
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Mon Feb 18, 2002 9:53 pm   
 
Kjata: zMUD doesn't support Unicode characters. I'm guessing that is your problem.

Darker: zMUD's not coded to work with unicode characters, so languages that have two-byte characters (like Chinese) cause it problems.

Iljhar: You could try changing the default separator character from ; to something else, and see if that helps.

So try and change your ~ special character
to something else and reflec that change
through out all your triggers.

TonDiening
Beta Upgrading to 6.26
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track_xyj
Newbie


Joined: 20 Feb 2002
Posts: 8
Location: USA

PostPosted: Thu Feb 21, 2002 8:57 pm   
 
Hmm, no offense. That is not true.

I have been playing chinese mud for more than four years. It did took me about a month to figure that out. You MUST choose "Case Sensitive" in Trigger's Option tab in order to activate it. I have never failed to activate a trigger, but input and output is really a pain in ...

There are about 0.5% chinese characters that couldn't be read correctly. I use %rea to read from file, or %dbget from db. Although the source could be like "AAXXEEa", it always read out "AAxXEEa". Everytime you came across such situation, you have to make a particular patch for trigger, sigh. :( will move to XP later and see whether that still happens.

Haven't played mud for almost a year. I am still testing 6.26 and not sure whether to move everything from 4.62. Just a hint, 4.62 is by far the most stable client for chinese mud and it is enough to 99.5% mud players. Database is great, but #file, %grep, %rea are equally powerful. Mapper ... could the auto mapper really work now? :-D
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Thu Feb 21, 2002 9:13 pm   
 
Although it is you can choose to stay with one version if you like it more, this is not recommended for everyone. If you are using a version which is not the current one, you are practically on your own, since most people won't have that version to help you out. So, to the average user around there, it is always recommended to have the latest public version.

Kjata
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jeuda
Newbie


Joined: 02 Jul 2002
Posts: 2
Location: Singapore

PostPosted: Sat Jul 06, 2002 12:42 am   
 
quote:

I have been playing chinese mud for more than four years. It did took me about a month to figure that out. You MUST choose "Case Sensitive" in Trigger's Option tab in order to activate it. I have never failed to activate a trigger, but input and output is really a pain in ...

There are about 0.5% chinese characters that couldn't be read correctly. I use %rea to read from file, or %dbget from db. Although the source could be like "AAXXEEa", it always read out "AAxXEEa". Everytime you came across such situation, you have to make a particular patch for trigger, sigh. :( will move to XP later and see whether that still happens.

Haven't played mud for almost a year. I am still testing 6.26 and not sure whether to move everything from 4.62. Just a hint, 4.62 is by far the most stable client for chinese mud and it is enough to 99.5% mud players. Database is great, but #file, %grep, %rea are equally powerful. Mapper ... could the auto mapper really work now? :-D






Wow... a master!
Is there any ways to learn the ways of controlling chinese mud and triggering? I tried some, always get into a loop.
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