Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
sepe
Novice


Joined: 09 Feb 2002
Posts: 39
Location: USA

PostPosted: Sun Feb 10, 2002 1:41 am   

You guys are good, lets try a hard one
 
OK, in a PVP mud lots of things can happen fast, and if you don't react in the proper order, and timeing your dead. And one of the best way to kill folks is through attacks combos designed to overcome triggers and that confuse the player. Such as poisons, if you hit a player with two poisons, poison 1 makes the players hair fall out, poison 2 cause them to vomit. Well losing hair is no big deal, but the vomiting if not corrected fast enough can lead to rapid health loss, and refusal to sip potions. so that has to be healed fast. The prob, the cure for poison two, is also the heal for poison one, and you HAVE to wait inbetween uses of the cure. Thus, I get hit, I drink cure - baldness is cured, now I have to wait 6 seconds before I can drink the cure again to cure the vomiting. Now admist all this, I got hit again with poison 3, which causes my mouth to swell, now I can't drink. So when I try to cure the vomiting, I can't drink, so now I have to cure the hand, then cure the vomit. Hope you see what I mean. The laundry list can get VERY long.

What I would like to see. When you are hit by a poison, you get a unique message... i.e. Your scalp begins to twitch...You feel sick to your stomach....Your mouth swells shut. Thus I'd like to see each message trigger aplayer designated text message into a drop down menu. Thus by viewing the menus, you see what you are afflicted with, and in which order you were afflicted.

NOW the cream de la cream so something like that

I said drop down menu vice status window so that I can select that affliction click it, and it runs the command I set to cure the affliction.

I actually know how to do 99% of this, the part I have NO clue on, or if it's possible is to get the afflictions into a drop down menu??

Winner gets a case of brew of their choice

Dazed glazed and having fun
Reply with quote
Darker
GURU


Joined: 24 Sep 2000
Posts: 1237
Location: USA

PostPosted: Sun Feb 10, 2002 1:59 am   
 
You can do this with #pick.

I'll take coca cola.



zMUD 6 Online Help: All the power you'll ever need.
Reply with quote
sepe
Novice


Joined: 09 Feb 2002
Posts: 39
Location: USA

PostPosted: Sun Feb 10, 2002 2:04 am   
 
quote:

You can do this with #pick.

I'll take coca cola.

OK be a little more specific, how do I get the mud text/reply into the pick list AND in the proper order?

zMUD 6 Online Help: All the power you'll ever need.



Dazed glazed and having fun
Reply with quote
Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sun Feb 10, 2002 2:50 am   
 
This can be done with a button menu, however you would have to create the menu beforehand and hence would be limited to displaying x number of afflictions. If afflictions can not be duplicated then a more dynamic route becomes achievable.
As for using PICK, something like this would be a start.

#TR {Your scalp begins to twitch...} {#ADDITEM AfflictionList {losing hair:drink rogaine}}
#TR {You feel sick to your stomach....} {#ADDITEM AfflictionList {puking:drink pepto}}
#TR {Your mouth swells shut.} {#ADDITEM AfflictionList {zipped lip:run pkunzip}}
#AL cureme {do some sort of time checking or run this with some trigger on some text you didn't mention that tells you you can suck another cure;#PICK {p:I am going to die.|o:1} {@AfflictionList};have to cleanup the list I think pick sends its command right to the mud so you will want to look at %action and %lastcom predefined variables in the help to decide what to remove from the list, or maybe some other text from the mud will hit a trigger to remove an affliction;set some type of timer variable or an alarm if more cures are needed}
Reply with quote
sepe
Novice


Joined: 09 Feb 2002
Posts: 39
Location: USA

PostPosted: Sun Feb 10, 2002 3:40 am   
 
you miss the key point here...

I want the list to be fluid on the fly...when I'm health nothing is there...as I get afflictions they are added to the list, when I click to cure it's removed

it has to remain in the order of which I was afflicted, for the cures to work right.

so not only is it a list of cures, like the button you suggest, but it's the list of cures ONLY for what currently afflicts me, not the over 100 possible afflictions

Dazed glazed and having fun
Reply with quote
Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Feb 10, 2002 4:21 am   
 
Then you'll have to remove them from the list as you're cured.

#TR {Your scalp feels much better now.} {#VAR AfflictionList %delitem("losing hair:drink rogaine", @AfflictionList)}

#TR {You stomach feels better.} {#VAR AfflictionList %delitem("puking:drink pepto", @AfflictionList)}

These will remove the afflictions after they have been cured.

Troubadour
Reply with quote
TaisharMalkier
Novice


Joined: 28 Sep 2001
Posts: 45
Location: USA

PostPosted: Sun Feb 10, 2002 2:53 pm   
 
Could you use a status window and just set up some MXP stuff on the stuff in the window? that might be a little easier and that way you can type stuff without having to use the menu

Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net