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Articnal
Apprentice


Joined: 19 Jan 2002
Posts: 107

PostPosted: Sat Feb 09, 2002 9:49 am   

żEasy mapping?
 
Hello,im trying to make an automapper for the mud I play,and the text is shown like that:

<170/170hp 258/306m 248mv 162292exp> w
Interior del Porton Este
Estas dentro del Porton Este de Darkhaven. Al oeste esta la interseccion
del Camino del Horizonte y la Calle del Halcon.

Salidas: este oeste.

Un guardia observa tus movimientos.

<170/170hp 258/306m 246mv 162292exp>

and sometimes, the first line appears like that:
<170/170hp 258/306m 248mv 162292exp> Interior del Porton Este

Well the problem is the next:
I have tryed to configure it automatically,and i have changed some settings,but i cant get the mud to autodetect the exits,and it should be easy because exits go after the word Salidas: ,i tryed putting this word on the room exits menu,exit line keyword,and y changed all the options from there,trying every time,with no succes... perhaps its easi for someone who has already made an automapper. Tnx for reading this post and for ur help, Articnal
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Articnal
Apprentice


Joined: 19 Jan 2002
Posts: 107

PostPosted: Sat Feb 09, 2002 9:58 am   
 
Well,i forgot to say that the room name is: 'Interior del Porton Este'
The room description is: 'Estas dentro del Porton Este de Darkhaven. Al oeste esta la interseccion
del Camino del Horizonte y la Calle del Halcon.'
The room exits are,after the word Salidas:,the next-> 'Salidas: este oeste.'
and the room mobs are (is) the next: 'Un guardia observa tus movimientos.'

<170/170hp 258/306m 246mv 162292exp>
Thanks
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Sat Feb 09, 2002 1:38 pm   
 
Try setting your directions so zMUD knows to look for them in Spanish:
#DIR ns "n|norte" n
#DIR sn "s|sur" s
#DIR we "w|oeste" w
#DIR ew "e|este" e
#DIR ud "u|arriba" u
#DIR du "d|abajo" d

I used the same one-letter directions as in English because I noticed that you used "w" to make the sample description appear.

Kjata
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Articnal
Apprentice


Joined: 19 Jan 2002
Posts: 107

PostPosted: Sat Feb 09, 2002 3:02 pm   
 
Tnx for ur pos Kjata.
I almost got the automapper to know which were the exits,the description,and the name of the room,but there is still a problem;the description of the room contains the words norte,este,oeste,... so the mud thinks thoose are the exits,although i switch on look for the keyword and y put Salidas on its box,so...

Interior de la Torre del Hechicero
Caminas bajo los increiblemente altos arcos que soportan el Gran Salon de la
Torre de Hechiceria de Darkhaven. Murallas talladas de obsidiana lisa estan
cubiertas de miles de runas de hechicerias, hendiendo incluso los reflejos mas
pequenyos en una serie de imágenes tenuemente brillantes. Un runa del poder,
redonda, de senyales luminosas brilla en el centro, como un mago invocando en
el desierto.(((from here))) El Salon se extiende hacia el sureste, suroeste y oeste.(((to here,zmud thinks thoose are the exits))) Una gran
biblioteca abre el oeste, una camra cubierta con runas el suroeste y una
camara de meditacion esta al sureste. Casi ocultos de la vista, Arriba hay una
alcoba que lleva a la Corte de los Magos.

Salidas: norte sur oeste arriba sureste suroeste.
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Articnal
Apprentice


Joined: 19 Jan 2002
Posts: 107

PostPosted: Sat Feb 09, 2002 4:42 pm   
 
I was wrong,that was the problem,forget my last post,that was the solution,im really happy,IT WORKS!!!!! =D tnx a lot,what a change!!! i wont get out the mud for a few weeks... tnx again Kjata =)
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