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PrestoPimp Apprentice
Joined: 18 Sep 2001 Posts: 175 Location: USA
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Posted: Sat Dec 22, 2001 9:45 am
Setting MUD files automagically? |
Is there anyway to make ZMUD make a seperate .mud file for each character you have for a certain mud.. Like you know how it creates the folder for the mud yer using.. and it creates a basic mud file for that mud.. the default if you will, Is there anyway to make it to where It makes a mud file for the character you enter in? Someone let me know if this is possible in any way.. Plugins,triggers or whatever.
For tomarrow is another day, and other days come but 6 times a week. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sat Dec 22, 2001 12:52 pm |
In the character database, when you start up zMUD, choose the character that you want to have a separate .MUD file and go edit its properties. In the Files tab, just change the name of the Primary settings file to something else and zMUD will automatically create that .MUD file and store the character's triggers, variables, aliases, etc. in there.
Kjata |
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Emit Magician
Joined: 24 Feb 2001 Posts: 342 Location: USA
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Posted: Sat Dec 22, 2001 6:10 pm |
I was worried about this too for a little while, and found a pretty efficient solution. I wanted to keep all the settings together for one mud, for easy acess, but needed different triggers for different characters, so i made an alias like this:
#alias atconnect {
#t+ %char
}
and:
#alias atdisconnect {
#t- %char
}
and then just put all char dependant alias's/triggers/var etc. in the characters appropriate class
Emit |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun Dec 23, 2001 6:42 am |
Another thing you can do once you have multiple characters on a given mud and a very large set of triggers for it is put everything that is not specific to a given character into a seperate file. Then edit each character to have that file as inheritted settings.
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