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PrestoPimp
Apprentice


Joined: 18 Sep 2001
Posts: 175
Location: USA

PostPosted: Sat Dec 22, 2001 9:45 am   

Setting MUD files automagically?
 
Is there anyway to make ZMUD make a seperate .mud file for each character you have for a certain mud.. Like you know how it creates the folder for the mud yer using.. and it creates a basic mud file for that mud.. the default if you will, Is there anyway to make it to where It makes a mud file for the character you enter in? Someone let me know if this is possible in any way.. Plugins,triggers or whatever.

For tomarrow is another day, and other days come but 6 times a week.
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Sat Dec 22, 2001 12:52 pm   
 
In the character database, when you start up zMUD, choose the character that you want to have a separate .MUD file and go edit its properties. In the Files tab, just change the name of the Primary settings file to something else and zMUD will automatically create that .MUD file and store the character's triggers, variables, aliases, etc. in there.

Kjata
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Emit
Magician


Joined: 24 Feb 2001
Posts: 342
Location: USA

PostPosted: Sat Dec 22, 2001 6:10 pm   
 
I was worried about this too for a little while, and found a pretty efficient solution. I wanted to keep all the settings together for one mud, for easy acess, but needed different triggers for different characters, so i made an alias like this:

#alias atconnect {
#t+ %char
}

and:

#alias atdisconnect {
#t- %char
}

and then just put all char dependant alias's/triggers/var etc. in the characters appropriate class

Emit
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sun Dec 23, 2001 6:42 am   
 
Another thing you can do once you have multiple characters on a given mud and a very large set of triggers for it is put everything that is not specific to a given character into a seperate file. Then edit each character to have that file as inheritted settings.
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