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Ioane Newbie
Joined: 17 Jan 2001 Posts: 9 Location: USA
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Posted: Mon Dec 03, 2001 7:21 am
Need a status window for party |
I can check the status of the party at anytime, but the thing is that the status info is in an ASCII Art table thing. How do I extract the info in a timely manner during battle spam?
Mahalo
Ioane |
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Acaila Apprentice
Joined: 30 Aug 2001 Posts: 187 Location: Netherlands
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Posted: Mon Dec 03, 2001 7:35 am |
Could you maybe post the exact output you get?
Acaila |
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decantor Apprentice
Joined: 14 Nov 2001 Posts: 100
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Posted: Mon Dec 03, 2001 7:48 am |
It would be tricky, at best.
Assuming all of your 'party' belong to you(are your chars), You would need prompt triggers on all of them to catch their hp/mana/movement or whatever.
Next, you need to have all of them supplying your 'main' characterwith all of this information.
eg: Using alt1 and Main as example chars
on alt1:(as part of the prompt trigger)
:Main: #var alt1_hp @current_hp
This command will send alt1's current hp(assuming the variable for it is called current_hp) to Main's screen and assign it to the variable 'alt1_hp.
Then, on Main, you need to either configure out a self-updating timer of some sort, or just update all that info with your prompt trigger.
eg.
#STW { Alt1 HP: @alt1_hp Alt2 HP: @alt2_hp }
If this creates too much system lag, or if your party is not comprised of alts, you will need to do something else; something that depends completely on the output your MUD gives. |
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Laithrad Beginner
Joined: 04 Dec 2000 Posts: 14 Location: USA
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Posted: Sat Dec 15, 2001 3:15 am |
the group command in most Rom muds can be usefull for this... it shows the data for hps mana and move for all characters who are in the same group... but im not sure how to capture it acurately... I dont group much and my npc followers die quickly...
Where ever I go CHAOS seems to follow. |
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