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Slugworth83 Newbie
Joined: 08 Nov 2022 Posts: 8
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Posted: Thu Jun 29, 2023 12:52 am
Beginner Triggers |
I'm doing my best, but really struggling with anything beyond a 1 step simple trigger ( x dies --> loot corpse).
There are spell components that load on some mobs, but there are only a handful of these components that are relevant to my character. What I'd like to set up is a trigger that works something like:
Mob Dies --> "examine corpse" ---> if there are a, b, or c components, look those components, otherwise nothing.
I current use 3 triggers to "loot a component", "loot b component", and "loot c component"... but since most mobs have none of those, it causes a ton of extra spam and delay when i'm fighting stuff. Any help? |
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chaossdragon Apprentice
Joined: 09 Apr 2008 Posts: 168
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Posted: Thu Jun 29, 2023 3:01 am |
There are several way to go about this, but having some actual in-game descriptions from 'x corpse' or like outputs to refine the options.
personally, I would look at $relevantComponents = "componentA|componentB|componentC" then #IF (%ismember(%i,$relevantComponents)) {get %i}
(I may have commands wrong, it's been a couple months since I've touched cmud for personal enjoyment... but the gist is there and others can chime in on this method.) |
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Slugworth83 Newbie
Joined: 08 Nov 2022 Posts: 8
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Posted: Thu Jun 29, 2023 11:14 am |
chaossdragon wrote: |
There are several way to go about this, but having some actual in-game descriptions from 'x corpse' or like outputs to refine the options.
personally, I would look at $relevantComponents = "componentA|componentB|componentC" then #IF (%ismember(%i,$relevantComponents)) {get %i}
(I may have commands wrong, it's been a couple months since I've touched cmud for personal enjoyment... but the gist is there and others can chime in on this method.) |
Thanks for the idea, that makes sense. The issue I was having earlier i think was that not all mobs would drop something and the trigger would break as soon as it encountered a corpse with nothing to loot. Do I need a way to “turn it off” in those cases so it resets?
I wasn’t using an IF command though, so maybe that would fix it. |
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chaossdragon Apprentice
Joined: 09 Apr 2008 Posts: 168
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Posted: Thu Jun 29, 2023 11:20 am |
it shouldn't 'break' but wouldn't fire off as no match would be found. Again without a few samples of in-game prompts it's hard to offer much. Hope the method helps find your solution :)
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Slugworth83 Newbie
Joined: 08 Nov 2022 Posts: 8
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Posted: Tue Jul 11, 2023 11:28 pm |
Okay, made some progress on this while I read through the manuals, etc. Still a long ways off though!
I set up a String List called @Comps which I'm using put in all the components I want to loot. My alias is "loot", like this:
examine 1.corpse;
#IF %ismember(%1,@Comps) {get %i}
The mud output is like:
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a tiny acorn
an archaic rune-etched battle staff
a milky potion
In this case, I'd want this particular trigger to look the tiny acorn and nothing else (the acorn is on @comps) |
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shalimar GURU
![](images/avatars/114658559147aeed8fee539.gif)
Joined: 04 Aug 2002 Posts: 4685 Location: Pensacola, FL, USA
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Posted: Wed Jul 12, 2023 11:13 am |
This one is a bit trickier.
I assume there is a blank line at the end of the display?
Code: |
#TRIGGER {corpse ~(here~) :} {} //This trigger is only needed to define your start condition. It is state 0.
#CONDITION {*} {
$this=%trim(%line)
#IF (%ismember($this, @comps)) {get $this}
#IF ($this) {#STATE 1} //This checks to see if we have a blank line (our end condition), and refreshes the trigger state so it will keep running until we get one.
} {within|param=1} //This tells the condition to only be active for the next X line(s) . |
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_________________ Discord: Shalimarwildcat |
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