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Nemireck
Beginner


Joined: 15 Feb 2009
Posts: 10

PostPosted: Thu Dec 08, 2022 12:44 pm   

Stacked Alarms Freezing my CMud
 
Hey all, could use some help with this one...

I had something bug out, don't know what happened, I was running a script I've used for years...

Anyway, it has stacked about 50000 1 second alarms, which has caused my CMud to freeze up whenever I use that trigger package... I can't tell if it's creating more, or just trying to feed through those stacked alarms. But it's freezing up my game so I can't even use it to try and delete the stack or try to let them run through.

Anyone know how I'd go in through an external editor maybe or something like that to delete these alarms? I tried using notepad++, but removing what looked like my alarms (surrounded by a million "Nul") just wiped the package.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4607
Location: Pensacola, FL, USA

PostPosted: Thu Dec 08, 2022 2:50 pm   
 
This issue is caused by not giving the alarm an ID.
Had it had an ID each time the trigger firing these alarms went off it would overwrite the same alarm rather than make a new one.
It may be possible to fix this issue.

Connect to the session offline and disable triggers via the gun icon in the lower right.
Then edit the primary trigger defining the alarm to give your alarm an ID.

#ALARM "ID" {time} {commands}

At this point, you may be able to turn triggers back on and let the redundant alarms resolve themselves before you actually connect to the game.
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Discord: Shalimar#3679
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Nemireck
Beginner


Joined: 15 Feb 2009
Posts: 10

PostPosted: Fri Dec 09, 2022 1:32 am   
 
Thank you very much, that's resolved my problem!
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