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chloeizzy
Newbie


Joined: 14 Mar 2021
Posts: 5

PostPosted: Fri Nov 19, 2021 9:31 pm   

Number iterations of string list
 
I'm trying to create a string list of mobiles in a room, it works with this for just up to 2.mobile..

Code:
#if (%ismember(%subregex(%1,"(?:^A |^An |of an|of a |with a |The | and|to the |of |to |of the |from |,|')"),@consider_list)) {consider_list = %additem(2.%subregex(%1,"(?:^A |^An |of an|of a |with a |The | and|to the |of |to |of the |from |,|')"),@consider_list)} {#var consider_list %additem(%subregex(%1,"(?:^A |^An |of an|of a |of the |with a |The |some | and|to the|of |to | the|to the |from |,|')"),@consider_list)}


Though - I want to add up to 8 occurrences. I tried a bunch of #if with increments but when a room has 2 of one mobile, and maybe 3 of another it just adds 8 of each or a huge mess of each, instead of each occurrence.

Does anyone have an idea how to do what I have in mind?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4429
Location: Pensacola, FL, USA

PostPosted: Fri Nov 19, 2021 9:47 pm   
 
Perhaps show us the raw display from the game?
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Discord: Shalimar#3679
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chloeizzy
Newbie


Joined: 14 Mar 2021
Posts: 5

PostPosted: Fri Nov 19, 2021 10:09 pm   
 
(R) You would stomp A lich into the ground.
(R) You would stomp Creeping death into the ground.
(R) You would stomp A lich into the ground.

Though I have the trigger portion down to capture the mobs, I thought the rest would be put onto me to figure how cMud would add 1. 2. 3. and so on in front of the mob names.


So if there are 4 A lich, I would want to populate 1.lich through 4.lich - but only one occurrence of creeping death.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4429
Location: Pensacola, FL, USA

PostPosted: Sun Nov 21, 2021 2:37 pm   
 
I would suggest a mini dbVar to handle this:

Code:
#TR {~(R~) You would stomp (*) into the ground.} {
  $mob=%1
  $count=(%int(%db(@roomMobs, $mob))+1)
  #ADDKEY roomMobs $mob $count
  #ALARM "populater" +.5 {#RAISE countThemAll}
  }


This will capture all the mobs, and count anything that repeats.

Code:
#EVENT countThemAll {
  #FORALL %dbkeys(@roomMobs) {
    $count=%db(@roomMobs, %i)
    #LOOP $count {#ADDITEM mobList %concat(%j, ".", %i)}
    }
  roomMobs=""
  }


This populates a new variable @mobList

#EVENT onRoomEnter {mobList=""}

And this resets the variable when you move, assuming you make use of the mapper.
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Discord: Shalimar#3679
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chloeizzy
Newbie


Joined: 14 Mar 2021
Posts: 5

PostPosted: Sun Nov 21, 2021 11:30 pm   
 
shalimar wrote:
I would suggest a mini dbVar to handle this:

Code:
#TR {~(R~) You would stomp (*) into the ground.} {
  $mob=%1
  $count=(%int(%db(@roomMobs, $mob))+1)
  #ADDKEY roomMobs $mob $count
  #ALARM "populater" +.5 {#RAISE countThemAll}
  }


This will capture all the mobs, and count anything that repeats.

Code:
#EVENT countThemAll {
  #FORALL %dbkeys(@roomMobs) {
    $count=%db(@roomMobs, %i)
    #LOOP $count {#ADDITEM mobList %concat(%j, ".", %i)}
    }
  roomMobs=""
  }


This populates a new variable @mobList

#EVENT onRoomEnter {mobList=""}

And this resets the variable when you move, assuming you make use of the mapper.


Wow thank you!

Didn't know I could use %int in that way.
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