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unrealtor
Newbie


Joined: 23 May 2020
Posts: 9

PostPosted: Wed Sep 01, 2021 5:42 pm   

Triggers Double Firing When Line Captured
 
I am having a double triggering effect when I capture a line to a window. Is there a way to set the window as no-trigger? Following is the setup I have and some explanation.

Settings Example:
- Char_Session > Trigger > "You attack %1" > #cap combat
- Shared_Package > Toggle_Controlled_Folder (is enabled) > Trigger > "You attack %1" > cast spell

Above shows that my main char session package is capturing all "You attack %1" to a "combat" window. However, I have a shared package linked to all my sessions, with a toggle button that enables/disables a class folder, that contains a trigger for "You attack %1"; but this one casts a spell. The problem is that the latter trigger fires off twice, I am pretty sure because when it's sent to the combat window it triggers a second time.

Is there a way around this? I'd rather not change the way the shared package is setup and have to dupe the functionality into each session.

Thanks,
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4408
Location: Pensacola, FL, USA

PostPosted: Wed Sep 01, 2021 6:43 pm   
 
Sounds like the capture trigger is in a shared package.
The issue is, your capture window might be getting a copy of it too!

Open the settings editor
Select your capture window
Click over to the advanced tab
Uncheck the shared package
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Discord: Shalimar#3679
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unrealtor
Newbie


Joined: 23 May 2020
Posts: 9

PostPosted: Wed Sep 01, 2021 8:19 pm   
 
Totally overlooked that, thanks!
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