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Joined: 06 May 2019
Posts: 10

PostPosted: Thu Jun 06, 2019 5:38 pm   

Map Script question
I realize the CMUD mapper isn't perfect, but I need help with scripting in general. I am not a programer, and scripts look mostly 12v Air Compressor like nonsense to me I'm afraid. However, I am a builder on my mud and I would greatly like to map with the vnums automatically in the map. I know this takes a script, but I do not even begin to understand how to create this.

As a builder I see the room as this:

A wide dais
This dais rises from the skull-like tiles and gives a good vantage of the entire chamber to the south. The northern wall sports a body of a seraph, with glyphs and symbols painted all around the corpse. It apears almost as though the poor seraph died just an instant before, its eyes seeing nothing but still poised as though seeing the horrors committed before it. The dais has been covered with pillows and blankets, which those upon it use fervently and frequently, despite or perhaps because of any observers.

Last edited by iosman on Fri Jul 12, 2019 5:39 pm; edited 1 time in total
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Joined: 04 Aug 2002
Posts: 4188
Location: Pensacola, FL, USA

PostPosted: Thu Jun 06, 2019 6:58 pm   
So there is no exit line?

The biggest issue you will run into is that the mapper uses its own vnums, in order for those to match I think you either need to map the rooms in order or edit the map database after the fact.
Discord: Shalimar#3679
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