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Hron
Beginner


Joined: 16 Jan 2015
Posts: 11

PostPosted: Sat Jan 31, 2015 10:25 pm   

Moving with speedwalks and maper
 
Is there a command to move to a specific room?
Obviously i need that for some kind of automated farm bot.
Im thinkng about a command that does:
#COMMAND "room number"
and my char speedwalks to that room, where start depends on room that my char is on map.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Sat Jan 31, 2015 11:44 pm   
 
#WALK
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Hron
Beginner


Joined: 16 Jan 2015
Posts: 11

PostPosted: Mon Feb 02, 2015 1:40 am   
 
Seriously thanks :)
I spent hours trying to do things with #SLOW #STEP and #PATH...
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Hron
Beginner


Joined: 16 Jan 2015
Posts: 11

PostPosted: Sun Feb 15, 2015 3:59 pm   
 
Hi, i have one more question.
This is how i do things now:
(the names are not relevant ofc)

Character is in location A.
#WALK area B
Here a trigger at location to: #SLOW 5n5s
Here a trigger that lanuches: #WALK area C
After reaching area C, trigger: #SLOW 5w5e
After finishing its route: #SEND {recall} and we are in location A, so start again.

Slow walking is made as #ALARM +2 {#STEP, #PAUSE}

All seams to work, till 2nd iteration. I mean char goes A -> B -> path -> C -> path -> A -> B -> path -> C -> path -> A -> B and after that just once "N" command nad it stucks...

what im doing wrong?

And after it stucks, whatever direction i move it always sends North after it. I have to double click wiht mouse on map, to move with its speedwalk, to interupt this infinite north loop.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Sun Feb 15, 2015 5:35 pm   
 
Well that is unusual....
What to the triggers look like?
You can set the step delay in preferences btw.

You should use a named #ALARM if it gets defined a lot, and why does yours use a comma in it?
Did you change the command separator character?
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chris123zugg
Apprentice


Joined: 23 Aug 2013
Posts: 175

PostPosted: Sun Feb 15, 2015 10:12 pm   
 
yeah, sounds like you have a room with a trigger, or a trigger that is using the capture from the mapped room looping, i get that alot with doors...
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