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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Mon Dec 16, 2013 7:27 pm   

Overriding map menu?
 
Is there a way to override one of the settings in the right click menu?
Or add a new option of my own?

Due to some oddities in my current game, i cannot use the standard speedwalking settings.
I have managed to create an alternate means of achieving the desired results
but need a quicker method of defining the end target room, which is not static
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Dec 16, 2013 8:45 pm   
 
You cannot ever change the existing menu options, but perhaps you could play around with speedmenu placement to see if you can get it to limit availability to in-mapper space. I managed to do this once, but I don't recall how I did it and subsequent attempts didn't work.
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Mon Dec 16, 2013 11:54 pm   
 
I experimented a bit but couldn't get a speedmenu in the mapper window either. If you have CMUDPro, the best I can come up with is to click the target room, then run whatever code referencing it with %map.SelectRoomID, perhaps using a button.
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