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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Mon Dec 16, 2013 7:27 pm
Overriding map menu? |
Is there a way to override one of the settings in the right click menu?
Or add a new option of my own?
Due to some oddities in my current game, i cannot use the standard speedwalking settings.
I have managed to create an alternate means of achieving the desired results
but need a quicker method of defining the end target room, which is not static |
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_________________ Discord: Shalimarwildcat |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Dec 16, 2013 8:45 pm |
You cannot ever change the existing menu options, but perhaps you could play around with speedmenu placement to see if you can get it to limit availability to in-mapper space. I managed to do this once, but I don't recall how I did it and subsequent attempts didn't work.
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_________________ EDIT: I didn't like my old signature |
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Mon Dec 16, 2013 11:54 pm |
I experimented a bit but couldn't get a speedmenu in the mapper window either. If you have CMUDPro, the best I can come up with is to click the target room, then run whatever code referencing it with %map.SelectRoomID, perhaps using a button.
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